Martin Haye
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06a9600d7a
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Now clears automap marks when starting new game.
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2018-05-31 08:33:25 -07:00 |
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Martin Haye
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2b0e13b105
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Wording change per Seth's request.
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2018-05-31 07:35:09 -07:00 |
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Martin Haye
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7f4c90ddcb
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Fix to leave global tileset in mem.
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2018-05-15 13:17:52 -07:00 |
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Martin Haye
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3d348a2a5e
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Added capability to 'Use' any skill.
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2018-05-14 07:35:52 -07:00 |
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Martin Haye
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4839168bbf
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Even simpler automap icons. Fix big string generation problem.
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2018-05-12 07:58:27 -07:00 |
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Martin Haye
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80cf33d17b
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Fix crash when starting combat.
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2018-05-10 08:07:19 -07:00 |
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Martin Haye
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cad2626221
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Fixed name generation bug with plain items.
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2018-05-10 07:40:06 -07:00 |
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Martin Haye
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66d95451c2
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Keep automap icons simple - no dither processing.
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2018-05-10 06:53:55 -07:00 |
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Martin Haye
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de9de7288c
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Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
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2018-05-10 06:53:40 -07:00 |
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Martin Haye
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ba748eed52
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Excellent progress on displaying map special icons.
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2018-05-09 09:11:27 -07:00 |
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Martin Haye
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7ffc63db8e
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Making progress on display of automap specials.
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2018-05-06 09:25:42 -07:00 |
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Martin Haye
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f49a34434d
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Generating mapSpecials table.
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2018-05-03 08:38:35 -07:00 |
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Martin Haye
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54735f5317
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Refined the resource index so that wilderness map really does fully function from any of the data disks.
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2018-04-28 09:38:24 -07:00 |
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Martin Haye
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681faa7187
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Made pack_report.txt more compact and clear.
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2018-04-28 07:22:41 -07:00 |
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Martin Haye
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28b7a97add
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Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
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2018-04-27 09:23:24 -07:00 |
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Martin Haye
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7e06ed5da7
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Updated memory map.
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2018-04-27 08:15:47 -07:00 |
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Martin Haye
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52ad5e43c7
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Changed memory manager allocation policy to best-fit.
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2018-04-27 08:03:21 -07:00 |
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Martin Haye
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3f73ebaf17
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Refactoring mem mgr scan loops.
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2018-04-26 09:55:57 -07:00 |
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Martin Haye
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8ab58e2ad1
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Moved expander down into aux 00.790
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2018-04-26 09:19:33 -07:00 |
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Martin Haye
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96f6529823
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Use new FIND_IN_MEM.
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2018-04-25 08:58:20 -07:00 |
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Martin Haye
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a94bd71ef6
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Removed some debug code.
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2018-04-25 08:58:09 -07:00 |
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Martin Haye
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8a5a1e1a65
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Modified ProRWTS to preserve scratchpad space in aux text screen area.
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2018-04-25 08:57:47 -07:00 |
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Martin Haye
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d29ac7ffea
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Fixed bug causing NPCs to never be attacked in combat.
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2018-04-20 10:10:18 -07:00 |
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Martin Haye
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80bc9c277c
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Refactored godmode so it's not occupying memory most of the time.
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2018-04-20 09:21:52 -07:00 |
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Martin Haye
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c7dfbef4c6
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Fix bug when move backward called twice.
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2018-04-16 08:19:38 -07:00 |
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Martin Haye
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eb4701f0d4
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Working on marks verification and clearing.
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2018-04-16 08:19:30 -07:00 |
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Martin Haye
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b487223783
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Generating map sizes for diskops checking.
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2018-04-16 07:46:54 -07:00 |
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Martin Haye
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c1bca9e125
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Fixed bug in automap mark merging.
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2018-04-16 06:18:47 -07:00 |
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Martin Haye
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f4062d506a
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Lots of work on automap marks.
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2018-04-16 05:35:40 -07:00 |
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Martin Haye
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df61fb6baa
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Fix pluralization, and pave the way for multiple enemy groups.
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2018-04-16 05:35:25 -07:00 |
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Martin Haye
|
1e9813ba2a
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Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
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2018-04-08 10:08:50 -07:00 |
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Martin Haye
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4964220863
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Added proper automap mark flushing.
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2018-04-08 07:46:53 -07:00 |
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Martin Haye
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3f77c7cade
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Unload textures at proper moments.
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2018-04-08 07:46:26 -07:00 |
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Martin Haye
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2db272f368
|
Slightly better debug messaging.
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2018-04-08 07:46:01 -07:00 |
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Martin Haye
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b2eef925d8
|
Fixed several mark storage bugs.
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2018-04-08 07:32:46 -07:00 |
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Martin Haye
|
0248c70646
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Automap mark saving working for 3D maps.
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2018-04-05 08:30:04 -07:00 |
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Martin Haye
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94f5ab3a7e
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Tested out mark queueing code.
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2018-04-01 07:55:13 -07:00 |
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Martin Haye
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fa6454fdfb
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Now loading mark queue/flush code into proper RAM bank.
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2018-03-30 09:54:39 -07:00 |
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Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
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2018-03-29 10:12:22 -07:00 |
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Martin Haye
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322fc7b1ba
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No need for string workaround anymore -- yay\!
|
2018-03-28 16:42:42 -07:00 |
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Martin Haye
|
1dbd41d79e
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Workaround for PLASMA string thing.
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2018-03-28 16:36:52 -07:00 |
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Martin Haye
|
add1c62f75
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Fix for double-freeing.
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2018-03-28 16:36:37 -07:00 |
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Martin Haye
|
91d58fb584
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-28 16:21:35 -07:00 |
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Martin Haye
|
5d71d911a4
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Massaging load/unload with an eye to automap flushing.
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2018-03-28 15:29:49 -07:00 |
|
Martin Haye
|
7350c47b89
|
Better fix for return-to-2d from automap.
|
2018-03-28 15:16:34 -07:00 |
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Martin Haye
|
ba46785fec
|
Fix return to 2D map from automap.
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2018-03-28 14:48:43 -07:00 |
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Martin Haye
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6468c0fef1
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I couldn't resist saving a few bytes.
|
2018-03-28 14:47:39 -07:00 |
|
David Schmenk
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1528d5f7aa
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Always output ENTER/LEAVE for functions (no zero locals optimization)
|
2018-03-28 13:00:58 -07:00 |
|
David Schmenk
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d6c870112c
|
Revert "Fix for strings in non ENTER/LEAVE functions"
This reverts commit fb0ef9848b .
|
2018-03-28 12:57:58 -07:00 |
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Martin Haye
|
433eaf3f47
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-27 11:21:17 -07:00 |
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