Martin Haye
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604857a4d2
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Animations working in-engine for the first time.
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2015-12-17 09:19:49 -08:00 |
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Martin Haye
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f46aed43a6
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Pick up animation flags properly.
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2015-12-17 06:48:15 -08:00 |
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Martin Haye
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11464433be
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Now packing animation sequences.
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2015-12-12 07:22:15 -08:00 |
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Martin Haye
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54bdfdd47e
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Finished moving combat code to a module.
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2015-12-10 09:43:21 -08:00 |
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Martin Haye
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a48e3cc9d8
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Making some progress splitting the combat code into a separate module.
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2015-12-09 10:16:05 -08:00 |
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Martin Haye
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be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
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2015-12-09 07:35:02 -08:00 |
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Martin Haye
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90187c007c
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Starting to work on translating enemy table to code.
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2015-12-06 15:44:28 -08:00 |
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Martin Haye
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059f77aba1
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Starting in on data generation.
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2015-12-06 12:02:18 -08:00 |
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Martin Haye
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a1186596f9
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Fix to allow blank lines and comments within struc definition.
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2015-09-15 07:27:16 -07:00 |
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Martin Haye
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fa6bdfb86d
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Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
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2015-09-13 09:30:10 -07:00 |
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Martin Haye
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a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
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2015-09-10 09:22:07 -07:00 |
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dschmenk
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64ab54dbf3
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Thanks MArtin Haye for the removal of unneccesary ALTRD code!
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2015-08-28 12:19:08 -07:00 |
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Martin Haye
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45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
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2015-07-06 17:09:15 -07:00 |
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Martin Haye
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195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
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2015-07-04 10:02:49 -07:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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cf55e06347
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Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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f4e7586c13
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Fix for null category, and new font from Seth.
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2015-06-19 12:40:41 -07:00 |
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Martin Haye
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edc1e7d410
|
Andrew's shiny new font engine is working!
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2015-06-08 08:07:37 -07:00 |
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Martin Haye
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5fa973ea7c
|
Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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6b51dff8b9
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Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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57462b7638
|
Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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f1dfcccff3
|
Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
|
Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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d4a550f760
|
Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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f22f4ed9db
|
Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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1f5a6cec29
|
Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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9739fb34e9
|
Working on 2D teleportation.
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2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
|
More refactoring.
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2015-04-09 10:31:36 -07:00 |
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Martin Haye
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4227042b11
|
More work refactoring API to rendering engines.
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2015-03-31 12:02:48 -07:00 |
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Martin Haye
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a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
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2015-03-25 07:40:46 -07:00 |
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Martin Haye
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56897dd67d
|
Implementing printf-like family of functions.
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2015-03-05 09:34:42 -08:00 |
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Martin Haye
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d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-03-04 06:51:15 -08:00 |
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David Schmenk
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d6091a87a1
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Fix in-line string off-by-one
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2015-03-03 18:37:00 -08:00 |
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Martin Haye
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152fa2bd8b
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-02-27 05:33:15 -08:00 |
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Martin Haye
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2b686a8629
|
More work on script triggers.
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2015-02-27 05:33:11 -08:00 |
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dschmenk
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42bc9441a3
|
Add in-line strings
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2015-02-26 13:07:08 -08:00 |
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Martin Haye
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abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
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2015-02-23 08:01:47 -08:00 |
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Martin Haye
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430ee9ce65
|
Now packing scripts for 2D map sections.
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2015-02-19 10:44:17 -08:00 |
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Martin Haye
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2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-02-16 16:18:04 -08:00 |
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Martin Haye
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792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
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2015-02-16 16:18:00 -08:00 |
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dschmenk
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bc93460bd6
|
Oops, forgot to add this in (old stdlib.plh)
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2015-02-13 16:50:25 -08:00 |
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dschmenk
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d9614dfbb9
|
Force \r to 0x0A
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2015-02-13 16:49:12 -08:00 |
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dschmenk
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da0c23e35a
|
Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
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2015-02-03 22:04:11 -08:00 |
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dschmenk
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508a2c84fb
|
Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys
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2015-01-28 12:56:14 -08:00 |
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Martin Haye
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a71d652f30
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-01-27 10:08:23 -08:00 |
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Martin Haye
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b9a4caba1f
|
Fixed tile address calculation and tileset numbering.
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2015-01-27 08:36:05 -08:00 |
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Martin Haye
|
09583ce1ce
|
Now loading the initial 4 map sections in the tile engine.
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2015-01-10 13:17:56 -08:00 |
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