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Updated readme for PackMap.
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@ -4,16 +4,21 @@ Building for the Apple II Platform
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1. Build the A2Copy tool, which copies directories in/out of image files: `cd tools/A2Copy`
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1. Build the A2Copy tool, which copies directories in/out of image files: `cd tools/A2Copy`
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and then `ant`, and finally `cd ../..`
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and then `ant`, and finally `cd ../..`
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2. Set the location of the "cc65" tool set. Make a copy of `virtual/src/include/sample.build.props`
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2. Build the PackMap tool, which converts Outlaw XML to a packed map. `cd tools/PackMap`
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and then `ant`, and finally `cd ../..`. I think you need Groovy support in your
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NetBeans installation for this to work.
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3. Pack your game data. `java -jar tools/PackMap/dist/PackMap.jar yourXMLFile.xml virtual/data/maps/map.pack/bin`
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4. Copy the frame image (in Apple II format) to virtual/data/images/frame.bin
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5. Set the location of the "cc65" tool set. Make a copy of `virtual/src/include/sample.build.props`
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and call it `build.props` (in that same directory). Edit the `CC65_BIN_DIR` path inside that file
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and call it `build.props` (in that same directory). Edit the `CC65_BIN_DIR` path inside that file
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to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory
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to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory
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you point to.
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you point to.
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3. Add game data. Grab sample game data (images, maps, etc.) and put them into the `data` directory.
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6. Now build a complete disk image: `cd virtual` and then `ant`
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Image .bin files go in `data/images`, etc.
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4. Now build a complete disk image: `cd virtual` and then `ant`
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7. Boot up the resulting disk image `game.2mg` on your Apple II or emulator.
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5. Boot up the resulting disk image `game.2mg` on your Apple II or emulator.
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8. To run the render demo, type `-RENDER` at the ProDOS Basic prompt.
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6. To run the render demo, type `-RENDER` at the ProDOS Basic prompt.
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