Martin Haye
|
efe6525167
|
Tested and fixed heap intern of strings.
|
2015-09-19 13:44:41 -07:00 |
|
Martin Haye
|
2f67d1c72f
|
Reworked GC algorithm to share code better. Passes heap test again.
|
2015-09-19 13:27:57 -07:00 |
|
Martin Haye
|
bd0426e622
|
Forgot to check in the actual player types.
|
2015-09-19 08:30:52 -07:00 |
|
Martin Haye
|
698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
|
2015-09-17 10:03:02 -07:00 |
|
Martin Haye
|
a1186596f9
|
Fix to allow blank lines and comments within struc definition.
|
2015-09-15 07:27:16 -07:00 |
|
Martin Haye
|
fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
|
2015-09-13 09:30:10 -07:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
4934a84128
|
Correct spelling error in build file.
|
2015-09-10 08:01:14 -07:00 |
|
Martin Haye
|
24bf2c9519
|
Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
|
2015-09-09 07:52:10 -07:00 |
|
Martin Haye
|
f88866085f
|
Heap test now runs for a long, long time. I think the heap code is solid.
|
2015-09-09 07:31:30 -07:00 |
|
Martin Haye
|
cc9b77f7e6
|
Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
|
2015-09-08 08:46:45 -07:00 |
|
Martin Haye
|
074befaca3
|
More heap testing and bug fixes.
|
2015-09-08 08:18:17 -07:00 |
|
Martin Haye
|
da6073fefa
|
More generic linked list support.
|
2015-09-07 08:46:17 -07:00 |
|
Martin Haye
|
6d61a0073f
|
First time free-and-collect works right.
|
2015-09-06 11:06:01 -07:00 |
|
Martin Haye
|
1f324ea547
|
Lots of heap debugging and fixes.
|
2015-09-05 11:01:45 -07:00 |
|
Martin Haye
|
b5eb726b25
|
Heap testing going well.
|
2015-09-02 10:16:39 -07:00 |
|
Martin Haye
|
7aee4a37f7
|
Now allocating players and items; starting GC debugging.
|
2015-09-02 09:55:21 -07:00 |
|
Martin Haye
|
95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
|
2015-09-02 07:54:41 -07:00 |
|
Martin Haye
|
868837d040
|
More work on small-object heap testing.
|
2015-08-28 14:24:16 -07:00 |
|
Martin Haye
|
e7ec609e24
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-08-28 14:04:11 -07:00 |
|
Martin Haye
|
159f956bf7
|
More heap testing.
|
2015-08-28 14:04:08 -07:00 |
|
dschmenk
|
64ab54dbf3
|
Thanks MArtin Haye for the removal of unneccesary ALTRD code!
|
2015-08-28 12:19:08 -07:00 |
|
Martin Haye
|
ec6368a10b
|
Fixed memory manager init that didn't properly copy heap code.
|
2015-08-28 08:24:21 -07:00 |
|
Martin Haye
|
f3b8b7b48d
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:40:53 -07:00 |
|
Martin Haye
|
9eb99c4dc5
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:28:57 -07:00 |
|
Martin Haye
|
50a7123381
|
Added random number generator.
|
2015-08-21 08:57:15 -07:00 |
|
Martin Haye
|
6cfbe817c2
|
More cleanup.
|
2015-08-21 08:03:08 -07:00 |
|
Martin Haye
|
d2e1c28575
|
Cleanup.
|
2015-08-21 07:59:03 -07:00 |
|
Martin Haye
|
a8a4fdefed
|
Working on implementing heap API.
|
2015-08-19 08:45:02 -07:00 |
|
Martin Haye
|
a8ec4fd42c
|
Cleaned up some inefficient memory manager code.
|
2015-08-19 07:53:08 -07:00 |
|
Martin Haye
|
2e4a992c75
|
Simplified calling sequence for memory manager.
|
2015-08-19 07:22:20 -07:00 |
|
Martin Haye
|
39c37c2517
|
Made API for garbage collector (now called heap system)
|
2015-08-18 09:39:05 -07:00 |
|
Martin Haye
|
a6c2b46a92
|
Merged in GC code.
|
2015-08-18 07:11:59 -07:00 |
|
Martin Haye
|
56163b41d6
|
More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
|
2015-08-18 06:58:13 -07:00 |
|
Martin Haye
|
d347093dee
|
Added moveFast mode for demos.
|
2015-08-06 08:43:41 -07:00 |
|
Martin Haye
|
fef4595e9a
|
Using new font engine HTAB code now.
|
2015-07-11 08:58:00 -07:00 |
|
Martin Haye
|
5c95954cee
|
Fix bug where text prompt on 3D maps was displayed on non-visible page.
