Martin Haye
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1122108e75
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Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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a4eaeb5cf1
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Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
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Martin Haye
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92e5016cb9
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Now parsing enemies from within the <sheets> element of world.xml
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2016-06-08 09:56:10 -07:00 |
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Brendan Robert
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22ad31e1ca
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Created starting point of sheet editor -- about 50% done.
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2016-06-06 08:08:22 -05:00 |
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David Schmenk
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4810c72423
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ProceI can update ame source
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2016-06-05 18:01:11 -07:00 |
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Brendan Robert
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9b5508a88c
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Ignore build messages from commit history
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2016-06-05 13:11:22 -05:00 |
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Brendan Robert
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7aa933c85b
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Added Sheets to the schema; resulting data model in JAXB looks good enough too.
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2016-06-05 13:11:01 -05:00 |
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Martin Haye
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c4b973fabf
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Changed disk activity indicator to blue per Seth's preference.
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2016-06-03 09:42:28 -07:00 |
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Martin Haye
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64fa3c0ebb
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Made disk activity icon.
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2016-06-03 09:18:25 -07:00 |
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Martin Haye
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170c98508f
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Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
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026f03ff76
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Fixed instructions for placing scenario files correctly.
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2016-05-31 08:32:41 -07:00 |
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Martin Haye
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f82b080ae7
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Fixed byte coercion problems uncovered by new Groovy version.
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2016-05-31 08:28:02 -07:00 |
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Martin Haye
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8fa40a7040
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Fix PackPartitions build to always use local groovy jar.
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2016-05-31 08:03:26 -07:00 |
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Martin Haye
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3df106d6eb
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Unified build system, with new readme.
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2016-05-31 07:45:49 -07:00 |
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Martin Haye
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6316395d16
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Took out high-bit hacking, as Seth now has full control over these in Outlaw.
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2016-05-31 07:17:38 -07:00 |
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Martin Haye
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0ea7e8194c
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Adding groovy jar to repo to ease build nightmares.
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2016-05-31 07:03:54 -07:00 |
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Martin Haye
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686bc8b614
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Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
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2016-05-30 08:28:10 -07:00 |
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Martin Haye
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672c00fdbd
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Changes to build cleanly in a fresh Debian box.
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2016-05-30 08:27:06 -07:00 |
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Brendan Robert
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06111f3b64
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Added pre-defined blocks
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2016-05-28 20:29:25 -05:00 |
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Martin Haye
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f1aab8572c
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Fix problems with cursor flash when inputting a string.
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2016-05-26 09:09:25 -07:00 |
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Martin Haye
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a1dad110dd
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Fix for 64-map chunk bug.
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2016-05-26 07:41:44 -07:00 |
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Martin Haye
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334c7e6d71
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Fix for missing hi-bits in text windows making characters look like they were cut off.
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2016-05-19 09:31:28 +02:00 |
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Martin Haye
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cd4bd80639
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Break up long strings automatically.
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2016-05-19 09:31:05 +02:00 |
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Martin Haye
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0ca5045f7d
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-05-10 07:13:29 +02:00 |
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Martin Haye
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6ed1518520
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String management: break up long strings into plasma-size chunks; clear string pool after each.
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2016-05-10 07:13:22 +02:00 |
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Brendan Robert
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12aec1ad6b
|
Code cleanup for copy selection handling and added copy/paste in map editor
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2016-05-07 22:05:25 -05:00 |
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Brendan Robert
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dddcc65ce4
|
Map Editor: Filled rectangle drawn in wrong location
|
2016-05-07 10:32:10 -05:00 |
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Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
8ab5e66078
|
Merge branch 'peterferrie-master'
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2016-04-28 07:45:10 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
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Martin Haye
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d0100f94e6
|
Barf when strings get too long.
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2016-04-28 07:30:59 -07:00 |
|
Peter Ferrie
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2822e6c184
|
fix more typos
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2016-04-26 09:46:25 -07:00 |
|
Martin Haye
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0d8ac8ea03
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-04-26 06:44:20 -07:00 |
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Martin Haye
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6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
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Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
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Brendan Robert
|
cfb26b86b0
|
Fixed null pointer errors when switching and deleting maps and images
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2016-04-23 13:11:35 -05:00 |
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Brendan Robert
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11a9640e26
|
Fixed bugs related to rectangular selection and rectangle drawing
|
2016-04-23 10:33:41 -05:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
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Brendan Robert
|
294fe817e9
|
Added mouse coordinate info
|
2016-04-09 10:43:35 -05:00 |
|
Brendan Robert
|
c2b3283601
|
Copy/paste support added to the Apple hi-res editor (as well as selection)
|
2016-04-09 10:16:52 -05:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
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