Martin Haye
|
9e5e955fbe
|
Realized I could use simple PLASMA extern for global heap pointer.
|
2017-01-22 08:44:10 -08:00 |
|
Martin Haye
|
421807719b
|
Slightly more readable.
|
2017-01-18 09:59:00 -08:00 |
|
Martin Haye
|
a8126a1c75
|
New disk polling code.
|
2017-01-18 09:29:26 -08:00 |
|
Martin Haye
|
7056e09458
|
Properly retain previous game save when rebuilding image.
|
2017-01-18 08:24:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|
Martin Haye
|
4b9f2c9a85
|
Create proper save file on all disks. Updated memory map.
|
2017-01-12 07:30:54 -08:00 |
|
Martin Haye
|
99f9f9f35c
|
Now supporting multi-floppy mode.
|
2017-01-11 19:02:31 -08:00 |
|
Martin Haye
|
6e47f62e84
|
Now building multiple floppies.
|
2017-01-11 16:22:31 -08:00 |
|
Martin Haye
|
6b52149938
|
Fixed copy/paste errors in ProRWTS floppy driver.
|
2017-01-11 16:00:24 -08:00 |
|
Martin Haye
|
094d4ca8da
|
Smaller 140k image, now with ProBoot.
|
2017-01-11 15:32:32 -08:00 |
|
Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
545538c5d0
|
Initial version of ProBoot (untested as of yet).
|
2017-01-11 07:14:16 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
bf179182b0
|
Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
|
2017-01-06 11:09:01 -08:00 |
|
Martin Haye
|
485e9e7430
|
Added decompression underlap verification.
|
2017-01-06 09:04:29 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
d9786058d8
|
Adding ProRWTS.
|
2017-01-02 14:08:33 -08:00 |
|
Martin Haye
|
2f35ee17f0
|
Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader.
|
2017-01-02 13:52:35 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
|
2017-01-02 07:44:48 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
05a63b3e54
|
Optimized code pair encoding for faster decompression.
|
2016-12-30 18:06:17 -08:00 |
|
Martin Haye
|
cff4b79931
|
Refactored into code pairs.
|
2016-12-30 17:56:11 -08:00 |
|
Martin Haye
|
ac70c14f31
|
Refactored into code pairs.
|
2016-12-30 17:46:21 -08:00 |
|
Martin Haye
|
cd17eb873e
|
Fixed comment
|
2016-12-30 17:42:35 -08:00 |
|
Martin Haye
|
e8ea2e9f87
|
Fixed comment.
|
2016-12-30 08:33:46 -08:00 |
|
Martin Haye
|
77e2a7c3cf
|
Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
|
2016-12-30 07:59:26 -08:00 |
|
Martin Haye
|
9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
|
2016-12-29 17:42:10 -08:00 |
|
Martin Haye
|
908eb71927
|
Parameterized offset exp.
|
2016-12-29 17:19:15 -08:00 |
|
Martin Haye
|
a761056723
|
Parameterized offset exp.
|
2016-12-29 17:18:53 -08:00 |
|
Martin Haye
|
b5ca1d32aa
|
Fixed a bug, and fixed a big counting error.
|
2016-12-29 16:06:16 -08:00 |
|
Martin Haye
|
64bc3117f0
|
More efficient encoding of literal lengths.
|
2016-12-29 12:48:11 -08:00 |
|
Martin Haye
|
014abce085
|
Committing to gammas for offsets.
|
2016-12-29 08:23:36 -08:00 |
|
Martin Haye
|
5804cde556
|
Best compression yet, messing with offset encoding.
|
2016-12-29 08:19:11 -08:00 |
|
Martin Haye
|
77b55bbd14
|
Offsets with gamma.
|
2016-12-29 08:06:23 -08:00 |
|
Martin Haye
|
1d421aacf2
|
More experimentation.
|
2016-12-28 08:00:28 -08:00 |
|
Martin Haye
|
ccdbbb970b
|
Now checking zx7 by decompressing.
|
2016-12-27 21:01:48 -08:00 |
|
Martin Haye
|
bfa91285a6
|
Some progress on decompressing lx47
|
2016-12-27 08:44:00 -08:00 |
|
Martin Haye
|
52d2b877f5
|
Got compressor working, but unverified.
|
2016-12-26 10:21:53 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
075778b3a2
|
Fixed bug with tilesets becoming too large.
|
2016-11-18 12:03:37 -08:00 |
|
Martin Haye
|
3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
|
2016-11-15 06:14:58 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
a4421e9882
|
Ignore player rows unless they have at least some basic data.
