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Fix for flashing text when waiting for Y/N.
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@ -1329,6 +1329,13 @@ end
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// Get a keystroke and convert it to upper case
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export def getUpperKey()#1
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byte key
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// Make sure same text displays on both hi-res while animating
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if anyAnims and textDrawn and mapIs3D and texturesLoaded
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copyWindow(0)
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fin
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// Now wait for a key, and animate while doing so.
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while ^kbd < 128
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*seed = *seed + 1
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animPauseCt = animPauseCt - 1
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