Commit Graph

485 Commits

Author SHA1 Message Date
Martin Haye
a512a48ff3 Finished fleshing out text for part 1. 2013-10-05 11:52:30 -07:00
Martin Haye
034453c370 Text done for part 4 of Big Blue. 2013-10-05 10:41:26 -07:00
Martin Haye
a37f4718f9 Text mostly done for Big Blue part 3. 2013-10-03 09:43:57 -07:00
Martin Haye
c57d935830 Moving the BigBlue marks to be clearer. 2013-09-29 12:17:28 -07:00
Martin Haye
fc0ccb441a Adding references to Big Blue's story, so they can be reliably searched and thus linked to. 2013-09-29 11:46:49 -07:00
Brendan Robert
cb6637083b Clear mixed hires mode on start -- now we can enjoy the full screen. :-) 2013-09-25 23:58:13 -05:00
Brendan Robert
237dce5ea0 Fixed ld65 arguments to work with newer versions that expect parameters in a more specific order 2013-09-25 23:46:47 -05:00
Martin Haye
2bc4e4c845 Different link flag order for picky version of ld65. 2013-09-25 20:05:36 -07:00
Martin Haye
e249cc81de Updated readme for PackMap. 2013-09-13 08:46:47 -07:00
Martin Haye
7445ee219d Added new tool: PackMap, to convert an Outlaw XML file to an Apple II packed map file. 2013-09-13 08:40:53 -07:00
Martin Haye
5bd05308af High/lo fixes, and dithered ground. 2013-09-09 13:04:31 -07:00
Martin Haye
99333da6aa Several bug fixes for the ray caster. 2013-09-08 08:10:32 -07:00
Martin Haye
af12b3862e Now handles variable sized maps, and many textures. 2013-09-06 14:52:52 -07:00
Martin Haye
2c3931c826 Refactored rendering / expander code to free up a bunch of aux mem. 2013-09-04 08:30:18 -07:00
Martin Haye
0f9ab95bea Added support for variable high bit in graphics. 2013-09-04 07:47:23 -07:00
Martin Haye
0df74eef43 Made room for up to 10 textures. 2013-09-01 12:44:03 -07:00
Martin Haye
3b55e1a336 Fixed several bugs in the ray caster. 2013-09-01 10:37:33 -07:00
Martin Haye
25432cb16a Added keys to rotate and move so you can wanter around BugTown. Crazy. 2013-08-30 13:22:56 -07:00
Martin Haye
98ec58291c Turned on double buffering, and enabled multiple steps. At least we can see the speed now. 2013-08-30 08:18:14 -07:00
Martin Haye
133c493c1c Fixed clear, now does proper sky and ground. 2013-08-29 18:25:24 -07:00
Martin Haye
357f49cb6e Hooked up drawing code to ray casting. Not beautiful yet, but recognizably 3D. 2013-08-29 09:52:43 -07:00
Martin Haye
cfe7edcf47 First ray successfully cast on Apple II. 2013-08-26 08:09:55 -07:00
Martin Haye
906018b6cc Tested and fixed the DDA algorithm, cool\! 2013-08-25 18:31:01 -07:00
Martin Haye
3703a45095 Tested and fixed log2_w_w and pow2_w_w 2013-08-25 16:35:47 -07:00
Martin Haye
c32b631f28 Tested and fixed umul_bb_b 2013-08-25 15:58:09 -07:00
Martin Haye
a63da49c97 Added linker config to get rid of ld65 warning message. 2013-08-25 14:51:30 -07:00
Martin Haye
3b28ac9209 6502 code all written and assmebling. Debug ho. 2013-08-25 14:50:48 -07:00
Martin Haye
4d44ad8723 Coding real raycasting on 6502. 2013-08-25 11:29:08 -07:00
Martin Haye
df312acf32 Switched 6502 code to mixed case, rather than all-upper. 2013-08-23 08:58:21 -07:00
Martin Haye
73b51d1b26 Fixes to the Apple II build system; step mode and proper ProDOS quit in render demo. 2013-08-21 10:07:13 -07:00
Martin Haye
69a61f9676 Added README. 2013-08-12 07:14:08 -07:00
Martin Haye
d435c2a94e Added README for Apple II build. 2013-08-12 07:12:17 -07:00
Martin Haye
57cf76357b Tentative build process for the Apple II. 2013-08-12 06:34:37 -07:00
Martin Haye
751d997a04 Revised version of A2Copy tool, which copies whole dirs in and out of image files. 2013-08-09 12:48:32 -07:00
Brendan Robert
4120579385 Seeding code repository directories 2013-08-02 18:42:05 -05:00