|
2016-11-10 06:43:02 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
|
Martin Haye
|
4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
|
Martin Haye
|
4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
0b0a849855
|
A new patching strategy.
|
2016-10-19 07:37:55 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
dce735786e
|
Generate fancy new report showing how much each resource contributes to memory and disk usage.
|
2016-10-16 10:06:30 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
4dd39aff55
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-11 09:04:03 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
badvision
|
6d61e2a75d
|
Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
|
2016-10-08 13:35:27 -05:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c5a319d904
|
Fixed super-long error message.
|
2016-08-25 08:49:38 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
8f2a5ada3d
|
Packer now outputs a file with memory use of 3D maps, and warns for high usage.
|
2016-08-04 09:26:13 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
e71bdea1fe
|
Fixed avatar packing problem, and turned caching back on.
|
2016-07-26 07:40:01 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
e376e9c505
|
A few fixes for compatibility with Lawless Legends scenario.
|
2016-07-17 19:16:32 -07:00 |
|
Martin Haye
|
43fa3101a3
|
Slow progress getting packer to run as a plugin.
|
2016-07-16 05:09:21 -07:00 |
|
Martin Haye
|
95e4651123
|
Turned off caching in the packer as it's currently creating more problems than it solves.
|
2016-07-14 14:19:38 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Martin Haye
|
a3ed0e93a2
|
More packer refactoring.
|
2016-07-13 08:05:07 -07:00 |
|
Martin Haye
|
f38f76f1a8
|
Fixed dependency checking and empty script reporting.
|
2016-07-12 17:29:03 -07:00 |
|
Martin Haye
|
b5cf46d503
|
Made progress on alternate packaging of PackPartitions as a plugin for Outlaw.
|
2016-07-12 17:01:36 -07:00 |
|
Martin Haye
|
85e01abd95
|
Fix heap type of 'item' and 'stuff' when they are created.
|
2016-07-12 16:10:54 -07:00 |
|
Martin Haye
|
d7e4c85e10
|
Fix for null scripts, and for avatar 0.
|
2016-07-11 08:03:29 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
cb124995f4
|
Established some basics of the new A2Pack plugin.
|
2016-07-03 15:31:13 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
0708cbda95
|
Took out some debug prints
|
2016-07-03 12:26:22 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
17793d011f
|
Preserve previous saved game if 2mg is present.
|
2016-06-21 08:17:18 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|
Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
|
2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
|
Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
|
2016-05-30 08:28:10 -07:00 |
|
Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
d0100f94e6
|
Barf when strings get too long.
|
2016-04-28 07:30:59 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|
Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
|
2016-02-16 09:33:16 -08:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
|
Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
|
Martin Haye
|
291d529d5a
|
Added incremental build of map scripts.
|
2016-02-09 08:39:52 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
042450d4ce
|
Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
|
2016-02-03 08:50:22 -08:00 |
|
Martin Haye
|
c0e98cd6c4
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-02-01 08:07:19 -08:00 |
|
Martin Haye
|
8439e6840d
|
PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
|
2016-02-01 08:07:12 -08:00 |
|
dschmenk
|
d975768c62
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2016-01-29 13:46:03 -08:00 |
|
dschmenk
|
4efbe1bc23
|
Fix IDXW bug
|
2016-01-29 13:45:08 -08:00 |
|
Martin Haye
|
10db0b073a
|
Added hex character constants within strings.
|
2016-01-29 08:27:00 -08:00 |
|
Martin Haye
|
4f6ca7ed34
|
Added cache to speed up packing.
|
2016-01-24 17:00:40 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
4caf8033b7
|
More progress building PLASMA code.
|
2016-01-18 18:23:02 -08:00 |
|
Martin Haye
|
26bc00f3af
|
First steps getting PLASMA compiler to run inside PackPartitiions.
|
2016-01-18 17:59:54 -08:00 |
|
Martin Haye
|
4a410c8a07
|
Fixed circular dependencies at build time.
|
2016-01-18 17:00:31 -08:00 |
|
Martin Haye
|
79c30b84fc
|
Added PLASMA makefile rule to build plasm.jar
|
2016-01-18 13:11:43 -08:00 |
|
Martin Haye
|
db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
|
Martin Haye
|
b1eb16df92
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-07 11:29:33 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
dschmenk
|
328b0b5a1c
|
Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
f46aed43a6
|
Pick up animation flags properly.
|
2015-12-17 06:48:15 -08:00 |
|
Martin Haye
|
11464433be
|
Now packing animation sequences.
|
2015-12-12 07:22:15 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
90187c007c
|
Starting to work on translating enemy table to code.
|
2015-12-06 15:44:28 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
a1186596f9
|
Fix to allow blank lines and comments within struc definition.
