Martin Haye
|
df61fb6baa
|
Fix pluralization, and pave the way for multiple enemy groups.
|
2018-04-16 05:35:25 -07:00 |
|
Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
|
2018-04-08 10:08:50 -07:00 |
|
Martin Haye
|
4964220863
|
Added proper automap mark flushing.
|
2018-04-08 07:46:53 -07:00 |
|
Martin Haye
|
3f77c7cade
|
Unload textures at proper moments.
|
2018-04-08 07:46:26 -07:00 |
|
Martin Haye
|
2db272f368
|
Slightly better debug messaging.
|
2018-04-08 07:46:01 -07:00 |
|
Martin Haye
|
b2eef925d8
|
Fixed several mark storage bugs.
|
2018-04-08 07:32:46 -07:00 |
|
Martin Haye
|
0248c70646
|
Automap mark saving working for 3D maps.
|
2018-04-05 08:30:04 -07:00 |
|
Martin Haye
|
94f5ab3a7e
|
Tested out mark queueing code.
|
2018-04-01 07:55:13 -07:00 |
|
Martin Haye
|
fa6454fdfb
|
Now loading mark queue/flush code into proper RAM bank.
|
2018-03-30 09:54:39 -07:00 |
|
Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
|
2018-03-29 10:12:22 -07:00 |
|
Martin Haye
|
322fc7b1ba
|
No need for string workaround anymore -- yay\!
|
2018-03-28 16:42:42 -07:00 |
|
Martin Haye
|
1dbd41d79e
|
Workaround for PLASMA string thing.
|
2018-03-28 16:36:52 -07:00 |
|
Martin Haye
|
add1c62f75
|
Fix for double-freeing.
|
2018-03-28 16:36:37 -07:00 |
|
Martin Haye
|
91d58fb584
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-28 16:21:35 -07:00 |
|
Martin Haye
|
5d71d911a4
|
Massaging load/unload with an eye to automap flushing.
|
2018-03-28 15:29:49 -07:00 |
|
Martin Haye
|
7350c47b89
|
Better fix for return-to-2d from automap.
|
2018-03-28 15:16:34 -07:00 |
|
Martin Haye
|
ba46785fec
|
Fix return to 2D map from automap.
|
2018-03-28 14:48:43 -07:00 |
|
Martin Haye
|
6468c0fef1
|
I couldn't resist saving a few bytes.
|
2018-03-28 14:47:39 -07:00 |
|
David Schmenk
|
1528d5f7aa
|
Always output ENTER/LEAVE for functions (no zero locals optimization)
|
2018-03-28 13:00:58 -07:00 |
|
David Schmenk
|
d6c870112c
|
Revert "Fix for strings in non ENTER/LEAVE functions"
This reverts commit fb0ef9848b .
|
2018-03-28 12:57:58 -07:00 |
|
Martin Haye
|
433eaf3f47
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-27 11:21:17 -07:00 |
|
Martin Haye
|
420db30768
|
Automap scrolling optimization.
|
2018-03-27 10:43:51 -07:00 |
|
David Schmenk
|
fb0ef9848b
|
Fix for strings in non ENTER/LEAVE functions
|
2018-03-27 10:31:28 -07:00 |
|
Martin Haye
|
580a5126c5
|
Fix for adding countable things to inventory.
|
2018-03-27 10:01:40 -07:00 |
|
Martin Haye
|
314355e2ff
|
Speeding up automap display.
|
2018-03-27 10:01:03 -07:00 |
|
Martin Haye
|
8f3f60ede7
|
Some little optimizations for automap display.
|
2018-03-27 07:37:11 -07:00 |
|
Martin Haye
|
faa5270a0c
|
Improved song conversion and playback.
|
2018-03-26 13:48:10 -07:00 |
|
Martin Haye
|
c819c30b34
|
Added scrolling code to automap, in preparation for making everything faster.
|
2018-03-26 13:48:00 -07:00 |
|
Brendan Robert
|
e52d4016dd
|
Self-clocking mockingboard is no longer tied to the main emulator speed
|
2018-03-21 20:24:55 -05:00 |
|
Brendan Robert
|
e0bc6a797e
|
Used synchronized types to avoid race conditions
|
2018-03-21 20:24:55 -05:00 |
|
Brendan Robert
|
461fe41f79
|
Removed font speedup hacks -- we should just rely on transwarp softswitch for speedups.
