Brendan Robert
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e7c702136c
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Reworking sound bits
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2018-09-15 16:23:58 -05:00 |
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Brendan Robert
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1d793f640a
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Emulator updates
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2018-09-15 16:23:32 -05:00 |
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Martin Haye
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30405be0c2
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Some fixes to quest log.
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2018-09-13 08:27:57 -07:00 |
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Martin Haye
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6375b8aad1
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Generating full quest data, I think.
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2018-08-30 09:16:18 -07:00 |
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Martin Haye
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27c335444f
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Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
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2018-08-28 08:10:09 -07:00 |
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Martin Haye
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eb0e68e33c
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Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
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2018-06-07 09:11:07 -07:00 |
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Martin Haye
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f35739aec9
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-05-31 10:37:47 -07:00 |
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Martin Haye
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95d4415449
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Added teleport cross-reference.
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2018-05-31 10:37:44 -07:00 |
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Martin Haye
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06a9600d7a
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Now clears automap marks when starting new game.
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2018-05-31 08:33:25 -07:00 |
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Martin Haye
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2b0e13b105
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Wording change per Seth's request.
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2018-05-31 07:35:09 -07:00 |
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Brendan Robert
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aaa234e278
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Tweak startup behavior to prevent deadlocks on startup
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2018-05-16 00:40:40 -05:00 |
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Brendan Robert
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99e57454d5
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Updated configuration to synchronize access to child nodes to prevent concurrent modification exceptions
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2018-05-16 00:40:01 -05:00 |
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Brendan Robert
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0af41844ca
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Changed romLoaded to atomicBoolean
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2018-05-16 00:37:56 -05:00 |
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Brendan Robert
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26ba3083ea
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Fixed playback thread handling as well as isRunning detection to fix stuck threads
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2018-05-16 00:37:25 -05:00 |
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Martin Haye
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7f4c90ddcb
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Fix to leave global tileset in mem.
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2018-05-15 13:17:52 -07:00 |
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Martin Haye
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3d348a2a5e
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Added capability to 'Use' any skill.
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2018-05-14 07:35:52 -07:00 |
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Martin Haye
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4839168bbf
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Even simpler automap icons. Fix big string generation problem.
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2018-05-12 07:58:27 -07:00 |
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Martin Haye
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80cf33d17b
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Fix crash when starting combat.
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2018-05-10 08:07:19 -07:00 |
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Martin Haye
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cad2626221
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Fixed name generation bug with plain items.
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2018-05-10 07:40:06 -07:00 |
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Martin Haye
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66d95451c2
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Keep automap icons simple - no dither processing.
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2018-05-10 06:53:55 -07:00 |
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Martin Haye
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de9de7288c
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Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
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2018-05-10 06:53:40 -07:00 |
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Martin Haye
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ba748eed52
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Excellent progress on displaying map special icons.
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2018-05-09 09:11:27 -07:00 |
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Martin Haye
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7ffc63db8e
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Making progress on display of automap specials.
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2018-05-06 09:25:42 -07:00 |
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Martin Haye
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f49a34434d
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Generating mapSpecials table.
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2018-05-03 08:38:35 -07:00 |
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Martin Haye
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54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
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2018-04-28 09:38:24 -07:00 |
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Martin Haye
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681faa7187
|
Made pack_report.txt more compact and clear.
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2018-04-28 07:22:41 -07:00 |
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Martin Haye
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28b7a97add
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Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
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2018-04-27 09:23:24 -07:00 |
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Martin Haye
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7e06ed5da7
|
Updated memory map.
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2018-04-27 08:15:47 -07:00 |
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Martin Haye
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52ad5e43c7
|
Changed memory manager allocation policy to best-fit.
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2018-04-27 08:03:21 -07:00 |
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Martin Haye
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3f73ebaf17
|
Refactoring mem mgr scan loops.
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2018-04-26 09:55:57 -07:00 |
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Martin Haye
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8ab58e2ad1
|
Moved expander down into aux 00.790
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2018-04-26 09:19:33 -07:00 |
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Martin Haye
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7267bb2e91
|
Git-ignore another of Martin's special links.
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2018-04-25 08:59:17 -07:00 |
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Martin Haye
|
96f6529823
|
Use new FIND_IN_MEM.
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2018-04-25 08:58:20 -07:00 |
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Martin Haye
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a94bd71ef6
|
Removed some debug code.
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2018-04-25 08:58:09 -07:00 |
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Martin Haye
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8a5a1e1a65
|
Modified ProRWTS to preserve scratchpad space in aux text screen area.
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2018-04-25 08:57:47 -07:00 |
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Martin Haye
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d29ac7ffea
|
Fixed bug causing NPCs to never be attacked in combat.
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2018-04-20 10:10:18 -07:00 |
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Martin Haye
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80bc9c277c
|
Refactored godmode so it's not occupying memory most of the time.
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2018-04-20 09:21:52 -07:00 |
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Martin Haye
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c7dfbef4c6
|
Fix bug when move backward called twice.
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2018-04-16 08:19:38 -07:00 |
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Martin Haye
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eb4701f0d4
|
Working on marks verification and clearing.
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2018-04-16 08:19:30 -07:00 |
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Martin Haye
|
b487223783
|
Generating map sizes for diskops checking.
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2018-04-16 07:46:54 -07:00 |
|
Martin Haye
|
c1bca9e125
|
Fixed bug in automap mark merging.
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2018-04-16 06:18:47 -07:00 |
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Martin Haye
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f4062d506a
|
Lots of work on automap marks.
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2018-04-16 05:35:40 -07:00 |
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Martin Haye
|
df61fb6baa
|
Fix pluralization, and pave the way for multiple enemy groups.
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2018-04-16 05:35:25 -07:00 |
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Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
|
2018-04-08 10:08:50 -07:00 |
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Martin Haye
|
4964220863
|
Added proper automap mark flushing.
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2018-04-08 07:46:53 -07:00 |
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Martin Haye
|
3f77c7cade
|
Unload textures at proper moments.
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2018-04-08 07:46:26 -07:00 |
|
Martin Haye
|
2db272f368
|
Slightly better debug messaging.
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2018-04-08 07:46:01 -07:00 |
|
Martin Haye
|
b2eef925d8
|
Fixed several mark storage bugs.
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2018-04-08 07:32:46 -07:00 |
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Martin Haye
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0248c70646
|
Automap mark saving working for 3D maps.
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2018-04-05 08:30:04 -07:00 |
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Martin Haye
|
94f5ab3a7e
|
Tested out mark queueing code.
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2018-04-01 07:55:13 -07:00 |
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