|
2015-09-15 07:27:16 -07:00 |
|
Martin Haye
|
fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
|
2015-09-13 09:30:10 -07:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
dschmenk
|
64ab54dbf3
|
Thanks MArtin Haye for the removal of unneccesary ALTRD code!
|
2015-08-28 12:19:08 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
|
Martin Haye
|
5fa973ea7c
|
Added a 'get any key' block.
|
2015-06-03 07:56:19 -07:00 |
|
Martin Haye
|
6b51dff8b9
|
Added move_backward blockly block.
|
2015-05-31 19:03:38 -07:00 |
|
Martin Haye
|
57462b7638
|
Moved scenario script strings to aux mem.
|
2015-05-31 11:19:03 -07:00 |
|
Martin Haye
|
f1dfcccff3
|
Added Blockly blocks for showing portraits.
|
2015-05-28 08:14:01 -07:00 |
|
Martin Haye
|
a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
|
2015-05-27 08:13:09 -07:00 |
|
Martin Haye
|
2069140e31
|
Fixed for broken scripting after loading new map sections.
|
2015-05-21 07:19:22 -07:00 |
|
Martin Haye
|
907666c716
|
Now able to script transitions from 2D to 3D and back.
|
2015-05-20 09:47:35 -07:00 |
|
Martin Haye
|
80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
|
2015-05-15 08:19:18 -07:00 |
|
Martin Haye
|
d4a550f760
|
Corrected handling of obstruction and script flags on 2D map.
|
2015-05-07 06:54:43 -07:00 |
|
Martin Haye
|
f22f4ed9db
|
Teleportation mostly fixed.
|
2015-05-06 09:36:27 -07:00 |
|
Martin Haye
|
1f5a6cec29
|
Basics of 2D teleport kinda working.
|
2015-04-20 08:32:02 -07:00 |
|
Martin Haye
|
9739fb34e9
|
Working on 2D teleportation.
|
2015-04-14 07:19:42 -07:00 |
|
Martin Haye
|
9e94928f0a
|
More refactoring.
|
2015-04-09 10:31:36 -07:00 |
|
Martin Haye
|
4227042b11
|
More work refactoring API to rendering engines.
|
2015-03-31 12:02:48 -07:00 |
|
Martin Haye
|
a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
|
2015-03-25 07:40:46 -07:00 |
|
Martin Haye
|
56897dd67d
|
Implementing printf-like family of functions.
|
2015-03-05 09:34:42 -08:00 |
|
Martin Haye
|
d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-03-04 06:51:15 -08:00 |
|
David Schmenk
|
d6091a87a1
|
Fix in-line string off-by-one
|
2015-03-03 18:37:00 -08:00 |
|
Martin Haye
|
152fa2bd8b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-27 05:33:15 -08:00 |
|
Martin Haye
|
2b686a8629
|
More work on script triggers.
|
2015-02-27 05:33:11 -08:00 |
|
dschmenk
|
42bc9441a3
|
Add in-line strings
|
2015-02-26 13:07:08 -08:00 |
|
Martin Haye
|
abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
|
2015-02-23 08:01:47 -08:00 |
|
Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
|
2015-02-19 10:44:17 -08:00 |
|
Martin Haye
|
2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-16 16:18:04 -08:00 |
|
Martin Haye
|
792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
|
2015-02-16 16:18:00 -08:00 |
|
dschmenk
|
bc93460bd6
|
Oops, forgot to add this in (old stdlib.plh)
|
2015-02-13 16:50:25 -08:00 |
|
dschmenk
|
d9614dfbb9
|
Force \r to 0x0A
|
2015-02-13 16:49:12 -08:00 |
|
dschmenk
|
da0c23e35a
|
Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
|
2015-02-03 22:04:11 -08:00 |
|
dschmenk
|
508a2c84fb
|
Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys
|
2015-01-28 12:56:14 -08:00 |
|
Martin Haye
|
a71d652f30
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-01-27 10:08:23 -08:00 |
|
Martin Haye
|
b9a4caba1f
|
Fixed tile address calculation and tileset numbering.
|
2015-01-27 08:36:05 -08:00 |
|
Martin Haye
|
09583ce1ce
|
Now loading the initial 4 map sections in the tile engine.
|
2015-01-10 13:17:56 -08:00 |
|
Martin Haye
|
4e4892381f
|
Now splitting maps up into sections. Refactored game loop to make room for 2D variant.
|
2015-01-07 14:48:04 -08:00 |
|
David Schmenk
|
7d6860b1d5
|
Bring PLASMA up-to-date
|
2015-01-02 17:29:02 -08:00 |
|
Martin Haye
|
bc73588a20
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-12-21 08:17:26 -08:00 |
|
Martin Haye
|
14193fb73d
|
Working on splitting 2D maps into sections.
