Martin Haye
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317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
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2019-07-15 10:21:12 -07:00 |
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Martin Haye
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995907da95
|
Added null pointer checking to PLASMA runtime.
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2019-07-15 10:20:27 -07:00 |
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Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
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2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
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2019-06-20 08:41:47 -07:00 |
|
Martin Haye
|
706fec214b
|
Take advantage of wider text wrapping for help mode and story mode.
|
2019-06-20 07:38:44 -07:00 |
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Martin Haye
|
54bb6f453f
|
Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
|
2019-06-20 07:38:32 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
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Martin Haye
|
63a6d7c3eb
|
Blink cursor while story mode waits for a key.
|
2019-06-13 10:08:20 -07:00 |
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Martin Haye
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7f6d3752c0
|
Story mode fully working now.
|
2019-06-13 09:50:11 -07:00 |
|
Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
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4d80243d8f
|
Check automap marks first thing when making game, in case using incompatible file.
|
2019-06-13 08:52:30 -07:00 |
|
Martin Haye
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f7a166ed41
|
Another record mode fix.
|
2019-06-13 08:51:49 -07:00 |
|
Martin Haye
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6c22417d4a
|
More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
|
2019-06-13 08:50:38 -07:00 |
|
Martin Haye
|
929d884e41
|
Better recording.
|
2019-05-02 09:24:19 -07:00 |
|
Martin Haye
|
79e3867a21
|
Playback of recordings now working.
|
2019-05-02 08:06:36 -07:00 |
|
Martin Haye
|
7a38fa534d
|
First recording made.
|
2019-04-30 06:35:41 -07:00 |
|
Martin Haye
|
49ade7b345
|
Optimized rand16
|
2019-04-24 09:22:44 -07:00 |
|
Martin Haye
|
32021f42fa
|
Replaced random number generator. Made good progress on record mode.
|
2019-04-24 06:33:18 -07:00 |
|
Martin Haye
|
ff6c08b9d7
|
Working on record mode (required refactoring buildString to save cswl/cswh)
|
2019-04-12 07:21:57 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
|
2019-01-24 09:51:56 -08:00 |
|
Martin Haye
|
0139adca30
|
Progress on story mode.
|
2019-01-24 08:52:02 -08:00 |
|
Martin Haye
|
63f40d60b5
|
Basics of storybook packing now operational.
|
2019-01-10 09:45:40 -08:00 |
|
Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
|
2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
|
e1bc8de7f6
|
Lots of progress making automap target work.
|
2018-11-15 09:00:20 -08:00 |
|
Martin Haye
|
44a3aadf86
|
Fix for proper reload after player death.
|
2018-09-29 10:10:25 -07:00 |
|
Martin Haye
|
bca78c5040
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-09-29 09:46:27 -07:00 |
|
Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
|
2018-09-29 09:46:19 -07:00 |
|
Brendan Robert
|
e7c702136c
|
Reworking sound bits
|
2018-09-15 16:23:58 -05:00 |
|
Brendan Robert
|
1d793f640a
|
Emulator updates
|
2018-09-15 16:23:32 -05:00 |
|
Martin Haye
|
30405be0c2
|
Some fixes to quest log.
|
2018-09-13 08:27:57 -07:00 |
|
Martin Haye
|
6375b8aad1
|
Generating full quest data, I think.
|
2018-08-30 09:16:18 -07:00 |
|
Martin Haye
|
27c335444f
|
Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
|
2018-08-28 08:10:09 -07:00 |
|
Martin Haye
|
eb0e68e33c
|
Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
|
2018-06-07 09:11:07 -07:00 |
|
Martin Haye
|
f35739aec9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-05-31 10:37:47 -07:00 |
|
Martin Haye
|
95d4415449
|
Added teleport cross-reference.
|
2018-05-31 10:37:44 -07:00 |
|
Martin Haye
|
06a9600d7a
|
Now clears automap marks when starting new game.
|
2018-05-31 08:33:25 -07:00 |
|
Martin Haye
|
2b0e13b105
|
Wording change per Seth's request.
