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Improved auto-reload messaging to avoid printing when there's nothing to do.
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@ -758,8 +758,9 @@ def playerCombatChoose(pl)#0
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is '#'
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if global->b_godmode
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forEach(global=>p_enemyGroups, &(g) forEach(g=>p_enemies, @killEnemy))
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return
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fin
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return
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break
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wend
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if !redisplayMenu; beep(); fin
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loop
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@ -234,7 +234,7 @@ def _reloadWeapon(pl, pWeapon, echo)#1
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// Find matching ammo
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ctx = pWeapon; item = first(pl=>p_items, &(p) ammoMatches(p, ctx=>s_ammoKind))
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if !item
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if echo
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if echo and (pWeapon->b_clipCurrent < pWeapon->b_clipSize or !pWeapon->b_clipSize)
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displayf3("%s has no ammo to reload %s %s! ", pl=>s_name, hisHerTheir(pl->c_gender), pWeapon=>s_name))
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fin
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return 1
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@ -246,18 +246,20 @@ def _reloadWeapon(pl, pWeapon, echo)#1
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else
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n = min(item=>w_count, 1) // clipSize=0 implies auto-reloading weapon
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fin
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pWeapon->b_clipCurrent = pWeapon->b_clipCurrent + n
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item=>w_count = item=>w_count - n
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if echo
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displayf2("%s %sreloads ", pl=>s_name, pWeapon->b_clipCurrent < pWeapon->b_clipSize ?? "partially " :: "")
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displayf2("%s %s", hisHerTheir(pl->c_gender), pWeapon=>s_name)
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if item=>w_count == 0
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displayStr(" and is now out")
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if n > 0
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pWeapon->b_clipCurrent = pWeapon->b_clipCurrent + n
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item=>w_count = item=>w_count - n
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if echo
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displayf2("%s %sreloads ", pl=>s_name, pWeapon->b_clipCurrent < pWeapon->b_clipSize ?? "partially " :: "")
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displayf2("%s %s", hisHerTheir(pl->c_gender), pWeapon=>s_name)
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if item=>w_count == 0
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displayStr(" and is now out")
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fin
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displayStr(". ")
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fin
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if item=>w_count == 0
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removeFromList(@pl=>p_items, item)
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fin
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displayStr(". ")
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fin
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if item=>w_count == 0
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removeFromList(@pl=>p_items, item)
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fin
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return 1
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end
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