|
2015-07-11 07:39:57 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
a6876e8d39
|
Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
|
2015-06-30 09:27:10 -07:00 |
|
Martin Haye
|
03e0117537
|
Fixed bug with center scroll eventually overflowing.
|
2015-06-29 08:47:42 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
0c4aac3da9
|
Added aux mem check, and fixed bug in CROSS_WEST.
|
2015-06-28 09:26:52 -07:00 |
|
Martin Haye
|
6ddc105fd8
|
Made progress on garbage collection.
|
2015-06-23 18:33:58 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
|
2015-06-11 11:02:02 -07:00 |
|
Martin Haye
|
f586bc6066
|
Seth's first tweak of the font.
|
2015-06-11 05:31:13 -07:00 |
|
Martin Haye
|
81a34f9a61
|
Checking in Andrew's original font.
|
2015-06-11 05:30:56 -07:00 |
|
Martin Haye
|
9e64a6df38
|
Andrew's shiny new proportional font engine is working!
|
2015-06-08 08:11:39 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
|
Martin Haye
|
0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
|
2015-06-07 15:50:06 -07:00 |
|
Martin Haye
|
9991cc1dc4
|
Displayed first chars from new font engine\!
|
2015-06-07 13:40:04 -07:00 |
|
Martin Haye
|
edf0433f07
|
Minor fixes.
|
2015-06-06 15:19:23 -07:00 |
|
Martin Haye
|
05a6f5390f
|
Proportional font engine now assembles.
|
2015-06-06 14:57:42 -07:00 |
|
Martin Haye
|
e70280df73
|
Merge branch 'master' into pfont
|
2015-06-06 14:23:08 -07:00 |
|
Martin Haye
|
a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
|
2015-06-06 09:37:04 -07:00 |
|
Martin Haye
|
9d19b46cb1
|
Memory manager now working fully in LC ram.
|
2015-06-06 09:32:42 -07:00 |
|
Martin Haye
|
bd1274448d
|
Moving memory manager up into Language Card RAM.
|
2015-06-06 09:25:04 -07:00 |
|
Martin Haye
|
cd68312dc6
|
Finished rearranging debug code.
|
2015-06-06 07:48:21 -07:00 |
|
Martin Haye
|
5b8f75ecd1
|
Refactored debug macro support to be always present, and provided by the memory manager.
|
2015-06-05 07:54:09 -07:00 |
|
Martin Haye
|
16509b9942
|
Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP.
|
2015-06-04 10:21:04 -07:00 |
|
Martin Haye
|
a8e501c51b
|
Now can actually make use of the RAM freed by moving ProDOS.
|
2015-06-04 10:11:38 -07:00 |
|
Martin Haye
|
53b956eccc
|
Relocated ProDOS to aux bank.
|
2015-06-04 09:17:39 -07:00 |
|
Martin Haye
|
4a1a5b3fd5
|
Added original code of font and hi-res addr tbl for font engine.
|
2015-06-04 07:26:08 -07:00 |
|
Martin Haye
|
95c98b631e
|
Converting pfont to ACME.
|
2015-06-04 07:03:58 -07:00 |
|
Martin Haye
|
de5fce5414
|
Fix problem with clearing the fake character data.
|
2015-06-03 09:12:15 -07:00 |
|
Martin Haye
|
960d61e422
|
Started porting Andrew's proportional font engine.
|
2015-06-03 09:10:22 -07:00 |
|
Martin Haye
|
5fa973ea7c
|
Added a 'get any key' block.
|
2015-06-03 07:56:19 -07:00 |
|
Martin Haye
|
331918eb8b
|
Fixed bug that chopped off long texts. Added some faked-up player character stats.
|
2015-06-01 10:38:22 -07:00 |
|
Martin Haye
|
6b51dff8b9
|
Added move_backward blockly block.
|
2015-05-31 19:03:38 -07:00 |
|
Martin Haye
|
26e7e1b119
|
More compact aux to main string-copy routine.
|
2015-05-31 11:35:01 -07:00 |
|
Martin Haye
|
57462b7638
|
Moved scenario script strings to aux mem.
|
2015-05-31 11:19:03 -07:00 |
|
Martin Haye
|
cccb136726
|
Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
|
2015-05-31 08:45:23 -07:00 |
|
Martin Haye
|
fa266e6367
|
Fixed so portraits work right in 3D maps.
|
2015-05-28 09:05:24 -07:00 |
|
Martin Haye
|
f1dfcccff3
|
Added Blockly blocks for showing portraits.
|
2015-05-28 08:14:01 -07:00 |
|
Martin Haye
|
e7308b9ab6
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-05-27 08:13:18 -07:00 |
|
Martin Haye
|
a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
|
2015-05-27 08:13:09 -07:00 |
|
BagoZonde
|
c32a533cc9
|
C64: 2d proof of concept demo
|
2015-05-24 11:23:31 +02:00 |
|
Martin Haye
|
2069140e31
|
Fixed for broken scripting after loading new map sections.
