Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
d085707158
|
Fix bug - target addr wasn't being cleared by set heap.
|
2016-10-13 09:27:43 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
|
Martin Haye
|
4dd39aff55
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-11 09:04:03 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
badvision
|
6d61e2a75d
|
Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
|
2016-10-08 13:35:27 -05:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
0fad632eee
|
Better support for forcing combat, not backing up as far when fleeing / exiting a building.
|
2016-09-22 10:55:34 -07:00 |
|
Martin Haye
|
8dc394cf43
|
The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
|
2016-09-22 10:54:56 -07:00 |
|
Martin Haye
|
1d3b08204a
|
Skip encounter check when backing up due to a script event or fleeing combat.
|
2016-09-22 08:13:17 -07:00 |
|
Martin Haye
|
1465bea426
|
Fixes for game load and save.
|
2016-09-22 08:04:24 -07:00 |
|
Martin Haye
|
9b6c00bebb
|
Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
|
2016-09-22 07:51:07 -07:00 |
|
Martin Haye
|
cfadecc9f6
|
Optimized switching to and from render modes.
|
2016-09-22 07:32:54 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c09142a164
|
Fixed so NPCs can attack now -- but only melee.
|
2016-09-08 09:34:02 -07:00 |
|
Martin Haye
|
51f73a8565
|
Finished cleanup of START_LOAD/FINISH_LOAD
|
2016-09-08 08:39:41 -07:00 |
|
Martin Haye
|
fe704379ce
|
Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
|
2016-09-08 08:30:08 -07:00 |
|
Martin Haye
|
65b414a954
|
Rearranged some things to make mem mgr more compact.
|
2016-08-31 08:34:00 -07:00 |
|
Martin Haye
|
c103afd893
|
Fixed out-of-mem bug adding Sasquatch to party.
|
2016-08-31 08:17:02 -07:00 |
|
Martin Haye
|
4238f62520
|
Fix sequence error when adding npc.
|
2016-08-31 07:23:11 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
243b6c362a
|
Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
|
2016-08-12 19:39:36 -07:00 |
|
Martin Haye
|
71895ed546
|
Fixed a bug with module reloading, and one involving the new F8xx refactor.
|
2016-08-12 19:18:31 -07:00 |
|
Martin Haye
|
f69b91ecca
|
Removed a bit of useless code.
|
2016-08-08 08:13:03 -07:00 |
|
Martin Haye
|
779b61f7c0
|
Continued F8 refactoring.
|
2016-08-08 08:09:46 -07:00 |
|
Martin Haye
|
6c9515b63c
|
Lots of progress toward freeing up up.
|
2016-08-08 07:47:01 -07:00 |
|
Martin Haye
|
297d0a4c4a
|
Implementing bank-switching in debug macros, in prep for clearing .FFF9.
|
2016-08-05 09:28:29 -07:00 |
|
Martin Haye
|
3d06158a04
|
Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
|
2016-08-05 09:27:11 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
50c78621e6
|
Fix problem that expander didn't get re-split when it was re-loaded.
|
2016-08-04 07:16:47 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
2817f1b25e
|
Forgot a raycaster file.
|
2016-08-03 08:40:42 -07:00 |
|
Martin Haye
|
40f27ef4eb
|
Better memory management handling of split expander.
|
2016-08-03 08:05:54 -07:00 |
|
Martin Haye
|
7df3e2ced2
|
Raycaster with split-expander working now.
|
2016-08-03 07:54:14 -07:00 |
|
Martin Haye
|
0e6c20cffe
|
Making some progress splitting the raycasting expander.
|
2016-08-01 09:45:09 -07:00 |
|
Martin Haye
|
8babf8c388
|
Add memory dump whenever out-of-mem occurs.
|
2016-07-30 11:31:21 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
c85334e22e
|
Add messages back to combat death.
|
2016-07-18 16:55:49 -07:00 |
|
Martin Haye
|
d034b0530d
|
Really reload game when player dies. Also, they can now be killed by a script.
|
2016-07-18 16:47:49 -07:00 |
|
David Schmenk
|
ae119a1240
|
Equipped items all get a '*'
|
2016-07-18 10:02:46 -07:00 |
|
David Schmenk
|
e9c79ab589
|
Fists do 1d4+hand2hand skill damage
|
2016-07-18 09:51:14 -07:00 |
|
David Schmenk
|
4506c27bc4
|
Disable weapn change during combat and fix initialization needed when we do
|
2016-07-17 14:28:36 -07:00 |
|
David Schmenk
|
aab1a74698
|
Group Gold now just Gold
|
2016-07-17 12:17:00 -07:00 |
|
David Schmenk
|
1ba785cc0d
|
Implement Change weapon during combat
|
2016-07-17 12:13:41 -07:00 |
|
David Schmenk
|
f4598db758
|
party health status sometimes shows up in wrong windows using displayf2
|
2016-07-17 06:56:07 -07:00 |
|
David Schmenk
|
da809614bb
|
Show player health/max health and weapon damage in stats
|
2016-07-16 21:34:31 -07:00 |
|
David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
|
2016-07-16 10:46:41 -07:00 |
|
David Schmenk
|
0e4b8ca8f8
|
Add godmode setting.