|
2018-05-31 07:35:09 -07:00 |
|
Brendan Robert
|
aaa234e278
|
Tweak startup behavior to prevent deadlocks on startup
|
2018-05-16 00:40:40 -05:00 |
|
Brendan Robert
|
99e57454d5
|
Updated configuration to synchronize access to child nodes to prevent concurrent modification exceptions
|
2018-05-16 00:40:01 -05:00 |
|
Brendan Robert
|
0af41844ca
|
Changed romLoaded to atomicBoolean
|
2018-05-16 00:37:56 -05:00 |
|
Brendan Robert
|
26ba3083ea
|
Fixed playback thread handling as well as isRunning detection to fix stuck threads
|
2018-05-16 00:37:25 -05:00 |
|
Martin Haye
|
7f4c90ddcb
|
Fix to leave global tileset in mem.
|
2018-05-15 13:17:52 -07:00 |
|
Martin Haye
|
3d348a2a5e
|
Added capability to 'Use' any skill.
|
2018-05-14 07:35:52 -07:00 |
|
Martin Haye
|
4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
|
2018-05-12 07:58:27 -07:00 |
|
Martin Haye
|
80cf33d17b
|
Fix crash when starting combat.
|
2018-05-10 08:07:19 -07:00 |
|
Martin Haye
|
cad2626221
|
Fixed name generation bug with plain items.
|
2018-05-10 07:40:06 -07:00 |
|
Martin Haye
|
66d95451c2
|
Keep automap icons simple - no dither processing.
|
2018-05-10 06:53:55 -07:00 |
|
Martin Haye
|
de9de7288c
|
Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
|
2018-05-10 06:53:40 -07:00 |
|
Martin Haye
|
ba748eed52
|
Excellent progress on displaying map special icons.
|
2018-05-09 09:11:27 -07:00 |
|
Martin Haye
|
7ffc63db8e
|
Making progress on display of automap specials.
|
2018-05-06 09:25:42 -07:00 |
|
Martin Haye
|
f49a34434d
|
Generating mapSpecials table.
|
2018-05-03 08:38:35 -07:00 |
|
Martin Haye
|
54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
|
2018-04-28 09:38:24 -07:00 |
|
Martin Haye
|
681faa7187
|
Made pack_report.txt more compact and clear.
|
2018-04-28 07:22:41 -07:00 |
|
Martin Haye
|
28b7a97add
|
Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
|
2018-04-27 09:23:24 -07:00 |
|
Martin Haye
|
7e06ed5da7
|
Updated memory map.
|
2018-04-27 08:15:47 -07:00 |
|
Martin Haye
|
52ad5e43c7
|
Changed memory manager allocation policy to best-fit.
|
2018-04-27 08:03:21 -07:00 |
|
Martin Haye
|
3f73ebaf17
|
Refactoring mem mgr scan loops.
|
2018-04-26 09:55:57 -07:00 |
|
Martin Haye
|
8ab58e2ad1
|
Moved expander down into aux 00.790
|
2018-04-26 09:19:33 -07:00 |
|
Martin Haye
|
96f6529823
|
Use new FIND_IN_MEM.
|
2018-04-25 08:58:20 -07:00 |
|
Martin Haye
|
a94bd71ef6
|
Removed some debug code.
|
2018-04-25 08:58:09 -07:00 |
|
Martin Haye
|
8a5a1e1a65
|
Modified ProRWTS to preserve scratchpad space in aux text screen area.
|
2018-04-25 08:57:47 -07:00 |
|
Martin Haye
|
d29ac7ffea
|
Fixed bug causing NPCs to never be attacked in combat.
|
2018-04-20 10:10:18 -07:00 |
|
Martin Haye
|
80bc9c277c
|
Refactored godmode so it's not occupying memory most of the time.
|
2018-04-20 09:21:52 -07:00 |
|
Martin Haye
|
c7dfbef4c6
|
Fix bug when move backward called twice.
|
2018-04-16 08:19:38 -07:00 |
|
Martin Haye
|
eb4701f0d4
|
Working on marks verification and clearing.
|
2018-04-16 08:19:30 -07:00 |
|
Martin Haye
|
b487223783
|
Generating map sizes for diskops checking.
|
2018-04-16 07:46:54 -07:00 |
|
Martin Haye
|
c1bca9e125
|
Fixed bug in automap mark merging.
