Commit Graph

46 Commits

Author SHA1 Message Date
Martin Haye
efe2415098 More refactoring. 2015-04-05 09:52:38 -07:00
Martin Haye
4227042b11 More work refactoring API to rendering engines. 2015-03-31 12:02:48 -07:00
Martin Haye
58da79a805 Working on standardized API to 2d and 3d engines. 2015-03-25 11:51:29 -07:00
Martin Haye
a835321b5f Implemented printf for handy debugging, and now generating a map index for the 2D sections. 2015-03-25 07:40:46 -07:00
Martin Haye
56897dd67d Implementing printf-like family of functions. 2015-03-05 09:34:42 -08:00
Martin Haye
315c6b6936 More work on 2D script triggers. 2015-03-03 09:03:22 -08:00
Martin Haye
2b686a8629 More work on script triggers. 2015-02-27 05:33:11 -08:00
Martin Haye
5109fcf41a Now calculating avatar X and Y offsets within current map section. 2015-02-23 08:39:10 -08:00
Martin Haye
abd63d0481 Now loading scripts for 2D maps, and registering the new trigger table. 2015-02-23 08:01:47 -08:00
Martin Haye
792b8854ac More 2d work: tileset division, show avatar in center, fix load bug. 2015-02-16 16:18:00 -08:00
Martin Haye
cc23a96a09 Full map scrolling now works. 2015-02-03 09:16:24 -08:00
Martin Haye
b9a4caba1f Fixed tile address calculation and tileset numbering. 2015-01-27 08:36:05 -08:00
Martin Haye
dc194d44f7 Simplified section math. 2015-01-18 08:59:56 -08:00
Martin Haye
4dec52a4d2 Got some tiles to display\! 2015-01-17 16:38:52 -08:00
Martin Haye
09583ce1ce Now loading the initial 4 map sections in the tile engine. 2015-01-10 13:17:56 -08:00
Martin Haye
4e4892381f Now splitting maps up into sections. Refactored game loop to make room for 2D variant. 2015-01-07 14:48:04 -08:00
Martin Haye
e82f75009d Updated comment style for new PLASMA. 2014-08-21 08:17:50 -07:00
Martin Haye
c7c969d2d0 Fixed bug where println wasn't recognized. 2014-07-25 18:33:44 -05:00
Martin Haye
d66d6acf97 Fixed horrible bug in the memory manager. 2014-07-25 17:05:34 -05:00
Martin Haye
d6d6dbf718 Was fooling around with scrolling. 2014-07-25 13:23:27 -05:00
Martin Haye
f7655e6c79 Fixed scrolling. 2014-07-23 15:39:43 -05:00
Martin Haye
760cccbb80 Fixed mem coalesce bug, and made return to wilderness resume the old position. 2014-07-23 14:50:16 -05:00
Martin Haye
e849051afd Implemented loading screen, fixed a bunch of bugs. 2014-07-21 18:28:39 -07:00
Martin Haye
45c0ccf6c3 Splitting strings into words. 2014-07-20 15:52:51 -07:00
Martin Haye
a2830e9828 More work on init scripts, and proper redrawing after teleport. 2014-07-20 14:43:48 -07:00
Martin Haye
c4e5e84461 Scripted transitions between maps work now. 2014-07-20 07:01:21 -07:00
Martin Haye
97b942036f Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly. 2014-07-20 06:02:10 -07:00
Martin Haye
ebe228d15f Now processing IF statements with GETYN triggers, and SETMAP events. 2014-07-19 15:55:27 -07:00
Martin Haye
69026ed705 Now scripts have a flag of their own on the map, for speedy detection. 2014-07-19 14:22:31 -07:00
Martin Haye
f4342b12c1 Now scripts have a flag of their own on the map, for speedy detection. 2014-07-19 14:17:40 -07:00
Martin Haye
d6815eab05 Fixes for lots of scripts, and for empty script blocks. 2014-07-19 13:54:41 -07:00
Martin Haye
3bbcc7ed92 Rearranged things a bit in preparation for segmented 2D map packing. 2014-07-15 09:52:58 -07:00
Martin Haye
e56ad5e7da Really running scripts on the map now. 2014-07-08 19:11:03 -07:00
Martin Haye
d06884c0e9 Kinda loading scripts module, but it appears to be trashing memory. 2014-07-08 16:02:10 -07:00
Martin Haye
a330b395fe Working on text functions and scripting in Outlaw. 2014-07-08 09:39:31 -07:00
Martin Haye
3af48520a1 Implemented blocker sprites the right way. 2014-07-06 18:22:31 -07:00
Martin Haye
af0c26944f Can now cycle through sky and ground colors. 2014-07-06 17:04:26 -07:00
Martin Haye
655fe7946f Lots of fixes. 2014-07-06 16:45:27 -07:00
Martin Haye
89d8721afd Added strafing. 2014-07-06 16:13:44 -07:00
Martin Haye
6ca538f33f Can now navigate using the plasma main loop. 2014-07-06 16:09:10 -07:00
Martin Haye
ca45c71605 Can now navigate using the plasma main loop. 2014-07-06 16:02:52 -07:00
Martin Haye
a399d81478 Converting main loop to PLASMA. 2014-07-06 14:40:35 -07:00
Martin Haye
0950b9357e Moved PLASMA compiler to be alongside other Apple platform tools. 2014-07-06 10:21:03 -07:00
Martin Haye
b28b7200fb More work on game loop. 2014-07-06 07:40:57 -07:00
Martin Haye
f43c51dd74 Really loading and running PLASMA code now. 2014-07-03 16:56:26 -07:00
Martin Haye
786853a4a7 Now runs PLASMA code\! 2014-06-25 08:47:28 -07:00