|
2015-05-21 07:19:22 -07:00 |
|
Martin Haye
|
907666c716
|
Now able to script transitions from 2D to 3D and back.
|
2015-05-20 09:47:35 -07:00 |
|
Martin Haye
|
0a85fb5f1d
|
Fixed more bugs. Now 2D to 3D, and back, work.
|
2015-05-16 11:00:31 -07:00 |
|
Martin Haye
|
7be0112be4
|
Symmetric improvements to 2D API.
|
2015-05-16 08:48:29 -07:00 |
|
Martin Haye
|
80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
|
2015-05-15 08:19:18 -07:00 |
|
Martin Haye
|
375cac1459
|
Getting 3D back into shape.
|
2015-05-07 10:17:38 -07:00 |
|
Martin Haye
|
64870ea6a8
|
Working on 2D to 3D transition.
|
2015-05-07 09:12:52 -07:00 |
|
Martin Haye
|
d4a550f760
|
Corrected handling of obstruction and script flags on 2D map.
|
2015-05-07 06:54:43 -07:00 |
|
Martin Haye
|
329a7070ce
|
Cleaned some debug stuff up.
|
2015-05-06 09:45:59 -07:00 |
|
Martin Haye
|
f22f4ed9db
|
Teleportation mostly fixed.
|
2015-05-06 09:36:27 -07:00 |
|
Martin Haye
|
be7b8a0b70
|
Testing long-range teleport.
|
2015-05-03 09:25:57 -07:00 |
|
Martin Haye
|
4f093e405f
|
Fixed bug when freeing and then reloading a module.
|
2015-04-28 08:14:19 -07:00 |
|
Martin Haye
|
eada6ad85d
|
Progress on 2D scrolling.
|
2015-04-27 08:25:15 -07:00 |
|
Martin Haye
|
8d4264d5f2
|
More 2D teleportation.
|
2015-04-27 06:21:42 -07:00 |
|
Martin Haye
|
1f5a6cec29
|
Basics of 2D teleport kinda working.
|
2015-04-20 08:32:02 -07:00 |
|
Martin Haye
|
783c011b53
|
Implemented the rest of the render API for the tile engine.
|
2015-04-15 10:22:05 -07:00 |
|
Martin Haye
|
7142365ed7
|
Okay, I think I finally have teleport code that might work.
|
2015-04-14 07:45:02 -07:00 |
|
Martin Haye
|
9739fb34e9
|
Working on 2D teleportation.
|
2015-04-14 07:19:42 -07:00 |
|
Martin Haye
|
9e94928f0a
|
More refactoring.
|
2015-04-09 10:31:36 -07:00 |
|
Martin Haye
|
efe2415098
|
More refactoring.
|
2015-04-05 09:52:38 -07:00 |
|
Martin Haye
|
4227042b11
|
More work refactoring API to rendering engines.
|
2015-03-31 12:02:48 -07:00 |
|
Martin Haye
|
58da79a805
|
Working on standardized API to 2d and 3d engines.
|
2015-03-25 11:51:29 -07:00 |
|
Martin Haye
|
a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
|
2015-03-25 07:40:46 -07:00 |
|
Martin Haye
|
56897dd67d
|
Implementing printf-like family of functions.
|
2015-03-05 09:34:42 -08:00 |
|
Martin Haye
|
d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-03-04 06:51:15 -08:00 |
|
David Schmenk
|
d6091a87a1
|
Fix in-line string off-by-one
|
2015-03-03 18:37:00 -08:00 |
|
Martin Haye
|
315c6b6936
|
More work on 2D script triggers.
|
2015-03-03 09:03:22 -08:00 |
|
Martin Haye
|
152fa2bd8b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-27 05:33:15 -08:00 |
|
Martin Haye
|
2b686a8629
|
More work on script triggers.
|
2015-02-27 05:33:11 -08:00 |
|
dschmenk
|
42bc9441a3
|
Add in-line strings
|
2015-02-26 13:07:08 -08:00 |
|
Martin Haye
|
5109fcf41a
|
Now calculating avatar X and Y offsets within current map section.
|
2015-02-23 08:39:10 -08:00 |
|
Martin Haye
|
abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
|
2015-02-23 08:01:47 -08:00 |
|
Martin Haye
|
3376930f85
|
Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
|
2015-02-20 08:17:35 -08:00 |
|
Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
|
2015-02-19 10:44:17 -08:00 |
|
Martin Haye
|
2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-16 16:18:04 -08:00 |
|
Martin Haye
|
792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
|
2015-02-16 16:18:00 -08:00 |
|
dschmenk
|
bc93460bd6
|
Oops, forgot to add this in (old stdlib.plh)
|
2015-02-13 16:50:25 -08:00 |
|
dschmenk
|
d9614dfbb9
|
Force \r to 0x0A
|
2015-02-13 16:49:12 -08:00 |
|
dschmenk
|
b8affbb871
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2015-02-13 16:47:51 -08:00 |
|
dschmenk
|
da0c23e35a
|
Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
|
2015-02-03 22:04:11 -08:00 |
|
Martin Haye
|
cc23a96a09
|
Full map scrolling now works.