|
2018-03-21 20:24:55 -05:00 |
|
Martin Haye
|
aa9a94b678
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 10:43:30 -07:00 |
|
Martin Haye
|
820fba95e3
|
Now correctly sequencing the test song.
|
2018-03-20 10:43:20 -07:00 |
|
Martin Haye
|
0c20264a9b
|
More work integrating sound - it makes a tone now.
|
2018-03-20 08:35:19 -07:00 |
|
Brendan Robert
|
55e7a87cc5
|
Turning off acceleration resets to the user-defined speed instead of 1mhz
|
2018-03-20 10:01:35 -05:00 |
|
Martin Haye
|
9a9464da3c
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 07:59:06 -07:00 |
|
Martin Haye
|
0693ea2fec
|
Working on integrating music.
|
2018-03-20 07:58:59 -07:00 |
|
Brendan Robert
|
dabf70c3cf
|
Updated RAM to use sets for listeners (it's more efficient) and added Zip/Transwarp emulation at a minimal level. That means programs can now selectively over-clock the emulator if desired.
|
2018-03-20 00:11:51 -05:00 |
|
David Schmenk
|
e163e709cf
|
music.pla is now sndseq.pla
|
2018-03-19 09:04:43 -07:00 |
|
David Schmenk
|
999a7d48ec
|
Initial check-in for music sequencer
|
2018-03-19 09:01:45 -07:00 |
|
David Schmenk
|
4cf8d7e8c4
|
Initial check-in for music sequencer
|
2018-03-19 09:00:57 -07:00 |
|
Brendan Robert
|
356b1fad3e
|
Updated default speed to 2x instead of 1.5x and fixed issue that kept resetting speed to 1x every time the emulator is started
|
2018-03-19 00:55:37 -05:00 |
|
Brendan Robert
|
c9c91d2fe0
|
Updated color mode detection to use sofswitch method. Changed default emulator color mode and speed to 2x
|
2018-03-17 12:21:09 -05:00 |
|
Martin Haye
|
ba18a6d290
|
Fixes for emulator signaling.
|
2018-03-17 10:04:10 -07:00 |
|
Martin Haye
|
be6fb14d6a
|
Added emulator signals so Jace can intelligently decolorize text. Fixed clock on return from engines.
|
2018-03-17 08:52:29 -07:00 |
|
Martin Haye
|
a0b02c7177
|
Fixed art town texture bug. Fixed some automap bugs.
|
2018-03-16 10:15:49 -07:00 |
|
Martin Haye
|
d398e3ea38
|
Added cursor and title to automap.
|
2018-03-15 09:14:49 -07:00 |
|
Martin Haye
|
cf03ab7f60
|
Fixes for PLASMA 1.1
|
2018-03-15 08:02:21 -07:00 |
|
Martin Haye
|
fe31887dc6
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-15 06:53:50 -07:00 |
|
David Schmenk
|
a43083dac7
|
Make sure LC bank 2 is write enabked
|
2018-03-15 06:48:37 -07:00 |
|
Martin Haye
|
b40edcca69
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-15 06:20:40 -07:00 |
|
Martin Haye
|
16f411adde
|
OMG how many times will I fix the lamp.
|
2018-03-15 06:20:28 -07:00 |
|
David Schmenk
|
6205d1310f
|
Upgrade to PLASMA 1.1 compiler/VM
|
2018-03-14 13:58:23 -07:00 |
|
Martin Haye
|
073457d56d
|
Major automap improvements. Fixes for lamp.
|
2018-03-14 09:28:57 -07:00 |
|
Martin Haye
|
2151819d95
|
Clipping is actually working now (for 3D maps at least).
|
2018-03-11 15:21:00 -07:00 |
|
Martin Haye
|
ae7d885a9e
|
Cleanup.
|
2018-03-11 12:32:41 -07:00 |
|
Martin Haye
|
d5ce5197e7
|
Debugging new refactored automap.
|
2018-03-11 12:26:12 -07:00 |
|
Martin Haye
|
a82cef30cc
|
Moving forward on generalizing automap display.
|
2018-03-11 11:54:38 -07:00 |
|
Martin Haye
|
1e6a12fd4c
|
Improved look and consistency of automap size reduction.
|
2018-03-10 15:45:17 -08:00 |
|
Martin Haye
|
a245855a5e
|
First very basic automap display.
|
2018-03-10 08:31:09 -08:00 |
|
Martin Haye
|
07c810e294
|
Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
|
2018-03-07 08:49:21 -08:00 |
|
Martin Haye
|
4391114680
|
Enable u)se of weapons / armor
|
2018-03-07 08:47:10 -08:00 |
|
Martin Haye
|
c26843d221
|
Fixed dark rendering at map edges.
