Martin Haye
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8a8204ec77
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Now packing very simple game scripts.
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2014-07-08 15:43:12 -07:00 |
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Martin Haye
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a330b395fe
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Working on text functions and scripting in Outlaw.
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2014-07-08 09:39:31 -07:00 |
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David Schmenk
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3ebf9f11dd
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Use new when/is/otherwise with break
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2014-07-07 22:18:42 -07:00 |
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Martin Haye
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3af48520a1
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Implemented blocker sprites the right way.
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2014-07-06 18:22:31 -07:00 |
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Martin Haye
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02cccb1270
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Working on blocker sprites.
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2014-07-06 17:25:48 -07:00 |
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Martin Haye
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a399d81478
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Converting main loop to PLASMA.
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2014-07-06 14:40:35 -07:00 |
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Martin Haye
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0950b9357e
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Moved PLASMA compiler to be alongside other Apple platform tools.
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2014-07-06 10:21:03 -07:00 |
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Martin Haye
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f43c51dd74
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Really loading and running PLASMA code now.
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2014-07-03 16:56:26 -07:00 |
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Martin Haye
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269770da90
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Debugging PLASMA loader.
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2014-07-03 10:51:24 -07:00 |
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Martin Haye
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d4b90e32f8
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Working on module loading in mem manager.
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2014-06-29 14:32:51 -07:00 |
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Martin Haye
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68c70a3ec6
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Working on parsing and compressing PLASMA modules.
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2014-06-29 11:40:51 -07:00 |
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Martin Haye
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786853a4a7
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Now runs PLASMA code\!
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2014-06-25 08:47:28 -07:00 |
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Martin Haye
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7c00d7272a
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More bit hacking, added collision detection, playing with blocker sprites.
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2014-06-16 09:03:24 -07:00 |
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Martin Haye
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d9a203c522
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Sprite fixes, and workaround for Outlaw NPE.
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2014-06-13 13:10:38 -07:00 |
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Martin Haye
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a6db0f3d41
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-06-10 08:25:24 -07:00 |
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Brendan Robert
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04b9a40a7b
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Offically requiring Java 8 now. (sorry!)
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2014-06-07 13:27:00 -05:00 |
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Martin Haye
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fa1bb0bd3c
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Hacked high-bits on tree sprite graphic.
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2014-06-02 10:28:50 -07:00 |
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Martin Haye
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c9d84d11b5
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Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
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Martin Haye
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bbac1ea183
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Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
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Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
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2014-05-30 08:33:11 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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37f4863e30
|
All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
|
More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
|
Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Martin Haye
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625f2a44ea
|
Added LZ5 compression to the packer.
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2014-02-25 10:07:40 -08:00 |
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Martin Haye
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99827b9785
|
Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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3eb021aad8
|
Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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0d8584743e
|
Finally got everything loading and displaying in the raycaster.
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2014-01-26 16:32:03 -08:00 |
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Martin Haye
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c63eed8ee7
|
Making progress with packing all maps, not just one, and loading back one map and only its textures.
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2014-01-26 08:26:51 -08:00 |
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Martin Haye
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21088c8f90
|
Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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Martin Haye
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d78c7ed652
|
First disk load worked\!
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2014-01-16 09:19:40 -08:00 |
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Martin Haye
|
5a8b451703
|
Revised mem manager and partition packing code to do arbitrary sizes rather than whole pages.
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2014-01-15 08:58:20 -08:00 |
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Martin Haye
|
ec28cb6460
|
Now packing code segments as well.
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2014-01-05 17:34:57 -08:00 |
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Martin Haye
|
5af871d65b
|
Working on packing partition files.
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2014-01-05 17:16:30 -08:00 |
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Martin Haye
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48d222f017
|
Working on packing partition files.
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2014-01-05 16:32:44 -08:00 |
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Martin Haye
|
ea7140524b
|
Now with transparency flood-fill, and the dithered sky that makes possible.
|
2013-11-10 13:07:59 -08:00 |
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Martin Haye
|
fddd8a503f
|
Adding transparency and switching to plain 6502.
|
2013-11-10 11:19:29 -08:00 |
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Martin Haye
|
a512a48ff3
|
Finished fleshing out text for part 1.
|
2013-10-05 11:52:30 -07:00 |
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Martin Haye
|
7445ee219d
|
Added new tool: PackMap, to convert an Outlaw XML file to an Apple II packed map file.
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2013-09-13 08:40:53 -07:00 |
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Martin Haye
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57cf76357b
|
Tentative build process for the Apple II.
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2013-08-12 06:34:37 -07:00 |
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Martin Haye
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751d997a04
|
Revised version of A2Copy tool, which copies whole dirs in and out of image files.
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2013-08-09 12:48:32 -07:00 |
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Brendan Robert
|
4120579385
|
Seeding code repository directories
|
2013-08-02 18:42:05 -05:00 |
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