|
2015-02-03 09:16:24 -08:00 |
|
Martin Haye
|
ea10bfcdae
|
Jump over debug support code, to avoid accidental problems when adding debugging.
|
2015-02-03 09:16:12 -08:00 |
|
Martin Haye
|
6ee15e1d9a
|
Needed ability to free same block more than once.
|
2015-02-03 09:15:38 -08:00 |
|
dschmenk
|
508a2c84fb
|
Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys
|
2015-01-28 12:56:14 -08:00 |
|
Martin Haye
|
a71d652f30
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-01-27 10:08:23 -08:00 |
|
Martin Haye
|
3549f8635f
|
Fixed exploding bug.
|
2015-01-27 08:47:07 -08:00 |
|
Martin Haye
|
b9a4caba1f
|
Fixed tile address calculation and tileset numbering.
|
2015-01-27 08:36:05 -08:00 |
|
Martin Haye
|
dc194d44f7
|
Simplified section math.
|
2015-01-18 08:59:56 -08:00 |
|
Martin Haye
|
aa1c662d04
|
Simplified section math.
|
2015-01-18 08:49:45 -08:00 |
|
Martin Haye
|
4dec52a4d2
|
Got some tiles to display\!
|
2015-01-17 16:38:52 -08:00 |
|
Martin Haye
|
09583ce1ce
|
Now loading the initial 4 map sections in the tile engine.
|
2015-01-10 13:17:56 -08:00 |
|
Martin Haye
|
4e4892381f
|
Now splitting maps up into sections. Refactored game loop to make room for 2D variant.
|
2015-01-07 14:48:04 -08:00 |
|
David Schmenk
|
7d6860b1d5
|
Bring PLASMA up-to-date
|
2015-01-02 17:29:02 -08:00 |
|
Martin Haye
|
bc73588a20
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-12-21 08:17:26 -08:00 |
|
Martin Haye
|
14193fb73d
|
Working on splitting 2D maps into sections.
|
2014-12-21 08:17:21 -08:00 |
|
David Schmenk
|
dee30787b4
|
Add structures to PLASMA
|
2014-12-07 20:59:24 -08:00 |
|
David Schmenk
|
700b85280d
|
Don't output module dependencies if not a module
|
2014-11-18 12:55:38 -08:00 |
|
David Schmenk
|
f2debb1b4d
|
Add syntax sugar for array define and improve enter/leave sequence
|
2014-11-17 17:57:07 -08:00 |
|
Martin Haye
|
c43f381296
|
Much better error and warning pinpointing during pack process.
|
2014-09-11 08:54:37 -07:00 |
|
Martin Haye
|
a480dc8c96
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-09-11 06:48:04 -07:00 |
|
Martin Haye
|
c1f0cdab58
|
Added partial code to pack 126x128 images.
|
2014-09-11 06:48:01 -07:00 |
|
Brendan Robert
|
bcd2e6c83e
|
Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine
|
2014-09-05 09:44:14 -05:00 |
|
Martin Haye
|
e82f75009d
|
Updated comment style for new PLASMA.
|
2014-08-21 08:17:50 -07:00 |
|
David Schmenk
|
d62f499c31
|
Update comment and multiple statements
Update comment symbol to "//" and allow multiple statements per line with ";"
|
2014-08-14 20:01:52 -07:00 |
|
David Schmenk
|
fb3f6722cf
|
Convert comment symbol to '//' and allow multiple statements per line
with ';'
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2014-08-14 19:28:31 -07:00 |
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Brendan Robert
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a6ebac6b5e
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Added logic to set tileset memory location prior to drawing
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2014-08-13 01:01:15 -05:00 |
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Brendan Robert
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5c9c04f794
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Added logic to load tilesets when moving across map
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2014-08-13 00:59:05 -05:00 |
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Brendan Robert
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de57fc238d
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Got the compile kinks out of the tile code but it is still untested
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2014-08-12 23:10:35 -05:00 |
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Brendan Robert
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bc47e0bc04
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Finished outer drawing loop, now to get the code working... :-)
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2014-08-11 22:47:42 -05:00 |
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Martin Haye
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f1f00fff4b
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-08-10 17:23:50 -07:00 |
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Brendan Robert
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8f49e482c5
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Closer to having a workable first draft of tile rendering but not done yet
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2014-08-08 01:24:55 -05:00 |
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