Fix crash bug in old global scripts.

This commit is contained in:
Martin Haye 2016-06-16 07:13:39 -07:00
parent 646d48d206
commit c9300a20c9
3 changed files with 12 additions and 13 deletions

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@ -2060,7 +2060,7 @@ end
def loadTitle() def loadTitle()
word pFont word pFont
puts("Loading Lawless Legends.\n") puts("Loading game.\n")
// Load the title screen // Load the title screen
mmgr(UNLOCK_MEMORY, $2000) mmgr(UNLOCK_MEMORY, $2000)

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@ -8,14 +8,13 @@
// governing permissions and limitations under the License. // governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
const script_new_Modifier = 0 const script_new_Armor_Chaps = 0
const script_new_Armor_Chaps = 2 const script_new_Armor_ShamanHeaddress = 2
const script_new_Armor_ShamanHeaddress = 4 const script_new_Armor_TahnkuPants = 4
const script_new_Armor_TahnkuPants = 6 const script_new_Armor_TahnkuVest = 6
const script_new_Armor_TahnkuVest = 8 const script_new_Weapon_Handgun = 8
const script_new_Weapon_Handgun = 10 const script_new_Weapon_SpiritBow = 10
const script_new_Weapon_SpiritBow = 12 const script_new_Weapon_SpiritBlade = 12
const script_new_Weapon_SpiritBlade = 14 const script_calcPlayerArmor = 14
const script_calcPlayerArmor = 16 const script_new_Player_Hue_Hauser = 16
const script_new_Player_Hue_Hauser = 18 const script_new_Player_Mokahnu = 18
const script_new_Player_Mokahnu = 20

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@ -14,7 +14,7 @@ byte typeTbl_Player[] = Player, p_nextObj, s_name, p_combatNext, p_skills, p_ite
byte typeTbl_Modifier[] = Modifier, p_nextObj, s_name, 0 byte typeTbl_Modifier[] = Modifier, p_nextObj, s_name, 0
byte typeTbl_Effect[] = Effect, p_nextObj, s_name, 0 byte typeTbl_Effect[] = Effect, p_nextObj, s_name, 0
byte typeTbl_Item[] = Item, p_nextObj, s_name, s_itemKind, p_modifiers, 0 byte typeTbl_Item[] = Item, p_nextObj, s_name, s_itemKind, p_modifiers, 0
byte typeTbl_Weapon[] = Weapon, p_nextObj, s_name, s_itemKind, p_modifiers, s_combatText, 0 byte typeTbl_Weapon[] = Weapon, p_nextObj, s_name, s_itemKind, p_modifiers, s_ammoKind, s_combatText, 0
byte typeTbl_Armor[] = Armor, p_nextObj, s_name, s_itemKind, p_modifiers, 0 byte typeTbl_Armor[] = Armor, p_nextObj, s_name, s_itemKind, p_modifiers, 0
byte typeTbl_Stuff[] = Stuff, p_nextObj, s_name, s_itemKind, 0 byte typeTbl_Stuff[] = Stuff, p_nextObj, s_name, s_itemKind, 0
byte typeTbl_Enemy[] = Enemy, p_nextObj, s_name, p_combatNext, s_attackText, 0 byte typeTbl_Enemy[] = Enemy, p_nextObj, s_name, p_combatNext, s_attackText, 0