Martin Haye
|
00d0f7391c
|
Avoid IIgs meaningful locations for emulator signals.
|
2021-02-20 14:34:11 -08:00 |
|
Martin Haye
|
edd127ac49
|
Avoid trashing ProDOS until after ProRWTS inits.
|
2021-02-20 14:33:48 -08:00 |
|
Martin Haye
|
fd259f8f7e
|
Patch no longer needed, since the problem was really that the loader was partially trashing ProDOS before initting ProRWTS.
|
2021-02-20 14:32:47 -08:00 |
|
Martin Haye
|
f33325d159
|
Move most global scripts to disk 2 instead of 1.
|
2021-02-20 14:27:21 -08:00 |
|
Martin Haye
|
ff315e79ed
|
Patch ProRWTS to avoid uninitialized value if GET_PREFIX fails.
|
2021-02-20 12:01:12 -08:00 |
|
Martin Haye
|
3762cc5edb
|
Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight.
|
2021-01-25 07:06:24 -08:00 |
|
Martin Haye
|
8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
|
2021-01-05 08:50:09 -08:00 |
|
Martin Haye
|
2fb2f3660f
|
Added global bank balance stat.
|
2020-12-31 11:09:53 -08:00 |
|
Martin Haye
|
b718484d7d
|
Added story log output to pack_report.txt, and some story sanity checking.
|
2020-10-17 07:47:59 -07:00 |
|
Martin Haye
|
be2ca780ba
|
Removed help prompt since Seth has it. Updated keys for automap scrolling.
|
2020-09-08 11:25:53 -07:00 |
|
Martin Haye
|
fe42c80a29
|
Stay on same quest when showing on map.
|
2020-08-25 08:42:44 -07:00 |
|
Martin Haye
|
2de27ed7e0
|
Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
|
2020-08-24 09:57:22 -07:00 |
|
Martin Haye
|
52837c1a35
|
Switched record mode key to just 'R' to save time.
|
2020-08-24 09:56:50 -07:00 |
|
Martin Haye
|
1d2ee3ad13
|
Made debug mode more compact in mem mgr.
|
2020-08-24 09:56:20 -07:00 |
|
Martin Haye
|
7e6308e994
|
Make BRK work correctly when in aux mem decompression.
|
2020-08-24 09:56:00 -07:00 |
|
Martin Haye
|
63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
|
2020-08-24 09:55:27 -07:00 |
|
Martin Haye
|
c81de67a6f
|
Improved auto-reload messaging to avoid printing when there's nothing to do.
|
2020-08-22 11:15:21 -07:00 |
|
Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7b9a9b4eb6
|
Remapped some keys to make them more obvious for help screen.
|
2020-08-21 08:06:19 -07:00 |
|
Martin Haye
|
7f0c920e5e
|
Better messaging when a required sheet like 'Armor' is missing.
|
2020-08-21 07:57:41 -07:00 |
|
Martin Haye
|
e6f16f608f
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-07-28 07:35:39 -07:00 |
|
Brendan Robert
|
fff0d74aa9
|
Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
|
2020-07-28 09:34:51 -05:00 |
|
Martin Haye
|
65069b932e
|
Added help prompt on load or new, and move mode prompt on new game.
|
2020-07-28 07:31:07 -07:00 |
|
Martin Haye
|
a76db77e93
|
Added emusig flag for title screen text area.
|
2020-07-28 07:30:21 -07:00 |
|
Martin Haye
|
a520c90646
|
Advance time a little after combat.
|
2020-07-07 09:13:59 -07:00 |
|
Martin Haye
|
7c911c34c3
|
Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
|
2020-07-07 08:33:59 -07:00 |
|
Martin Haye
|
cd117aef7c
|
Don't crash on story display in disk-limited version.
|
2020-06-20 16:16:59 -07:00 |
|
Martin Haye
|
9b130326df
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-20 16:10:31 -07:00 |
|
Martin Haye
|
05f922aa87
|
Show 'Blocked' instead of beeping when you can't move to a square.
|
2020-06-20 16:09:20 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Brendan Robert
|
7a03c7ab15
|
Fix ZPE on startup
|
2020-06-07 22:26:35 -05:00 |
|
Martin Haye
|
d3cfca29eb
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-07 10:14:54 -07:00 |
|
Martin Haye
|
0e5ce285fe
|
Memory rejigger to leave more room for title screen.
|
2020-06-07 10:14:43 -07:00 |
|
Martin Haye
|
4f696da1fa
|
Better pause to see whole title screen.
