Martin Haye
|
ed02a8bdc9
|
Size optimization - saved 2 bytes.
|
2017-01-15 11:33:39 -08:00 |
|
Martin Haye
|
52840945d7
|
Optimized end check.
|
2017-01-15 11:31:02 -08:00 |
|
Martin Haye
|
324fbd48b0
|
Optimized gamma in decomp, for 1.2% gain.
|
2017-01-15 10:47:32 -08:00 |
|
Martin Haye
|
d93d70b172
|
Sped up decomp 3.7% by unrolling part of match loop.
|
2017-01-15 10:22:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|
Martin Haye
|
18c9e9528f
|
Fixed BRK handler to retain value of A-reg.
|
2017-01-13 07:50:23 -08:00 |
|
Martin Haye
|
2f8de46d0e
|
Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out.
|
2017-01-12 09:08:05 -08:00 |
|
Martin Haye
|
4b9f2c9a85
|
Create proper save file on all disks. Updated memory map.
|
2017-01-12 07:30:54 -08:00 |
|
Martin Haye
|
99f9f9f35c
|
Now supporting multi-floppy mode.
|
2017-01-11 19:02:31 -08:00 |
|
Martin Haye
|
094d4ca8da
|
Smaller 140k image, now with ProBoot.
|
2017-01-11 15:32:32 -08:00 |
|
Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
8dc84239e4
|
Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
|
2017-01-07 16:43:27 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
572beb65e7
|
Added memory map.
|
2017-01-05 16:01:25 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
d085707158
|
Fix bug - target addr wasn't being cleared by set heap.
|
2016-10-13 09:27:43 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
|
Martin Haye
|
4dd39aff55
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-11 09:04:03 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
badvision
|
6d61e2a75d
|
Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
|
2016-10-08 13:35:27 -05:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
0fad632eee
|
Better support for forcing combat, not backing up as far when fleeing / exiting a building.
|
2016-09-22 10:55:34 -07:00 |
|
Martin Haye
|
8dc394cf43
|
The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
|
2016-09-22 10:54:56 -07:00 |
|
Martin Haye
|
1d3b08204a
|
Skip encounter check when backing up due to a script event or fleeing combat.
|
2016-09-22 08:13:17 -07:00 |
|
Martin Haye
|
1465bea426
|
Fixes for game load and save.
|
2016-09-22 08:04:24 -07:00 |
|
Martin Haye
|
9b6c00bebb
|
Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
|
2016-09-22 07:51:07 -07:00 |
|
Martin Haye
|
cfadecc9f6
|
Optimized switching to and from render modes.
|
2016-09-22 07:32:54 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c09142a164
|
Fixed so NPCs can attack now -- but only melee.
|
2016-09-08 09:34:02 -07:00 |
|
Martin Haye
|
51f73a8565
|
Finished cleanup of START_LOAD/FINISH_LOAD
|
2016-09-08 08:39:41 -07:00 |
|
Martin Haye
|
fe704379ce
|
Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
|
2016-09-08 08:30:08 -07:00 |
|
Martin Haye
|
65b414a954
|
Rearranged some things to make mem mgr more compact.
|
2016-08-31 08:34:00 -07:00 |
|
Martin Haye
|
c103afd893
|
Fixed out-of-mem bug adding Sasquatch to party.
|
2016-08-31 08:17:02 -07:00 |
|
Martin Haye
|
4238f62520
|
Fix sequence error when adding npc.
|
2016-08-31 07:23:11 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
243b6c362a
|
Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
|
2016-08-12 19:39:36 -07:00 |
|
Martin Haye
|
71895ed546
|
Fixed a bug with module reloading, and one involving the new F8xx refactor.
|
2016-08-12 19:18:31 -07:00 |
|
Martin Haye
|
f69b91ecca
|
Removed a bit of useless code.
|
2016-08-08 08:13:03 -07:00 |
|
Martin Haye
|
779b61f7c0
|
Continued F8 refactoring.
|
2016-08-08 08:09:46 -07:00 |
|
Martin Haye
|
6c9515b63c
|
Lots of progress toward freeing up up.
|
2016-08-08 07:47:01 -07:00 |
|
Martin Haye
|
297d0a4c4a
|
Implementing bank-switching in debug macros, in prep for clearing .FFF9.
|
2016-08-05 09:28:29 -07:00 |
|
Martin Haye
|
3d06158a04
|
Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
|
2016-08-05 09:27:11 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
50c78621e6
|
Fix problem that expander didn't get re-split when it was re-loaded.