|
2018-03-07 07:51:37 -08:00 |
|
Martin Haye
|
1bca56a497
|
Fixed level-up bug for scripted XP bonuses. Fixed render order issue that caused intermittent crashes opening 3D maps.
|
2018-03-06 08:58:47 -08:00 |
|
Martin Haye
|
f82fe0153e
|
Fixed some double-rendering that was slowing things down.
|
2018-03-05 08:15:43 -08:00 |
|
Martin Haye
|
eaf266f828
|
Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
|
2018-03-05 07:37:42 -08:00 |
|
Martin Haye
|
5ab08d6683
|
Added interrupt-on-keyboard mode to 3D renderer, for faster response to a key pressed.
|
2018-03-03 10:22:10 -08:00 |
|
Martin Haye
|
c54bb8e05f
|
Optimization of dark fading.
|
2018-03-03 09:34:31 -08:00 |
|
Martin Haye
|
342de6c35c
|
Distance fade working better now. Still a bit of speed opt to do.
|
2018-03-03 07:35:37 -08:00 |
|
Martin Haye
|
7915e66b97
|
Forgot to check these in.
|
2018-03-01 07:11:57 -08:00 |
|
Martin Haye
|
d2c8601cb5
|
Fixed flickering, again again.
|
2018-03-01 07:11:45 -08:00 |
|
Martin Haye
|
2b90f198a1
|
Lamp flickering is much improved.
|
2018-02-26 06:45:15 -08:00 |
|
Martin Haye
|
7b9522d6d6
|
Added automap-compatible 2D tiles to 3D maps.
|
2018-02-24 10:20:01 -08:00 |
|
Martin Haye
|
234e013047
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-02-21 09:54:37 -08:00 |
|
Martin Haye
|
18cb015c13
|
Some work on lamp and automap.
|
2018-02-21 09:54:30 -08:00 |
|
Martin Haye
|
f971e79512
|
No longer need to pack clock and compass icons; but do need to pack lamp icons.
|
2018-02-14 09:43:11 -08:00 |
|
Martin Haye
|
e65956a8a0
|
More flag work.
|
2018-02-14 09:42:54 -08:00 |
|
Martin Haye
|
ab5c423bc0
|
Converted flags to constants for easier reading.
|
2018-02-14 09:11:37 -08:00 |
|
Martin Haye
|
1de7a61344
|
Freed up old script hint flag, so I can use it for automap marking instead.
|
2018-02-14 08:58:22 -08:00 |
|
Brendan Robert
|
69261e6915
|
Some refinements to capture text inside the graphics area
|
2018-02-04 22:30:24 -06:00 |
|
Brendan Robert
|
c50ea6ec77
|
cleaned up how speed is managed in the app
|
2018-02-01 09:09:18 -06:00 |
|
Brendan Robert
|
53e86e7888
|
Added next-VBL refresh of screen when mode changes
|
2018-02-01 09:08:54 -06:00 |
|
Brendan Robert
|
9692f89145
|
Minor stuff
|
2018-01-24 01:19:20 -06:00 |
|
Martin Haye
|
b5e2bbb485
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2018-01-17 08:50:33 -08:00 |
|
Martin Haye
|
d8e4161cdd
|
Fix for flashing text when waiting for Y/N.
|
2018-01-17 08:50:29 -08:00 |
|
Brendan Robert
|
55ee4c4d3b
|
Allow saving speed slider setting with config, and also added option to disable boot animation
|
2018-01-16 23:16:11 -06:00 |
|
Martin Haye
|
0179dc07ce
|
Call time func when loading map, to correctly set sky/ground colors.
|
2018-01-16 09:42:31 -08:00 |
|
Martin Haye
|
6d17961b8c
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2018-01-16 09:15:56 -08:00 |
|
Martin Haye
|
459f5037af
|
Can now get and set the time (as an hour, 0-23).
|
2018-01-16 09:15:52 -08:00 |
|
Brendan Robert
|
4575e85efa
|
Added fade animations and other UX cleanup so the menu and controls have a more natural feel
|
2018-01-11 22:54:58 -06:00 |
|
Brendan Robert
|
5dd1512b99
|
Speed tweaks for 40x and infinite speeds -- noticably faster now
|
2018-01-11 21:22:00 -06:00 |
|
Brendan Robert
|
ea06bc143a
|
Hooked up speed control
|
2018-01-11 18:56:01 -06:00 |
|
Brendan Robert
|
0f857de52f
|
Controls overlay for emulator. Still needs work but most buttons do something. Speed control is not hooked up yet.