|
2020-06-07 10:14:32 -07:00 |
|
Brendan Robert
|
deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
|
2020-06-06 02:05:28 -05:00 |
|
Martin Haye
|
1ec5712553
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-05 13:18:22 -07:00 |
|
Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
|
2020-06-05 13:18:16 -07:00 |
|
Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
|
2020-06-01 09:10:45 -05:00 |
|
Brendan Robert
|
a81852294b
|
Force lawless cheat module to load on start, fixes text color "glitch"
|
2020-06-01 09:10:00 -05:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
|
Martin Haye
|
18031e182d
|
Fixed bug: pModUtil3d was hanging around after memory reset.
|
2020-05-22 14:35:25 -07:00 |
|
Martin Haye
|
d114e8de8d
|
Minor fix in automap clear
|
2020-05-06 06:40:49 -07:00 |
|
Martin Haye
|
8160a2e78c
|
Take animation header into account in automap display.
|
2020-05-06 06:40:22 -07:00 |
|
Martin Haye
|
cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
|
2020-03-15 12:33:21 -07:00 |
|
Martin Haye
|
b04e2c6f15
|
Strafe left/right were reversed.
|
2020-03-05 09:11:56 -08:00 |
|
Martin Haye
|
74f81a89a5
|
Fix animation showing over inventory screen. Fix mini powder keg in combat.
|
2020-03-05 07:22:22 -08:00 |
|
Martin Haye
|
db052ecf44
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-02-26 08:34:27 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
|
Brendan Robert
|
9060e27a22
|
Updating .gitignore so I don't accidentally check garbage in
|
2020-02-24 09:26:18 -06:00 |
|
Brendan Robert
|
6dd9c7e789
|
Various bug fixes and added story book mode
|
2020-02-24 09:06:24 -06:00 |
|
Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
|
2020-02-13 08:01:27 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Martin Haye
|
1aebcb1fa9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-01-02 10:45:15 -08:00 |
|
Martin Haye
|
f5ea5f01b1
|
Added emulator flag to signal story mode.
|
2020-01-02 10:44:58 -08:00 |
|
Brendan Robert
|
19c68edadb
|
Updated Jace emulator to allow HD images as well as 800kb floppy images
|
2020-01-01 18:56:30 -06:00 |
|
Martin Haye
|
b73e1c53aa
|
Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
|
2019-12-28 11:43:12 -08:00 |
|
Martin Haye
|
41efac1db0
|
Combat now paying attention to group selection.
|
2019-12-19 09:38:14 -08:00 |
|
Martin Haye
|
386494b8db
|
Progress on group selection in combat.
|
2019-12-04 10:12:43 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
f2da9203e0
|
Forgot the new code.
|
2019-07-15 10:49:03 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
995907da95
|
Added null pointer checking to PLASMA runtime.
|
2019-07-15 10:20:27 -07:00 |
|
Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
|
2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
|
2019-06-20 08:41:47 -07:00 |
|
Martin Haye
|
706fec214b
|
Take advantage of wider text wrapping for help mode and story mode.
|
2019-06-20 07:38:44 -07:00 |
|
Martin Haye
|
54bb6f453f
|
Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
|
2019-06-20 07:38:32 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
|
Martin Haye
|
63a6d7c3eb
|
Blink cursor while story mode waits for a key.
|
2019-06-13 10:08:20 -07:00 |
|
Martin Haye
|
7f6d3752c0
|
Story mode fully working now.
|
2019-06-13 09:50:11 -07:00 |
|
Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
|
4d80243d8f
|
Check automap marks first thing when making game, in case using incompatible file.
|
2019-06-13 08:52:30 -07:00 |
|
Martin Haye
|
f7a166ed41
|
Another record mode fix.
|
2019-06-13 08:51:49 -07:00 |
|
Martin Haye
|
6c22417d4a
|
More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
|
2019-06-13 08:50:38 -07:00 |
|
Martin Haye
|
929d884e41
|
Better recording.
|
2019-05-02 09:24:19 -07:00 |
|
Martin Haye
|
79e3867a21
|
Playback of recordings now working.
|
2019-05-02 08:06:36 -07:00 |
|
Martin Haye
|
7a38fa534d
|
First recording made.
|
2019-04-30 06:35:41 -07:00 |
|
Martin Haye
|
49ade7b345
|
Optimized rand16
|
2019-04-24 09:22:44 -07:00 |
|
Martin Haye
|
32021f42fa
|
Replaced random number generator. Made good progress on record mode.
|
2019-04-24 06:33:18 -07:00 |
|
Martin Haye
|
ff6c08b9d7
|
Working on record mode (required refactoring buildString to save cswl/cswh)
|
2019-04-12 07:21:57 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
|
2019-01-24 09:51:56 -08:00 |
|