|
2018-04-16 06:18:47 -07:00 |
|
Martin Haye
|
f4062d506a
|
Lots of work on automap marks.
|
2018-04-16 05:35:40 -07:00 |
|
Martin Haye
|
df61fb6baa
|
Fix pluralization, and pave the way for multiple enemy groups.
|
2018-04-16 05:35:25 -07:00 |
|
Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
|
2018-04-08 10:08:50 -07:00 |
|
Martin Haye
|
4964220863
|
Added proper automap mark flushing.
|
2018-04-08 07:46:53 -07:00 |
|
Martin Haye
|
3f77c7cade
|
Unload textures at proper moments.
|
2018-04-08 07:46:26 -07:00 |
|
Martin Haye
|
2db272f368
|
Slightly better debug messaging.
|
2018-04-08 07:46:01 -07:00 |
|
Martin Haye
|
b2eef925d8
|
Fixed several mark storage bugs.
|
2018-04-08 07:32:46 -07:00 |
|
Martin Haye
|
0248c70646
|
Automap mark saving working for 3D maps.
|
2018-04-05 08:30:04 -07:00 |
|
Martin Haye
|
94f5ab3a7e
|
Tested out mark queueing code.
|
2018-04-01 07:55:13 -07:00 |
|
Martin Haye
|
fa6454fdfb
|
Now loading mark queue/flush code into proper RAM bank.
|
2018-03-30 09:54:39 -07:00 |
|
Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
|
2018-03-29 10:12:22 -07:00 |
|
Martin Haye
|
322fc7b1ba
|
No need for string workaround anymore -- yay\!
|
2018-03-28 16:42:42 -07:00 |
|
Martin Haye
|
1dbd41d79e
|
Workaround for PLASMA string thing.
|
2018-03-28 16:36:52 -07:00 |
|
Martin Haye
|
add1c62f75
|
Fix for double-freeing.
|
2018-03-28 16:36:37 -07:00 |
|
Martin Haye
|
91d58fb584
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-28 16:21:35 -07:00 |
|
Martin Haye
|
5d71d911a4
|
Massaging load/unload with an eye to automap flushing.
|
2018-03-28 15:29:49 -07:00 |
|
Martin Haye
|
7350c47b89
|
Better fix for return-to-2d from automap.
|
2018-03-28 15:16:34 -07:00 |
|
Martin Haye
|
ba46785fec
|
Fix return to 2D map from automap.
|
2018-03-28 14:48:43 -07:00 |
|
Martin Haye
|
6468c0fef1
|
I couldn't resist saving a few bytes.
|
2018-03-28 14:47:39 -07:00 |
|
David Schmenk
|
1528d5f7aa
|
Always output ENTER/LEAVE for functions (no zero locals optimization)
|
2018-03-28 13:00:58 -07:00 |
|
David Schmenk
|
d6c870112c
|
Revert "Fix for strings in non ENTER/LEAVE functions"
This reverts commit fb0ef9848b .
|
2018-03-28 12:57:58 -07:00 |
|
Martin Haye
|
433eaf3f47
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-27 11:21:17 -07:00 |
|
Martin Haye
|
420db30768
|
Automap scrolling optimization.
|
2018-03-27 10:43:51 -07:00 |
|
David Schmenk
|
fb0ef9848b
|
Fix for strings in non ENTER/LEAVE functions
|
2018-03-27 10:31:28 -07:00 |
|
Martin Haye
|
580a5126c5
|
Fix for adding countable things to inventory.
|
2018-03-27 10:01:40 -07:00 |
|
Martin Haye
|
314355e2ff
|
Speeding up automap display.
|
2018-03-27 10:01:03 -07:00 |
|
Martin Haye
|
8f3f60ede7
|
Some little optimizations for automap display.
|
2018-03-27 07:37:11 -07:00 |
|
Martin Haye
|
faa5270a0c
|
Improved song conversion and playback.
|
2018-03-26 13:48:10 -07:00 |
|
Martin Haye
|
c819c30b34
|
Added scrolling code to automap, in preparation for making everything faster.
|
2018-03-26 13:48:00 -07:00 |
|
Brendan Robert
|
e52d4016dd
|
Self-clocking mockingboard is no longer tied to the main emulator speed
|
2018-03-21 20:24:55 -05:00 |
|