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Fix crash bug in old global scripts.
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@ -2060,7 +2060,7 @@ end
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def loadTitle()
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word pFont
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puts("Loading Lawless Legends.\n")
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puts("Loading game.\n")
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// Load the title screen
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mmgr(UNLOCK_MEMORY, $2000)
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@ -8,14 +8,13 @@
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// governing permissions and limitations under the License.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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const script_new_Modifier = 0
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const script_new_Armor_Chaps = 2
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const script_new_Armor_ShamanHeaddress = 4
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const script_new_Armor_TahnkuPants = 6
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const script_new_Armor_TahnkuVest = 8
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const script_new_Weapon_Handgun = 10
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const script_new_Weapon_SpiritBow = 12
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const script_new_Weapon_SpiritBlade = 14
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const script_calcPlayerArmor = 16
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const script_new_Player_Hue_Hauser = 18
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const script_new_Player_Mokahnu = 20
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const script_new_Armor_Chaps = 0
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const script_new_Armor_ShamanHeaddress = 2
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const script_new_Armor_TahnkuPants = 4
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const script_new_Armor_TahnkuVest = 6
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const script_new_Weapon_Handgun = 8
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const script_new_Weapon_SpiritBow = 10
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const script_new_Weapon_SpiritBlade = 12
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const script_calcPlayerArmor = 14
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const script_new_Player_Hue_Hauser = 16
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const script_new_Player_Mokahnu = 18
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@ -14,7 +14,7 @@ byte typeTbl_Player[] = Player, p_nextObj, s_name, p_combatNext, p_skills, p_ite
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byte typeTbl_Modifier[] = Modifier, p_nextObj, s_name, 0
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byte typeTbl_Effect[] = Effect, p_nextObj, s_name, 0
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byte typeTbl_Item[] = Item, p_nextObj, s_name, s_itemKind, p_modifiers, 0
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byte typeTbl_Weapon[] = Weapon, p_nextObj, s_name, s_itemKind, p_modifiers, s_combatText, 0
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byte typeTbl_Weapon[] = Weapon, p_nextObj, s_name, s_itemKind, p_modifiers, s_ammoKind, s_combatText, 0
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byte typeTbl_Armor[] = Armor, p_nextObj, s_name, s_itemKind, p_modifiers, 0
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byte typeTbl_Stuff[] = Stuff, p_nextObj, s_name, s_itemKind, 0
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byte typeTbl_Enemy[] = Enemy, p_nextObj, s_name, p_combatNext, s_attackText, 0
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