|
2014-12-21 08:17:21 -08:00 |
|
David Schmenk
|
dee30787b4
|
Add structures to PLASMA
|
2014-12-07 20:59:24 -08:00 |
|
David Schmenk
|
700b85280d
|
Don't output module dependencies if not a module
|
2014-11-18 12:55:38 -08:00 |
|
David Schmenk
|
f2debb1b4d
|
Add syntax sugar for array define and improve enter/leave sequence
|
2014-11-17 17:57:07 -08:00 |
|
Martin Haye
|
c43f381296
|
Much better error and warning pinpointing during pack process.
|
2014-09-11 08:54:37 -07:00 |
|
Martin Haye
|
a480dc8c96
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-09-11 06:48:04 -07:00 |
|
Martin Haye
|
c1f0cdab58
|
Added partial code to pack 126x128 images.
|
2014-09-11 06:48:01 -07:00 |
|
Brendan Robert
|
bcd2e6c83e
|
Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine
|
2014-09-05 09:44:14 -05:00 |
|
David Schmenk
|
d62f499c31
|
Update comment and multiple statements
Update comment symbol to "//" and allow multiple statements per line with ";"
|
2014-08-14 20:01:52 -07:00 |
|
David Schmenk
|
fb3f6722cf
|
Convert comment symbol to '//' and allow multiple statements per line
with ';'
|
2014-08-14 19:28:31 -07:00 |
|
Martin Haye
|
c7c969d2d0
|
Fixed bug where println wasn't recognized.
|
2014-07-25 18:33:44 -05:00 |
|
Martin Haye
|
e849051afd
|
Implemented loading screen, fixed a bunch of bugs.
|
2014-07-21 18:28:39 -07:00 |
|
Martin Haye
|
a2830e9828
|
More work on init scripts, and proper redrawing after teleport.
|
2014-07-20 14:43:48 -07:00 |
|
Martin Haye
|
97b942036f
|
Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly.
|
2014-07-20 06:02:10 -07:00 |
|
Martin Haye
|
ebe228d15f
|
Now processing IF statements with GETYN triggers, and SETMAP events.
|
2014-07-19 15:55:27 -07:00 |
|
Martin Haye
|
f4342b12c1
|
Now scripts have a flag of their own on the map, for speedy detection.
|
2014-07-19 14:17:40 -07:00 |
|
Martin Haye
|
d6815eab05
|
Fixes for lots of scripts, and for empty script blocks.
|
2014-07-19 13:54:41 -07:00 |
|
Martin Haye
|
278d769ade
|
Now packing tilesets, but not yet segmenting 2D maps.
|
2014-07-15 13:09:36 -07:00 |
|
Martin Haye
|
3bbcc7ed92
|
Rearranged things a bit in preparation for segmented 2D map packing.
|
2014-07-15 09:52:58 -07:00 |
|
Martin Haye
|
df246c40c6
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-07-08 19:11:11 -07:00 |
|
Martin Haye
|
e56ad5e7da
|
Really running scripts on the map now.
|
2014-07-08 19:11:03 -07:00 |
|
David Schmenk
|
695fef7a15
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-07-08 17:55:56 -07:00 |
|
David Schmenk
|
63da278ce3
|
Turn off DblHRes
|
2014-07-08 17:55:22 -07:00 |
|
Martin Haye
|
d06884c0e9
|
Kinda loading scripts module, but it appears to be trashing memory.
|
2014-07-08 16:02:10 -07:00 |
|
Martin Haye
|
8a8204ec77
|
Now packing very simple game scripts.
|
2014-07-08 15:43:12 -07:00 |
|
Martin Haye
|
a330b395fe
|
Working on text functions and scripting in Outlaw.
|
2014-07-08 09:39:31 -07:00 |
|
David Schmenk
|
3ebf9f11dd
|
Use new when/is/otherwise with break
|
2014-07-07 22:18:42 -07:00 |
|
Martin Haye
|
3af48520a1
|
Implemented blocker sprites the right way.
|
2014-07-06 18:22:31 -07:00 |
|
Martin Haye
|
02cccb1270
|
Working on blocker sprites.
|
2014-07-06 17:25:48 -07:00 |
|
Martin Haye
|
a399d81478
|
Converting main loop to PLASMA.
|
2014-07-06 14:40:35 -07:00 |
|
Martin Haye
|
0950b9357e
|
Moved PLASMA compiler to be alongside other Apple platform tools.
