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Fixed bug in changing scores
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@ -250,6 +250,7 @@ public class LawlessHacks extends Cheats {
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currentScore = score.toLowerCase(Locale.ROOT);
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currentScore = score.toLowerCase(Locale.ROOT);
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if (currentScore.equalsIgnoreCase(SCORE_NONE)) {
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if (currentScore.equalsIgnoreCase(SCORE_NONE)) {
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stopMusic();
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stopMusic();
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currentSong = -1;
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} else if ((currentSongPlayer != null || wasStoppedPreviously) && currentSong > 0) {
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} else if ((currentSongPlayer != null || wasStoppedPreviously) && currentSong > 0) {
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int currentSongTemp = currentSong;
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int currentSongTemp = currentSong;
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currentSong = Integer.MAX_VALUE;
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currentSong = Integer.MAX_VALUE;
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@ -2,15 +2,47 @@
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---- Note: Anything that is shared for all scores is under the "common" section
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---- Note: Anything that is shared for all scores is under the "common" section
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---- Lines that start with dashes, hash marks, single quotes are treated as comments
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---- Lines that start with dashes, hash marks, single quotes are treated as comments
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Common
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Common
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---- Orchestral version uses sampled synthesis
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Orchestral
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1 BGM-1.mp3
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2 someotherfile.mp3
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--- Sound effects start at number 129
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--- Sound effects start at number 129
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129 bang.mp3
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129 bang.mp3
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130 boom.mp3
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130 boom.mp3
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---- Chiptune verison uses the blips and bleeps that are the voice of a generation
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Orchestral
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1 Title.mp3
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2 Miller.mp3
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3 Tragedy.mp3
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4 Victory.mp3
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5 Grub.mp3
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6 mines.mp3
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7 Texas.mp3
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8 Strange.mp3
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9 Oro.mp3
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10 Village.mp3
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11 Sanctuary.mp3
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12 Meriposa.mp3
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13 Freemont.mp3
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14 Littlecreek.mp3
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15 Grove.mp3
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16 Poverty.mp3
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17 Killed.mp3
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18 Wilderness.mp3
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---- Chiptune version uses the blips and bleeps that are the voice of a generation
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Chiptune
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Chiptune
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1 BGM-2.mp3
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1 Title8.mp3
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2 Miller8.mp3
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3 Tragedy8.mp3
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4 Victory8.mp3
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5 Grub8.mp3
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6 Mines8.mp3
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7 Texas8.mp3
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8 Strange8.mp3
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9 Oro8.mp3
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10 Village8.mp3
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11 Sanctuary8.mp3
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12 Mariposa8.mp3
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13 Freemont8.mp3
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14 Littlecreek8.mp3
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15 Grove8.mp3
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16 Poverty8.mp3
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17 Killed8.mp3
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18 Wilderness8.mp3
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