|
2016-08-04 07:16:47 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
2817f1b25e
|
Forgot a raycaster file.
|
2016-08-03 08:40:42 -07:00 |
|
Martin Haye
|
40f27ef4eb
|
Better memory management handling of split expander.
|
2016-08-03 08:05:54 -07:00 |
|
Martin Haye
|
7df3e2ced2
|
Raycaster with split-expander working now.
|
2016-08-03 07:54:14 -07:00 |
|
Martin Haye
|
0e6c20cffe
|
Making some progress splitting the raycasting expander.
|
2016-08-01 09:45:09 -07:00 |
|
Martin Haye
|
8babf8c388
|
Add memory dump whenever out-of-mem occurs.
|
2016-07-30 11:31:21 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
c85334e22e
|
Add messages back to combat death.
|
2016-07-18 16:55:49 -07:00 |
|
Martin Haye
|
d034b0530d
|
Really reload game when player dies. Also, they can now be killed by a script.
|
2016-07-18 16:47:49 -07:00 |
|
David Schmenk
|
ae119a1240
|
Equipped items all get a '*'
|
2016-07-18 10:02:46 -07:00 |
|
David Schmenk
|
e9c79ab589
|
Fists do 1d4+hand2hand skill damage
|
2016-07-18 09:51:14 -07:00 |
|
David Schmenk
|
4506c27bc4
|
Disable weapn change during combat and fix initialization needed when we do
|
2016-07-17 14:28:36 -07:00 |
|
David Schmenk
|
aab1a74698
|
Group Gold now just Gold
|
2016-07-17 12:17:00 -07:00 |
|
David Schmenk
|
1ba785cc0d
|
Implement Change weapon during combat
|
2016-07-17 12:13:41 -07:00 |
|
David Schmenk
|
f4598db758
|
party health status sometimes shows up in wrong windows using displayf2
|
2016-07-17 06:56:07 -07:00 |
|
David Schmenk
|
da809614bb
|
Show player health/max health and weapon damage in stats
|
2016-07-16 21:34:31 -07:00 |
|
David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
|
2016-07-16 10:46:41 -07:00 |
|
David Schmenk
|
0e4b8ca8f8
|
Add godmode setting.
|
2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
|
2016-07-16 05:39:22 -07:00 |
|
Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-16 05:09:24 -07:00 |
|
David Schmenk
|
8433dab3b7
|
Clean up more strings during Drop
|
2016-07-15 15:19:54 -07:00 |
|
David Schmenk
|
ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
|
2016-07-15 15:04:02 -07:00 |
|
David Schmenk
|
e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
|
2016-07-15 14:29:32 -07:00 |
|
Martin Haye
|
39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
|
2016-07-15 07:43:21 -07:00 |
|
David Schmenk
|
1f328ce1d8
|
Speed up inventory display
|
2016-07-15 07:09:05 -07:00 |
|
David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
David Schmenk
|
3ec8b61811
|
Unequip already equipped weapons
|
2016-07-14 18:42:33 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
|
2016-07-14 14:01:54 -07:00 |
|
Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
David Schmenk
|
c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
|
abcc77d45f
|
Add al skill modifiers
|
2016-07-12 09:56:54 -07:00 |
|
David Schmenk
|
c3052373dd
|
Use strcmp for s_itemKind and clean up equip flag
|
2016-07-12 08:58:45 -07:00 |
|
David Schmenk
|
71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
504ad63907
|
Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
|
2016-07-10 17:37:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
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David Schmenk
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4a0ab503a2
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Slight rearrangement of main player stats
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2016-07-04 10:56:55 -07:00 |
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David Schmenk
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44d51ebf82
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Show Group Gold in inventory, cheat health +10
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2016-07-04 10:10:19 -07:00 |
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David Schmenk
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0df15626d0
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Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-04 09:33:43 -07:00 |
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David Schmenk
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287ecc6702
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Add gold to global state and collect loot after combat.
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2016-07-04 09:31:33 -07:00 |
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Martin Haye
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f2fe6a1989
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Fixed bug with hitting 'M' on New/Load screen.
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2016-07-04 09:00:37 -07:00 |
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Martin Haye
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f88b9bf298
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Fix bug where hitting enter on New/Load screen hid the text.
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2016-07-04 08:55:29 -07:00 |
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Martin Haye
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bd44d405d4
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Need to set partition when reloading 3D textures.
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2016-07-04 08:46:11 -07:00 |
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Martin Haye
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bf666a0f07
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-03 18:20:11 -07:00 |
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