Martin Haye
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02ec4842ba
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Avoid ending screens on disk 1 - this saves a lot of space overall due to increased shared portraits. Allow diskLimit=8 to mean 'no limit' (zero also works). Fix problems with stat getting. Fix extra UI frame image when switching full screens.
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2021-09-03 08:46:24 -07:00 |
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Martin Haye
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4d2111ec3f
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Fix bug where non-required global scripts were still being placed on disk 1 (and runtime code couldn't find them)
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2021-08-15 09:12:07 -07:00 |
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Martin Haye
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a6f974da33
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Added number-of-attacks logic for high levels of hand-to-hand etc. Added stats cross-reference to pack report. Added more smart-quote translation to packer.
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2021-08-02 08:24:28 -07:00 |
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Martin Haye
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f102f9b2b3
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Moved New Game script and resources (i.e. portraits) to disk 2
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2021-05-13 09:26:25 -07:00 |
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Martin Haye
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f47713b4e0
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Added support for playing sounds via emulator.
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2021-04-22 08:52:57 -07:00 |
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Martin Haye
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aed05ee348
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Handy debugging of block data; commented out but avail if needed.
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2021-03-02 05:48:54 -08:00 |
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Martin Haye
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0b6f395781
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When resetting save game, write non-zeros so that it doesn't end up sparse when copied to a hard drive.
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2021-02-27 08:26:37 -08:00 |
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Martin Haye
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f33325d159
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Move most global scripts to disk 2 instead of 1.
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2021-02-20 14:27:21 -08:00 |
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Martin Haye
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8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
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2021-01-05 08:50:09 -08:00 |
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Martin Haye
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2fb2f3660f
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Added global bank balance stat.
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2020-12-31 11:09:53 -08:00 |
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Martin Haye
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b718484d7d
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Added story log output to pack_report.txt, and some story sanity checking.
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2020-10-17 07:47:59 -07:00 |
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Martin Haye
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63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
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2020-08-24 09:55:27 -07:00 |
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Martin Haye
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91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
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2020-08-22 10:50:45 -07:00 |
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Martin Haye
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7f0c920e5e
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Better messaging when a required sheet like 'Armor' is missing.
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2020-08-21 07:57:41 -07:00 |
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Martin Haye
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cd117aef7c
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Don't crash on story display in disk-limited version.
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2020-06-20 16:16:59 -07:00 |
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Martin Haye
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7cc3852670
|
Improved layout of title screen text.
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2020-06-20 12:52:25 -07:00 |
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Martin Haye
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d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
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2020-06-17 12:42:43 -07:00 |
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Martin Haye
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72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
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2020-06-15 07:21:37 -07:00 |
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Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
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2020-05-25 13:32:51 -07:00 |
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Martin Haye
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a1558fd0f8
|
Animated 2D tiles now working.
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2020-02-26 08:34:22 -08:00 |
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Martin Haye
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3bc1bd6f65
|
Slow progress on tile animation prep.
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2020-02-19 08:00:03 -08:00 |
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Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
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2020-02-13 06:58:23 -08:00 |
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Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
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2020-01-22 09:44:18 -08:00 |
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Martin Haye
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691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
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2020-01-22 09:10:25 -08:00 |
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Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
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Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
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2019-10-10 09:48:21 -07:00 |
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Martin Haye
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a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
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2019-09-12 07:21:09 -07:00 |
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Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
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2019-08-08 09:45:01 -07:00 |
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Martin Haye
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bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
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Martin Haye
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c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
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Martin Haye
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4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
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2019-07-18 16:28:39 -05:00 |
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Martin Haye
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ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
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Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
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Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
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Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
0139adca30
|
Progress on story mode.
|
2019-01-24 08:52:02 -08:00 |
|
Martin Haye
|
63f40d60b5
|
Basics of storybook packing now operational.
|
2019-01-10 09:45:40 -08:00 |
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Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
|
2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
|
2018-09-29 09:46:19 -07:00 |
|
Martin Haye
|
30405be0c2
|
Some fixes to quest log.
|
2018-09-13 08:27:57 -07:00 |
|
Martin Haye
|
6375b8aad1
|
Generating full quest data, I think.
|
2018-08-30 09:16:18 -07:00 |
|
Martin Haye
|
27c335444f
|
Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
|
2018-08-28 08:10:09 -07:00 |
|
Martin Haye
|
95d4415449
|
Added teleport cross-reference.
|
2018-05-31 10:37:44 -07:00 |
|
Martin Haye
|
4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
|
2018-05-12 07:58:27 -07:00 |
|
Martin Haye
|
cad2626221
|
Fixed name generation bug with plain items.
|
2018-05-10 07:40:06 -07:00 |
|
Martin Haye
|
66d95451c2
|
Keep automap icons simple - no dither processing.
|
2018-05-10 06:53:55 -07:00 |
|
Martin Haye
|
ba748eed52
|
Excellent progress on displaying map special icons.
|
2018-05-09 09:11:27 -07:00 |
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