|
2018-01-11 02:21:20 -06:00 |
|
Martin Haye
|
1f0e96bd00
|
Now identifies and runs time scripts; handles sky and ground color changes better.
|
2018-01-10 08:47:20 -08:00 |
|
Martin Haye
|
0a829d9878
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2018-01-10 07:10:51 -08:00 |
|
Martin Haye
|
cb4558ffae
|
Implemented cmd to show / advance time.
|
2018-01-10 07:10:43 -08:00 |
|
Martin Haye
|
de5a6bef25
|
Fixed hashing function which was allowing loading of incompatible games. Added basic clock advancing.
|
2018-01-09 10:02:28 -08:00 |
|
Martin Haye
|
c85c153363
|
Perfected drawing clock on hi-res page 2 while showing pg 1.
|
2018-01-05 09:17:01 -08:00 |
|
Martin Haye
|
22dcfc8cd9
|
Now drawing clock hands, and inverting at night.
|
2018-01-04 10:36:21 -08:00 |
|
Martin Haye
|
887600efc9
|
Finally made progress drawing the outline of the clock.
|
2018-01-04 08:41:48 -08:00 |
|
Brendan Robert
|
a530a9741e
|
Changed motherboard speed to be in percentage of 1mhz instead of in Hertz
|
2017-12-29 19:20:07 -06:00 |
|
Brendan Robert
|
77b82992df
|
Added ability to toggle aspect correction for full-screen mode
|
2017-12-29 18:19:48 -06:00 |
|
Brendan Robert
|
18c77f06e0
|
Updated game packaging script
|
2017-12-29 16:07:22 -06:00 |
|
Brendan Robert
|
152c09d868
|
Wipe memory pattern during cold boot -- fixes reboot issues
|
2017-12-29 13:58:12 -06:00 |
|
Brendan Robert
|
9cfe66d68b
|
Added upgrade automation which imports saved games and replaces disk copy
|
2017-12-29 13:46:27 -06:00 |
|
Brendan Robert
|
4376bb5378
|
Tweaked bootup appearance
|
2017-12-29 11:10:27 -06:00 |
|
Brendan Robert
|
0ca9b29614
|
Better cold-boot behavior
|
2017-12-29 02:09:09 -06:00 |
|
Brendan Robert
|
0567ed94cf
|
Explicitly force all-color for title screen
|
2017-12-29 02:01:14 -06:00 |
|
Brendan Robert
|
107a7b7ed9
|
Add hi-bit so that the color mask doesn't get set with funky values and make the title screen look weird.
|
2017-12-29 01:55:44 -06:00 |
|
Brendan Robert
|
76c97b4978
|
Removal of legacy "JaceApplication" and added bootup animation which bypasses the coldstart routine.
|
2017-12-29 01:50:53 -06:00 |
|
Brendan Robert
|
05e59a5454
|
Basic speedup hacks and B&W rendering for text
|
2017-12-28 18:48:35 -06:00 |
|
Brendan Robert
|
cfb90d27a1
|
Got the copy-on-start option to work.
|
2017-12-28 11:59:30 -06:00 |
|
Brendan Robert
|
7b7c41a47e
|
Creating base lawless app and packaging script
|
2017-12-28 11:40:40 -06:00 |
|
Brendan Robert
|
7ce8c09dcc
|
Adding app packaging
|
2017-12-28 10:41:31 -06:00 |
|
Brendan Robert
|
1aa20e3f5b
|
Adding a fork of Jace for building standlone versions of the game
|
2017-12-28 10:40:35 -06:00 |
|
Martin Haye
|
b385a5e769
|
Changed to new compass. Messing around with line drawing.
|
2017-12-27 07:21:46 -08:00 |
|
Martin Haye
|
4d7e33c061
|
Upgraded PLASMA from Dave.
|
2017-12-26 13:11:46 -08:00 |
|
Martin Haye
|
fd1bc6125f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-12-13 15:00:22 -08:00 |
|
David Schmenk
|
ed1e7ef9d7
|
enable strict parameter/return count checking
|
2017-12-13 14:56:15 -08:00 |
|
Martin Haye
|
a2d46dd720
|
Fixed bug where font engine CopyWindow was missing last line.
