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C64: 2d proof of concept demo - fonts added
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@ -18,5 +18,5 @@ Features:
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Tools used:
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64tass compiler
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GangEd for tiles (data saved separately as videomem, colormem and bitmap) and fonts
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GangEd and Pixcen used for tiles (data saved separately as videomem, colormem and bitmap), bitmap part for fonts saved under fonts.map filename
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SpritePad for sprites
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BIN
Platform/C64/demos/2d-demo-2016-01-14.prg
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BIN
Platform/C64/demos/2d-demo-2016-01-14.prg
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Binary file not shown.
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@ -9,28 +9,28 @@ fontsTable_HI
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.next
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textPortTable_LO
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.for step=0, step<=13, step=step+1
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.for step=0, step<=15, step=step+1
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.for l=0, l<=15, l=l+1
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.byte <TEXTPORT_BITMAP_OFFSET+SCREEN-1+step*320+l*8
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.next
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.next
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textPortTable_HI
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.for step=0, step<=13, step=step+1
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.for step=0, step<=15, step=step+1
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.for l=0, l<=15, l=l+1
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.byte >TEXTPORT_BITMAP_OFFSET+SCREEN-1+step*320+l*8
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.next
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.next
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textPortColorTable_LO
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.for step=0, step<=13, step=step+1
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.for step=0, step<=15, step=step+1
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.for l=0, l<=15, l=l+1
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.byte <TEXTPORT_SCREEN_OFFSET+SCREEN_COLOR_RAM+step*40+l
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.next
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.next
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textPortColorTable_HI
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.for step=0, step<=13, step=step+1
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.for step=0, step<=15, step=step+1
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.for l=0, l<=15, l=l+1
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.byte >TEXTPORT_SCREEN_OFFSET+SCREEN_COLOR_RAM+step*40+l
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.next
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@ -1 +1,2 @@
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A subtle breeze stirs dust across the dry desert floor.
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You stand at the end of the long trail from Fresno California to the Sierra Nevada Mountains.
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