Martin Haye
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77b55bbd14
|
Offsets with gamma.
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2016-12-29 08:06:23 -08:00 |
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Martin Haye
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1d421aacf2
|
More experimentation.
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2016-12-28 08:00:28 -08:00 |
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Martin Haye
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ccdbbb970b
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Now checking zx7 by decompressing.
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2016-12-27 21:01:48 -08:00 |
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Martin Haye
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bfa91285a6
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Some progress on decompressing lx47
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2016-12-27 08:44:00 -08:00 |
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Martin Haye
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52d2b877f5
|
Got compressor working, but unverified.
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2016-12-26 10:21:53 -08:00 |
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badvision
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93729ba77a
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Script painter
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2016-12-24 16:01:05 -06:00 |
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badvision
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707bfd15cd
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Refactored map clearing code to make things more readable.
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2016-12-24 15:24:13 -06:00 |
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badvision
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fc00a1febe
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Accidentally left important canvas clear logic commented out.
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2016-12-24 15:04:49 -06:00 |
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badvision
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d39b61399d
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Updated redraw logic to be more efficient.
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2016-12-24 15:02:08 -06:00 |
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badvision
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5c05c342d5
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Fixed some UI issues with map navigation controls
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2016-12-24 15:00:45 -06:00 |
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badvision
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eee5be69db
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Updated build to use proper maven packager and support netbeans profiling
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2016-12-18 12:48:46 -06:00 |
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badvision
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ca1ffed529
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Fixed issue with spreadsheet editor; clone and delete were not updating the backing data object
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2016-12-17 01:45:06 -06:00 |
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Martin Haye
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5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
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2016-12-13 09:07:36 -08:00 |
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Martin Haye
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652673ea01
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Now supports 0..3 args on global funcs.
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2016-12-08 07:05:28 -08:00 |
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Martin Haye
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056fb3857e
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Removing old script no longer needed.
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2016-12-08 06:05:02 -08:00 |
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Martin Haye
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9d849736e2
|
More fleshing out of global function calling.
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2016-12-06 09:38:24 -08:00 |
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Martin Haye
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4d414bd6ce
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Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
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2016-12-05 09:23:00 -08:00 |
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Martin Haye
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075778b3a2
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Fixed bug with tilesets becoming too large.
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2016-11-18 12:03:37 -08:00 |
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Martin Haye
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3d595608cc
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Fixed map numbering to handle multiple 2D maps.
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2016-11-15 06:14:58 -08:00 |
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Martin Haye
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1f55dea477
|
Basics of benching/unbenching for players.
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2016-11-10 08:40:50 -08:00 |
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Martin Haye
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a4421e9882
|
Ignore player rows unless they have at least some basic data.
|
2016-11-10 06:43:02 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
b556041713
|
Fix for Ancient Legends boss battles (needed re-packing).
|
2016-11-01 09:32:08 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
cd544b2b66
|
Updated to version 1.6 of Ancient Legends.
|
2016-10-25 15:19:53 -07:00 |
|
Martin Haye
|
356c0a4651
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-25 15:05:10 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
8b1463d17f
|
Merge pull request #22 from andrewschultz/master
Seth's update, to spaced dirnames instead of percent-20
|
2016-10-25 15:04:16 -07:00 |
|
Martin Haye
|
dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
|
Martin Haye
|
4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
0b0a849855
|
A new patching strategy.
|
2016-10-19 07:37:55 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|