|
2017-12-06 08:04:21 -08:00 |
|
David Schmenk
|
f27a1b89c7
|
Reset Y instruction pointer after call
|
2017-12-05 13:50:07 -08:00 |
|
Dave Schmenk
|
fe3a592e25
|
Reduce stack usage during CALL/RET
|
2017-12-04 21:42:52 -08:00 |
|
Martin Haye
|
f6069c576d
|
Integrated new PLASMA compiler, including delicious ternary operator.
|
2017-11-29 09:21:24 -08:00 |
|
Martin Haye
|
c137981da2
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-11-29 08:45:27 -08:00 |
|
Martin Haye
|
21a333323c
|
Slight fix where last pix of version number was cut off.
|
2017-11-29 08:45:21 -08:00 |
|
David Schmenk
|
dc790dc566
|
Update compiler with ternary op support
|
2017-11-25 12:53:00 -08:00 |
|
Dave Schmenk
|
e90a95f944
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-11-11 06:52:19 -08:00 |
|
Dave Schmenk
|
cf436209ee
|
Don't mess with interrupts in VM (work needed for unenhanced //e)
|
2017-11-11 06:51:30 -08:00 |
|
Martin Haye
|
5e91ea175b
|
Fix to get proper parent dir from relative file.
|
2017-11-10 12:08:43 -08:00 |
|
Martin Haye
|
0086c6645e
|
Some resources needed duping across disks; we were just lucky with LL.
|
2017-11-09 10:00:20 -08:00 |
|
Martin Haye
|
f3e53f1f4a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-11-09 07:41:46 -08:00 |
|
Martin Haye
|
77b222dfa6
|
Version number fix. Added ability to put font.bin alongside world.xml.
|
2017-11-09 07:41:41 -08:00 |
|
Dave Schmenk
|
f676ae7d31
|
Add optional arguments to adjust timescale and extra percussion channels
|
2017-11-08 09:57:15 -08:00 |
|
Dave Schmenk
|
bf5fd4fafa
|
Better delta time tracking of MIDI events
|
2017-11-07 16:24:09 -08:00 |
|
Dave Schmenk
|
2eb98cc548
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-11-05 17:39:17 -08:00 |
|
Dave Schmenk
|
9449cd62ff
|
Push minimum delta time to 1/16 second to capture more transitions
|
2017-11-05 17:37:36 -08:00 |
|
David Schmenk
|
16b71cd640
|
Install instructions
|
2017-11-04 09:38:17 -07:00 |
|
David Schmenk
|
d972f1db3e
|
Test MIDI file
|
2017-11-04 08:26:29 -07:00 |
|
David Schmenk
|
1b412b8112
|
Update documentation for useage
|
2017-11-02 13:11:57 -07:00 |
|
David Schmenk
|
5bce9291d1
|
Update README.md
|
2017-11-01 16:08:38 -07:00 |
|
David Schmenk
|
39b93e88bb
|
Create README.md
Instructions to convert MIDI .mid files into a sequence file for the PLASMA music sequencer
|
2017-11-01 16:07:41 -07:00 |
|
David Schmenk
|
ca3f80d318
|
Forgot RND seed update in noSequence
|
2017-11-01 14:38:07 -07:00 |
|
David Schmenk
|
f92d4c9417
|
Capture timing wrap-around when not sequencing
|
2017-11-01 14:27:58 -07:00 |
|
Dave Schmenk
|
f69ee68138
|
Initial commit of MIDI converter.
|
2017-11-01 12:37:55 -07:00 |
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David Schmenk
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27e0d895df
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Initial commit for MockingBoard/Speaker music sequencer
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2017-11-01 12:03:50 -07:00 |
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Martin Haye
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d5dd1fe449
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Some optimization to make game loop smaller.
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2017-09-20 08:44:35 -07:00 |
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Martin Haye
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b25224558c
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No longer need tossStrings() workaround.
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2017-09-19 08:49:00 -07:00 |
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Martin Haye
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52f42d7fcf
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Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
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2017-09-19 08:32:25 -07:00 |
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Martin Haye
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0fc0e6b852
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Placing gameloop at a static location.
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2017-09-19 07:50:42 -07:00 |
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Martin Haye
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be7de86526
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A bit of optimization.
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2017-09-19 06:36:50 -07:00 |
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Martin Haye
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35969f4127
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One more pack fix.
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2017-09-14 09:56:46 -07:00 |
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Martin Haye
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ef251e479a
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More progress on pack limits.
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2017-09-14 09:53:01 -07:00 |
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Martin Haye
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a34c54fdcd
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Working on pack limits, and some fixes to inv screen.
