Martin Haye
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0f79aba535
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Moved some more 3d-only stuff to util3d.
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2019-07-16 13:03:40 -05:00 |
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Martin Haye
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377d7c21f4
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Added (press any key) to story mode screens.
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2019-07-16 13:03:31 -05:00 |
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Martin Haye
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f2da9203e0
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Forgot the new code.
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2019-07-15 10:49:03 -07:00 |
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Martin Haye
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317fa2c890
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Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
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2019-07-15 10:21:12 -07:00 |
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Martin Haye
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c93418510e
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Implemented switchable move mode: default -> fast -> classic
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2019-06-27 08:59:17 -07:00 |
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Martin Haye
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1efc0d3630
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Fix portrait debug switching in god mode.
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2019-06-20 08:41:47 -07:00 |
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Martin Haye
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706fec214b
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Take advantage of wider text wrapping for help mode and story mode.
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2019-06-20 07:38:44 -07:00 |
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Martin Haye
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54bb6f453f
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Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
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2019-06-20 07:38:32 -07:00 |
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Martin Haye
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68de768e39
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Split out itemutils to save memory during store interactions (didn't need all the party stuff).
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2019-06-14 09:45:15 -07:00 |
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Martin Haye
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63a6d7c3eb
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Blink cursor while story mode waits for a key.
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2019-06-13 10:08:20 -07:00 |
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Martin Haye
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7f6d3752c0
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Story mode fully working now.
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2019-06-13 09:50:11 -07:00 |
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Martin Haye
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65ba8a454f
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Lots of additions and fixes for story mode. Mostly working now.
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2019-06-13 08:52:54 -07:00 |
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Martin Haye
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4d80243d8f
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Check automap marks first thing when making game, in case using incompatible file.
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2019-06-13 08:52:30 -07:00 |
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Martin Haye
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f7a166ed41
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Another record mode fix.
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2019-06-13 08:51:49 -07:00 |
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Martin Haye
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6c22417d4a
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More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
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2019-06-13 08:50:38 -07:00 |
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Martin Haye
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929d884e41
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Better recording.
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2019-05-02 09:24:19 -07:00 |
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Martin Haye
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79e3867a21
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Playback of recordings now working.
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2019-05-02 08:06:36 -07:00 |
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Martin Haye
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7a38fa534d
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First recording made.
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2019-04-30 06:35:41 -07:00 |
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Martin Haye
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49ade7b345
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Optimized rand16
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2019-04-24 09:22:44 -07:00 |
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Martin Haye
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32021f42fa
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Replaced random number generator. Made good progress on record mode.
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2019-04-24 06:33:18 -07:00 |
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Martin Haye
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ff6c08b9d7
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Working on record mode (required refactoring buildString to save cswl/cswh)
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2019-04-12 07:21:57 -07:00 |
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Martin Haye
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027d988171
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Story loading now works.
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2019-02-21 09:23:34 -08:00 |
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Martin Haye
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023c33218f
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Implemented scroll-lock mode in font engine, in support of story mode.
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2019-01-24 09:51:56 -08:00 |
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Martin Haye
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0139adca30
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Progress on story mode.
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2019-01-24 08:52:02 -08:00 |
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Martin Haye
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63f40d60b5
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Basics of storybook packing now operational.
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2019-01-10 09:45:40 -08:00 |
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Martin Haye
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6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
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2019-01-07 11:38:57 -08:00 |
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Martin Haye
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046141958a
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Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
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2018-11-20 08:29:19 -08:00 |
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Martin Haye
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a208b5b4a0
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More work on quest log locations.
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2018-11-20 06:54:52 -08:00 |
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Martin Haye
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e1bc8de7f6
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Lots of progress making automap target work.
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2018-11-15 09:00:20 -08:00 |
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Martin Haye
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44a3aadf86
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Fix for proper reload after player death.
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2018-09-29 10:10:25 -07:00 |
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Martin Haye
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2b6edd912a
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Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
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2018-09-29 09:46:19 -07:00 |
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Martin Haye
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30405be0c2
|
Some fixes to quest log.
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2018-09-13 08:27:57 -07:00 |
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Martin Haye
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eb0e68e33c
|
Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
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2018-06-07 09:11:07 -07:00 |
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Martin Haye
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06a9600d7a
|
Now clears automap marks when starting new game.
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2018-05-31 08:33:25 -07:00 |
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Martin Haye
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2b0e13b105
|
Wording change per Seth's request.
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2018-05-31 07:35:09 -07:00 |
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Martin Haye
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7f4c90ddcb
|
Fix to leave global tileset in mem.
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2018-05-15 13:17:52 -07:00 |
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Martin Haye
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3d348a2a5e
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Added capability to 'Use' any skill.
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2018-05-14 07:35:52 -07:00 |
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Martin Haye
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4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
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2018-05-12 07:58:27 -07:00 |
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Martin Haye
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80cf33d17b
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Fix crash when starting combat.
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2018-05-10 08:07:19 -07:00 |
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Martin Haye
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de9de7288c
|
Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
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2018-05-10 06:53:40 -07:00 |
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Martin Haye
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ba748eed52
|
Excellent progress on displaying map special icons.
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2018-05-09 09:11:27 -07:00 |
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Martin Haye
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7ffc63db8e
|
Making progress on display of automap specials.
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2018-05-06 09:25:42 -07:00 |
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Martin Haye
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f49a34434d
|
Generating mapSpecials table.
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2018-05-03 08:38:35 -07:00 |
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Martin Haye
|
54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
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2018-04-28 09:38:24 -07:00 |
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Martin Haye
|
28b7a97add
|
Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
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2018-04-27 09:23:24 -07:00 |
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Martin Haye
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7e06ed5da7
|
Updated memory map.
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2018-04-27 08:15:47 -07:00 |
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Martin Haye
|
52ad5e43c7
|
Changed memory manager allocation policy to best-fit.
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2018-04-27 08:03:21 -07:00 |
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Martin Haye
|
3f73ebaf17
|
Refactoring mem mgr scan loops.
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2018-04-26 09:55:57 -07:00 |
|
Martin Haye
|
8ab58e2ad1
|
Moved expander down into aux 00.790
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2018-04-26 09:19:33 -07:00 |
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Martin Haye
|
96f6529823
|
Use new FIND_IN_MEM.
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2018-04-25 08:58:20 -07:00 |
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