|
2014-07-06 10:21:03 -07:00 |
|
Martin Haye
|
f43c51dd74
|
Really loading and running PLASMA code now.
|
2014-07-03 16:56:26 -07:00 |
|
Martin Haye
|
269770da90
|
Debugging PLASMA loader.
|
2014-07-03 10:51:24 -07:00 |
|
Martin Haye
|
d4b90e32f8
|
Working on module loading in mem manager.
|
2014-06-29 14:32:51 -07:00 |
|
Martin Haye
|
68c70a3ec6
|
Working on parsing and compressing PLASMA modules.
|
2014-06-29 11:40:51 -07:00 |
|
Martin Haye
|
786853a4a7
|
Now runs PLASMA code\!
|
2014-06-25 08:47:28 -07:00 |
|
Martin Haye
|
7c00d7272a
|
More bit hacking, added collision detection, playing with blocker sprites.
|
2014-06-16 09:03:24 -07:00 |
|
Martin Haye
|
d9a203c522
|
Sprite fixes, and workaround for Outlaw NPE.
|
2014-06-13 13:10:38 -07:00 |
|
Martin Haye
|
a6db0f3d41
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-06-10 08:25:24 -07:00 |
|
Brendan Robert
|
04b9a40a7b
|
Offically requiring Java 8 now. (sorry!)
|
2014-06-07 13:27:00 -05:00 |
|
Martin Haye
|
fa1bb0bd3c
|
Hacked high-bits on tree sprite graphic.
|
2014-06-02 10:28:50 -07:00 |
|
Martin Haye
|
c9d84d11b5
|
Fixed raycaster going past the edge of the map.
|
2014-06-01 07:22:07 -07:00 |
|
Martin Haye
|
bbac1ea183
|
Fix edge detection in II raycaster.
|
2014-05-30 09:10:20 -07:00 |
|
Martin Haye
|
c8d8c22478
|
Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
|
2014-05-30 08:33:11 -07:00 |
|
Martin Haye
|
a82379bbe5
|
Compression has been working great, so turned off debug checksums.
|
2014-04-20 09:20:35 -07:00 |
|
Martin Haye
|
91586d8b3c
|
Added sprites to map data, and to ray casting loop.
|
2014-04-20 09:16:40 -07:00 |
|
Martin Haye
|
ec49808879
|
Laxen rules on name matching.
|
2014-04-12 18:01:46 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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37f4863e30
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All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
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More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
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Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Martin Haye
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625f2a44ea
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Added LZ5 compression to the packer.
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2014-02-25 10:07:40 -08:00 |
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Martin Haye
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99827b9785
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Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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0d8584743e
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Finally got everything loading and displaying in the raycaster.
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2014-01-26 16:32:03 -08:00 |
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Martin Haye
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c63eed8ee7
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Making progress with packing all maps, not just one, and loading back one map and only its textures.
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2014-01-26 08:26:51 -08:00 |
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Martin Haye
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21088c8f90
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Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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Martin Haye
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d78c7ed652
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First disk load worked\!
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2014-01-16 09:19:40 -08:00 |
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Martin Haye
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5a8b451703
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Revised mem manager and partition packing code to do arbitrary sizes rather than whole pages.
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2014-01-15 08:58:20 -08:00 |
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Martin Haye
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ec28cb6460
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Now packing code segments as well.
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2014-01-05 17:34:57 -08:00 |
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Martin Haye
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5af871d65b
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Working on packing partition files.
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2014-01-05 17:16:30 -08:00 |
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Martin Haye
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48d222f017
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Working on packing partition files.
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2014-01-05 16:32:44 -08:00 |
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Martin Haye
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ea7140524b
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Now with transparency flood-fill, and the dithered sky that makes possible.
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2013-11-10 13:07:59 -08:00 |
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Martin Haye
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fddd8a503f
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Adding transparency and switching to plain 6502.
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2013-11-10 11:19:29 -08:00 |
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Martin Haye
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a512a48ff3
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Finished fleshing out text for part 1.
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2013-10-05 11:52:30 -07:00 |
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Martin Haye
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7445ee219d
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Added new tool: PackMap, to convert an Outlaw XML file to an Apple II packed map file.
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2013-09-13 08:40:53 -07:00 |
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Martin Haye
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57cf76357b
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Tentative build process for the Apple II.
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2013-08-12 06:34:37 -07:00 |
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Martin Haye
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751d997a04
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Revised version of A2Copy tool, which copies whole dirs in and out of image files.
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2013-08-09 12:48:32 -07:00 |
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Brendan Robert
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4120579385
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Seeding code repository directories
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2013-08-02 18:42:05 -05:00 |
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