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2017-09-14 08:09:21 -07:00 |
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Martin Haye
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b3ec104561
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Fixed flag when girding NPC that has no weapons.
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2017-09-13 08:29:44 -07:00 |
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Martin Haye
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84d3cf44c2
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Merge branch 'master' into newplasma
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2017-09-13 08:20:27 -07:00 |
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Martin Haye
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cb0c203502
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Fix crash in sell when selecting non-existent player.
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2017-09-13 08:20:21 -07:00 |
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Martin Haye
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91638a6bfc
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Merge branch 'master' into newplasma
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2017-09-13 08:17:50 -07:00 |
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Martin Haye
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8aeb6a0595
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Fix crash when selecting non-existent player in store.
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2017-09-13 08:17:46 -07:00 |
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Martin Haye
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4354ef5916
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Merge master into newplasma branch.
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2017-09-13 08:14:34 -07:00 |
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Martin Haye
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68399614a5
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Refactor to use lambdas for list iteration everywhere it's reasonable.
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2017-09-13 08:06:52 -07:00 |
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Martin Haye
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05d96b1243
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Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
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Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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3e54dcf80c
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Optimized 3D flipToPage1, and text screen copy to pg2.
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2017-09-09 10:08:33 -07:00 |
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Martin Haye
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b8e89af594
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Save game after initial character created, in case they quick.
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2017-09-09 10:08:06 -07:00 |
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Martin Haye
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f33aa1f143
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Added friendly advice on character creation screen - thanks to Brian Wiser for the suggestion.
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2017-09-09 09:25:14 -07:00 |
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Martin Haye
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53e0f8bbb4
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Added automatic title-casing to text inputs (e.g. character name in particular)
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2017-09-09 08:43:35 -07:00 |
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Martin Haye
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9e5fe1262a
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Fixed (uncommon) case of scrolling text in the map window.
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2017-09-09 07:56:37 -07:00 |
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Martin Haye
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572a22fa65
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Finally fixed longstanding bug with long-word splitting in font engine.
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2017-09-09 07:56:22 -07:00 |
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Martin Haye
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082bd4bf22
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Merge branch 'master' into newplasma
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2017-09-04 17:25:14 -07:00 |
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Martin Haye
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b723a25bef
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Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
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2017-09-03 09:28:46 -07:00 |
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Martin Haye
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5286d766df
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Merge branch 'master' into newplasma
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2017-09-03 07:00:38 -07:00 |
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Martin Haye
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1e00b8f703
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Fixed bug where level-up went to wrong char.
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2017-09-03 07:00:30 -07:00 |
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Martin Haye
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3d70f886d4
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A few last fixes on the buy page.
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2017-09-02 11:27:21 -07:00 |
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Martin Haye
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805a1e426a
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Added god-mode cheat to edit game flags.
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2017-09-02 11:09:49 -07:00 |
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Martin Haye
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2b2e93f59b
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Implemented split and join.
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2017-09-02 09:46:06 -07:00 |
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Martin Haye
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2cd9d70e9a
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Enabled trading between characters. Fixed add-player command when party is full.
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2017-09-02 09:04:00 -07:00 |
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Martin Haye
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73b98f5b89
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Fixed many little bugs and annoyances on inventory sheet.
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2017-09-02 08:23:24 -07:00 |
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Martin Haye
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801500798a
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Fixed compass display when coming out of script. Implemented player switching in buy/sell.
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2017-09-01 09:31:50 -07:00 |
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Martin Haye
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43dac98afd
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Fixed up sell page - it was pretty broken.
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2017-09-01 08:27:26 -07:00 |
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Martin Haye
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288c8bbfbe
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Added periodic heap checking. Fixed big bug when rolling large number of dice. Added some mechanics of trade/split/join items.
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2017-08-30 10:33:01 -07:00 |
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Martin Haye
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acc78864bf
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Fixed bugs with using items and salves.
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2017-08-30 09:27:10 -07:00 |
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Martin Haye
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ddbeebd9b0
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More work on stackables.
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2017-08-30 08:50:28 -07:00 |
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Martin Haye
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dbc94d707c
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Coding done on big item and flag refactor. Now for testing.
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2017-08-29 09:06:53 -07:00 |
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Martin Haye
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865c2fe8f2
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Improved plural processing.
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2017-08-25 08:16:06 -07:00 |
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Martin Haye
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ffa1bb9afe
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Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
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2017-08-15 10:01:28 -07:00 |
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Martin Haye
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be58f38628
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Cleaner memory regimen to avoid out-of-mem situations.
