Commit Graph

548 Commits

Author SHA1 Message Date
Martin Haye
8a8204ec77 Now packing very simple game scripts. 2014-07-08 15:43:12 -07:00
Martin Haye
a330b395fe Working on text functions and scripting in Outlaw. 2014-07-08 09:39:31 -07:00
David Schmenk
3ebf9f11dd Use new when/is/otherwise with break 2014-07-07 22:18:42 -07:00
Martin Haye
3af48520a1 Implemented blocker sprites the right way. 2014-07-06 18:22:31 -07:00
Martin Haye
02cccb1270 Working on blocker sprites. 2014-07-06 17:25:48 -07:00
Martin Haye
a399d81478 Converting main loop to PLASMA. 2014-07-06 14:40:35 -07:00
Martin Haye
0950b9357e Moved PLASMA compiler to be alongside other Apple platform tools. 2014-07-06 10:21:03 -07:00
Martin Haye
f43c51dd74 Really loading and running PLASMA code now. 2014-07-03 16:56:26 -07:00
Martin Haye
269770da90 Debugging PLASMA loader. 2014-07-03 10:51:24 -07:00
Martin Haye
d4b90e32f8 Working on module loading in mem manager. 2014-06-29 14:32:51 -07:00
Martin Haye
68c70a3ec6 Working on parsing and compressing PLASMA modules. 2014-06-29 11:40:51 -07:00
Martin Haye
786853a4a7 Now runs PLASMA code\! 2014-06-25 08:47:28 -07:00
Martin Haye
7c00d7272a More bit hacking, added collision detection, playing with blocker sprites. 2014-06-16 09:03:24 -07:00
Martin Haye
d9a203c522 Sprite fixes, and workaround for Outlaw NPE. 2014-06-13 13:10:38 -07:00
Martin Haye
a6db0f3d41 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-06-10 08:25:24 -07:00
Brendan Robert
04b9a40a7b Offically requiring Java 8 now. (sorry!) 2014-06-07 13:27:00 -05:00
Martin Haye
fa1bb0bd3c Hacked high-bits on tree sprite graphic. 2014-06-02 10:28:50 -07:00
Martin Haye
c9d84d11b5 Fixed raycaster going past the edge of the map. 2014-06-01 07:22:07 -07:00
Martin Haye
bbac1ea183 Fix edge detection in II raycaster. 2014-05-30 09:10:20 -07:00
Martin Haye
c8d8c22478 Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily. 2014-05-30 08:33:11 -07:00
Martin Haye
a82379bbe5 Compression has been working great, so turned off debug checksums. 2014-04-20 09:20:35 -07:00
Martin Haye
91586d8b3c Added sprites to map data, and to ray casting loop. 2014-04-20 09:16:40 -07:00
Martin Haye
ec49808879 Laxen rules on name matching. 2014-04-12 18:01:46 -07:00
Martin Haye
f6a6e844bb Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more. 2014-03-18 13:29:02 -07:00
Martin Haye
e741c5d57e Fixing lots of decompression bugs. 2014-03-17 11:30:15 -07:00
Martin Haye
539c878c5f Fixing decompressor bugs. 2014-03-17 07:49:40 -07:00
Martin Haye
37f4863e30 All compression code written and integrated; now to test. 2014-03-13 09:56:29 -07:00
Martin Haye
85f434aadf More work on compression. 2014-03-06 09:45:11 -08:00
Martin Haye
983f61b5c0 Making progress on LZ4 compression. 2014-03-06 07:25:04 -08:00
Martin Haye
625f2a44ea Added LZ5 compression to the packer. 2014-02-25 10:07:40 -08:00
Martin Haye
99827b9785 Now displays map name centered at top of window. 2014-02-20 09:13:30 -08:00
Martin Haye
14296ca13a Font engine integrated with raycaster. 2014-02-20 07:45:48 -08:00
Martin Haye
3eb021aad8 Switched over to ACME for raycaster. Also made output of packer more brief. 2014-02-09 14:59:43 -08:00
Martin Haye
0d8584743e Finally got everything loading and displaying in the raycaster. 2014-01-26 16:32:03 -08:00
Martin Haye
c63eed8ee7 Making progress with packing all maps, not just one, and loading back one map and only its textures. 2014-01-26 08:26:51 -08:00
Martin Haye
21088c8f90 Texture header for maps. 2014-01-24 10:51:11 -08:00
Martin Haye
d78c7ed652 First disk load worked\! 2014-01-16 09:19:40 -08:00
Martin Haye
5a8b451703 Revised mem manager and partition packing code to do arbitrary sizes rather than whole pages. 2014-01-15 08:58:20 -08:00
Martin Haye
ec28cb6460 Now packing code segments as well. 2014-01-05 17:34:57 -08:00
Martin Haye
5af871d65b Working on packing partition files. 2014-01-05 17:16:30 -08:00
Martin Haye
48d222f017 Working on packing partition files. 2014-01-05 16:32:44 -08:00
Martin Haye
ea7140524b Now with transparency flood-fill, and the dithered sky that makes possible. 2013-11-10 13:07:59 -08:00
Martin Haye
fddd8a503f Adding transparency and switching to plain 6502. 2013-11-10 11:19:29 -08:00
Martin Haye
a512a48ff3 Finished fleshing out text for part 1. 2013-10-05 11:52:30 -07:00
Martin Haye
7445ee219d Added new tool: PackMap, to convert an Outlaw XML file to an Apple II packed map file. 2013-09-13 08:40:53 -07:00
Martin Haye
57cf76357b Tentative build process for the Apple II. 2013-08-12 06:34:37 -07:00
Martin Haye
751d997a04 Revised version of A2Copy tool, which copies whole dirs in and out of image files. 2013-08-09 12:48:32 -07:00
Brendan Robert
4120579385 Seeding code repository directories 2013-08-02 18:42:05 -05:00