Martin Haye
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0f79aba535
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Moved some more 3d-only stuff to util3d.
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2019-07-16 13:03:40 -05:00 |
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Martin Haye
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377d7c21f4
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Added (press any key) to story mode screens.
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2019-07-16 13:03:31 -05:00 |
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Martin Haye
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ad6e72af67
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Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
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2019-07-15 10:49:25 -07:00 |
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Martin Haye
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f2da9203e0
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Forgot the new code.
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2019-07-15 10:49:03 -07:00 |
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Martin Haye
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317fa2c890
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Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
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2019-07-15 10:21:12 -07:00 |
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Martin Haye
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995907da95
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Added null pointer checking to PLASMA runtime.
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2019-07-15 10:20:27 -07:00 |
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Martin Haye
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c93418510e
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Implemented switchable move mode: default -> fast -> classic
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2019-06-27 08:59:17 -07:00 |
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Martin Haye
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1efc0d3630
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Fix portrait debug switching in god mode.
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2019-06-20 08:41:47 -07:00 |
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Martin Haye
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706fec214b
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Take advantage of wider text wrapping for help mode and story mode.
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2019-06-20 07:38:44 -07:00 |
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Martin Haye
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54bb6f453f
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Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
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2019-06-20 07:38:32 -07:00 |
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Martin Haye
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68de768e39
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Split out itemutils to save memory during store interactions (didn't need all the party stuff).
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2019-06-14 09:45:15 -07:00 |
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Martin Haye
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63a6d7c3eb
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Blink cursor while story mode waits for a key.
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2019-06-13 10:08:20 -07:00 |
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Martin Haye
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7f6d3752c0
|
Story mode fully working now.
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2019-06-13 09:50:11 -07:00 |
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Martin Haye
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65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
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2019-06-13 08:52:54 -07:00 |
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Martin Haye
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4d80243d8f
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Check automap marks first thing when making game, in case using incompatible file.
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2019-06-13 08:52:30 -07:00 |
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Martin Haye
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f7a166ed41
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Another record mode fix.
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2019-06-13 08:51:49 -07:00 |
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Martin Haye
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6c22417d4a
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More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
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2019-06-13 08:50:38 -07:00 |
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Martin Haye
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929d884e41
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Better recording.
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2019-05-02 09:24:19 -07:00 |
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Martin Haye
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79e3867a21
|
Playback of recordings now working.
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2019-05-02 08:06:36 -07:00 |
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Martin Haye
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7a38fa534d
|
First recording made.
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2019-04-30 06:35:41 -07:00 |
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Martin Haye
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49ade7b345
|
Optimized rand16
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2019-04-24 09:22:44 -07:00 |
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Martin Haye
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32021f42fa
|
Replaced random number generator. Made good progress on record mode.
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2019-04-24 06:33:18 -07:00 |
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Martin Haye
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ff6c08b9d7
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Working on record mode (required refactoring buildString to save cswl/cswh)
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2019-04-12 07:21:57 -07:00 |
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Martin Haye
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027d988171
|
Story loading now works.
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2019-02-21 09:23:34 -08:00 |
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Martin Haye
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023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
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2019-01-24 09:51:56 -08:00 |
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Martin Haye
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0139adca30
|
Progress on story mode.
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2019-01-24 08:52:02 -08:00 |
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Martin Haye
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63f40d60b5
|
Basics of storybook packing now operational.
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2019-01-10 09:45:40 -08:00 |
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Martin Haye
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6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
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2019-01-07 11:38:57 -08:00 |
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Martin Haye
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046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
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Martin Haye
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a208b5b4a0
|
More work on quest log locations.
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2018-11-20 06:54:52 -08:00 |
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Martin Haye
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e1bc8de7f6
|
Lots of progress making automap target work.
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2018-11-15 09:00:20 -08:00 |
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Martin Haye
|
44a3aadf86
|
Fix for proper reload after player death.
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2018-09-29 10:10:25 -07:00 |
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Martin Haye
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bca78c5040
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2018-09-29 09:46:27 -07:00 |
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Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
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2018-09-29 09:46:19 -07:00 |
|
Brendan Robert
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e7c702136c
|
Reworking sound bits
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2018-09-15 16:23:58 -05:00 |
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Brendan Robert
|
1d793f640a
|
Emulator updates
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2018-09-15 16:23:32 -05:00 |
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Martin Haye
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30405be0c2
|
Some fixes to quest log.
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2018-09-13 08:27:57 -07:00 |
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Martin Haye
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6375b8aad1
|
Generating full quest data, I think.
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2018-08-30 09:16:18 -07:00 |
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Martin Haye
|
27c335444f
|
Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
|
2018-08-28 08:10:09 -07:00 |
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Martin Haye
|
eb0e68e33c
|
Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
|
2018-06-07 09:11:07 -07:00 |
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Martin Haye
|
f35739aec9
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2018-05-31 10:37:47 -07:00 |
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Martin Haye
|
95d4415449
|
Added teleport cross-reference.
|
2018-05-31 10:37:44 -07:00 |
|
Martin Haye
|
06a9600d7a
|
Now clears automap marks when starting new game.
|
2018-05-31 08:33:25 -07:00 |
|
Martin Haye
|
2b0e13b105
|
Wording change per Seth's request.
|
2018-05-31 07:35:09 -07:00 |
|
Brendan Robert
|
aaa234e278
|
Tweak startup behavior to prevent deadlocks on startup
|
2018-05-16 00:40:40 -05:00 |
|
Brendan Robert
|
99e57454d5
|
Updated configuration to synchronize access to child nodes to prevent concurrent modification exceptions
|
2018-05-16 00:40:01 -05:00 |
|
Brendan Robert
|
0af41844ca
|
Changed romLoaded to atomicBoolean
|
2018-05-16 00:37:56 -05:00 |
|
Brendan Robert
|
26ba3083ea
|
Fixed playback thread handling as well as isRunning detection to fix stuck threads
|
2018-05-16 00:37:25 -05:00 |
|
Martin Haye
|
7f4c90ddcb
|
Fix to leave global tileset in mem.
|
2018-05-15 13:17:52 -07:00 |
|
Martin Haye
|
3d348a2a5e
|
Added capability to 'Use' any skill.
|
2018-05-14 07:35:52 -07:00 |
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