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2017-08-14 09:25:38 -07:00 |
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Martin Haye
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5c42a66eb8
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Fix for bug that allows slipping between diagonal walls
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2017-08-14 09:25:06 -07:00 |
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Martin Haye
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abcf6f9c94
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Fixed display problems with godmode teleport.
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2017-08-14 08:16:38 -07:00 |
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Martin Haye
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9c45ed0fb5
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Added import-game function.
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2017-08-14 08:01:31 -07:00 |
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Martin Haye
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4cf10aba0a
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Took out some debugging code, and made next/prev portrait more efficient.
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2017-08-12 10:29:54 -07:00 |
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Martin Haye
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1ce5b2b0a0
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Fixed latent animation bug introduced by PF - when advancing anim ptr, need to get both bytes of offset before changing ptr.
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2017-08-12 10:25:24 -07:00 |
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Martin Haye
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8cd36fad17
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Added version stamp (encoded engine time, plus scenario differential)
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2017-08-11 11:17:38 -07:00 |
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Martin Haye
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3a452e3de1
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More rational suppression of script-within-script. Fix for rendering wrong direction while going backward.
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2017-08-10 10:51:20 -07:00 |
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Martin Haye
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e1cc6c37b9
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Temporary fix for text overwrite problem.
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2017-08-10 09:56:46 -07:00 |
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Martin Haye
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4589d6ec66
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Added support for logic_negate
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2017-08-10 09:56:33 -07:00 |
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Martin Haye
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8c46ccc34d
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Messing around with lambda functions.
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2017-08-10 07:31:31 -07:00 |
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Martin Haye
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0f8dbaba4a
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Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
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2017-08-10 07:30:02 -07:00 |
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David Schmenk
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ebe9c8ea14
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New portable VM and fix parse typo
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2017-08-09 13:19:57 -07:00 |
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David Schmenk
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2ec914aec5
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Update test case
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2017-08-09 13:15:46 -07:00 |
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Martin Haye
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86f125c210
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Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
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2017-08-09 12:03:17 -07:00 |
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David Schmenk
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cfe372cb39
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Correct DEFCNT value for lambda functions
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2017-08-06 20:53:29 -07:00 |
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Martin Haye
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276157fa8e
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Added validation of character name and gender.
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2017-08-06 16:44:10 -07:00 |
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Martin Haye
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ece9066587
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Merge branch 'master' into newplasma
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2017-08-06 11:28:20 -07:00 |
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Martin Haye
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c02f9f8f83
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Allow scripts to add skills and XP.
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2017-08-06 11:23:40 -07:00 |
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Martin Haye
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c603f9207e
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New recompliation of PLASMA compiler.
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2017-08-04 10:19:24 -07:00 |
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Martin Haye
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6f5a504a50
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Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
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2017-08-04 10:16:23 -07:00 |
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David Schmenk
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6731288a29
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Fix lambda ENTER frame size
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2017-08-04 10:12:55 -07:00 |
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Martin Haye
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01491a5038
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Merge branch 'master' into newplasma
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2017-08-04 08:48:34 -07:00 |
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Martin Haye
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d3132cc318
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Working to get compass direction actually right.
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2017-08-04 08:30:08 -07:00 |
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Martin Haye
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0a077a83e2
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Rebuilt plasma compiler for new features.
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2017-08-04 08:26:46 -07:00 |
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Martin Haye
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a86d7d8764
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Now with working compass in 3D mode.
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2017-08-04 08:15:40 -07:00 |
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Martin Haye
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f3f070bcba
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Pack clock and compass icons into global tileset in addition to avatars.
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2017-08-04 06:58:17 -07:00 |
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David Schmenk
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6b8e02db98
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PLASMA compiler update
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2017-08-03 12:15:24 -07:00 |
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Martin Haye
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9af91c0343
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Removed debug pause.
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2017-08-02 19:14:47 -07:00 |
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Martin Haye
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db6ffb680c
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Integrated a suggestion from qkumba, and fixed a couple bugs in his fixes.