|
2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
|
2016-07-16 05:39:22 -07:00 |
|
Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-16 05:09:24 -07:00 |
|
David Schmenk
|
8433dab3b7
|
Clean up more strings during Drop
|
2016-07-15 15:19:54 -07:00 |
|
David Schmenk
|
ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
|
2016-07-15 15:04:02 -07:00 |
|
David Schmenk
|
e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
|
2016-07-15 14:29:32 -07:00 |
|
Martin Haye
|
39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
|
2016-07-15 07:43:21 -07:00 |
|
David Schmenk
|
1f328ce1d8
|
Speed up inventory display
|
2016-07-15 07:09:05 -07:00 |
|
David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
David Schmenk
|
3ec8b61811
|
Unequip already equipped weapons
|
2016-07-14 18:42:33 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
|
2016-07-14 14:01:54 -07:00 |
|
Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
David Schmenk
|
c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
|
abcc77d45f
|
Add al skill modifiers
|
2016-07-12 09:56:54 -07:00 |
|
David Schmenk
|
c3052373dd
|
Use strcmp for s_itemKind and clean up equip flag
|
2016-07-12 08:58:45 -07:00 |
|
David Schmenk
|
71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
504ad63907
|
Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
|
2016-07-10 17:37:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
44d51ebf82
|
Show Group Gold in inventory, cheat health +10
|
2016-07-04 10:10:19 -07:00 |
|
David Schmenk
|
0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
|
287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
|
2016-07-04 09:00:37 -07:00 |
|
Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
|
Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
b05e138400
|
Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
|
2016-06-21 07:42:36 -07:00 |
|
Martin Haye
|
6c49bb2025
|
Fix crash when traveling on 2D map.
|
2016-06-21 07:20:55 -07:00 |
|
Martin Haye
|
5f945863c8
|
Fix bug with game load.
|
2016-06-20 09:10:41 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|
Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
|
2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
12a1427af6
|
Removed some gamelib functions that are better being only in the main module.
|
2015-12-28 10:52:57 -08:00 |
|
Martin Haye
|
c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
|
2015-12-28 10:20:28 -08:00 |
|
Martin Haye
|
d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
5fc03b6f55
|
Better debug for out-of-memory.
|
2015-12-23 15:59:11 -08:00 |
|
Martin Haye
|
df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
70174a3342
|
Forgot to check in some files from the combat refactor.
|
2015-12-11 06:48:00 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
299b5aed2f
|
Enemies fight back\!
|
2015-12-05 15:01:44 -08:00 |
|
Martin Haye
|
d6c321b11a
|
Finally happy with combat pacing and spacing.
|
2015-12-05 11:40:27 -08:00 |
|
Martin Haye
|
c4a7e4fe6a
|
Cleaning up display of combat.
|
2015-12-05 11:13:35 -08:00 |
|
Martin Haye
|
98d9631a90
|
More combat.
|
2015-11-30 08:49:46 -08:00 |
|
Martin Haye
|
f342bb55c0
|
Fixed scrolling in combat window.
|
2015-11-30 08:02:32 -08:00 |
|
Martin Haye
|
305e79977d
|
Took out more debugging text.
|
2015-11-30 07:48:36 -08:00 |
|
Martin Haye
|
20576c9986
|
Turn off memory debugging when not needed.
|
2015-11-30 07:46:25 -08:00 |
|
Martin Haye
|
010570bca7
|
Added more combat mechanics; fixed totally-wrong structure numbers.
|
2015-11-30 07:46:05 -08:00 |
|
Martin Haye
|
da7356450c
|
Combat order determination implemented.
|
2015-11-29 09:21:03 -08:00 |
|
Martin Haye
|
4eafd97388
|
Added a few more messages at the start of combat.
|
2015-11-29 07:50:29 -08:00 |
|
Martin Haye
|
6b38c49ffd
|
Added fight/run logic.
|
2015-11-19 08:36:35 -08:00 |
|
Martin Haye
|
87cd0c3fd0
|
Handle singular/plural and singular(s) forms in display strings.
|
2015-11-19 08:27:04 -08:00 |
|
Martin Haye
|
ddaca82733
|
Now displaying start of combat.
|
2015-11-11 08:55:16 -08:00 |
|
Martin Haye
|
6b3b0372fd
|
Now showing Hue's real data.
|
2015-11-05 09:09:45 -08:00 |
|
Martin Haye
|
c1bcb8d187
|
A few minor fixes to game logic.
|
2015-11-05 07:18:17 -08:00 |
|
Martin Haye
|
6e2187087f
|
Added enemy grouping.
|
2015-10-01 10:04:01 -07:00 |
|
Martin Haye
|
679a9ae6fb
|
Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
|
2015-10-01 08:34:49 -07:00 |
|
Martin Haye
|
9ff4aeb793
|
Forgot to commit this.
|
2015-09-19 13:51:08 -07:00 |
|
Martin Haye
|
6ee122f942
|
Cleaner initialization of test string table.
|
2015-09-19 13:46:36 -07:00 |
|
Martin Haye
|
efe6525167
|
Tested and fixed heap intern of strings.
|
2015-09-19 13:44:41 -07:00 |
|
Martin Haye
|
2f67d1c72f
|
Reworked GC algorithm to share code better. Passes heap test again.
|
2015-09-19 13:27:57 -07:00 |
|
Martin Haye
|
bd0426e622
|
Forgot to check in the actual player types.
|
2015-09-19 08:30:52 -07:00 |
|
Martin Haye
|
698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
|
2015-09-17 10:03:02 -07:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
4934a84128
|
Correct spelling error in build file.
|
2015-09-10 08:01:14 -07:00 |
|