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2017-08-02 19:14:35 -07:00 |
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Martin Haye
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81a02fd805
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2017-08-02 13:13:18 -07:00 |
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Martin Haye
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5efd81102f
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Fixed CB opcode (again)
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2017-08-02 10:20:22 -07:00 |
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David Schmenk
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7b8637b773
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Fix CFFB BIT operation with CB
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2017-08-02 09:31:10 -07:00 |
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Peter Ferrie
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b466c539a9
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size optimising bits and pieces
two possible bugs, search for";;pf:"
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2017-07-31 15:18:39 -07:00 |
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Martin Haye
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efc524c659
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2017-07-31 09:20:16 -07:00 |
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Martin Haye
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60a6269b19
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Temporary fix for disk detection logic in ProRWTS.
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2017-07-31 09:20:08 -07:00 |
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David Schmenk
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131bcddcc4
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Add new CFFB opcode in anticipation of new compiler optimizations
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2017-07-29 07:38:41 -07:00 |
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Martin Haye
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dba14b92bc
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Fix auto-reload for Bows. A couple minor combat display fixes.
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2017-07-17 07:58:20 -07:00 |
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Martin Haye
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1ecddcf190
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Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
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2017-07-16 12:34:24 -07:00 |
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Martin Haye
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729758ab0f
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Making good progress on loot hand-outs.
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2017-07-16 10:49:27 -07:00 |
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Martin Haye
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64fb24bd90
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Fixed healing salve.
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2017-07-16 08:09:54 -07:00 |
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Martin Haye
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926ba84665
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Cleanup of ammo giving.
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2017-07-16 07:38:47 -07:00 |
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Martin Haye
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e2b0d2d51d
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Coded ammo consumption and reloading. Now to test test test.
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2017-07-15 11:41:29 -07:00 |
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Martin Haye
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07ba262072
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Format dice in more user-friendly min/max form.
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2017-07-14 10:05:21 -07:00 |
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Martin Haye
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ee91583e1d
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More aesthetic adjustments.
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2017-07-14 09:45:33 -07:00 |
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Martin Haye
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d635cfc4ea
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Removed debug print.
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2017-07-14 08:54:15 -07:00 |
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Martin Haye
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817affadfb
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Some visual tweaks to the skills screen.
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2017-07-14 08:53:10 -07:00 |
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Martin Haye
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4d9516901e
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Reworked skills/attributes screen so you can revise your decisions.
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2017-07-14 08:41:10 -07:00 |
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Martin Haye
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4b92a18209
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Combat bugs: changing weapons with none equipped; single shot fix.
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2017-07-14 06:58:34 -07:00 |
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Martin Haye
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6bdfd378b7
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Implementing more and more combat logic.
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2017-07-13 10:12:28 -07:00 |
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Martin Haye
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e4030334a1
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Fixed some combat bugs; added initial equipping
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2017-07-11 08:56:14 -07:00 |
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Martin Haye
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2da46eacb4
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Recompiled PLASMA to pick up Dave's recent fix.
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2017-07-10 10:19:34 -07:00 |
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Dave Schmenk
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176a602bfa
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Fix dereference off of array
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2017-07-10 10:09:25 -07:00 |
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Martin Haye
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30a5881f24
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Implemented initial character naming, gender assignment, and XP/SP init.
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2017-07-08 16:36:08 -07:00 |
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Martin Haye
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bf4e3c7792
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Fixed null ptr bug with item use.
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2017-07-08 09:29:36 -07:00 |
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Martin Haye
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bca6410d70
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Added debug mode for combat formulas, which will help in balancing the formulas.
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2017-07-07 10:18:43 -07:00 |
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Martin Haye
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ce31c5bda8
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Fixed cat locket problem.
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2017-07-07 10:18:20 -07:00 |
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Martin Haye
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3b15ff0e48
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Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
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2017-07-04 09:15:50 -07:00 |
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Martin Haye
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19f53f99a5
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Fixed menu range for items and skills.
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2017-06-30 09:38:03 -07:00 |
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Martin Haye
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4a44aee1f8
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Some fixes on the inv/stat screens.
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2017-06-30 09:30:29 -07:00 |
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Martin Haye
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3cc0fba61a
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Fixed null ptr bug in party display.
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2017-06-30 08:48:56 -07:00 |
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Martin Haye
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e6c94eee6c
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Lots of work on combat.
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2017-06-30 08:11:34 -07:00 |
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Martin Haye
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4774b07d30
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Fix to avoid immediately leveling up on new game.
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2017-06-25 07:20:11 -07:00 |
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Martin Haye
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1fe0108b63
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Added level up cheat, and fixed a couple leveling bugs.
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2017-06-25 07:11:58 -07:00 |
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Martin Haye
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c2dc5fab12
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Now properly updates totals and decrements avail skill pts.
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2017-06-24 16:46:02 -07:00 |
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