Commit Graph

17 Commits

Author SHA1 Message Date
Martin Haye
315c6b6936 More work on 2D script triggers. 2015-03-03 09:03:22 -08:00
Brendan Robert
bcd2e6c83e Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine 2014-09-05 09:44:14 -05:00
Martin Haye
a399d81478 Converting main loop to PLASMA. 2014-07-06 14:40:35 -07:00
Martin Haye
10f9d8640b Getting Plasma running in the game. 2014-06-25 06:37:10 -07:00
Martin Haye
f6a6e844bb Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more. 2014-03-18 13:29:02 -07:00
Martin Haye
ce5a45c920 Reorganized data dir and put in readmes to tell what goes where. 2014-02-20 07:55:07 -08:00
Martin Haye
14296ca13a Font engine integrated with raycaster. 2014-02-20 07:45:48 -08:00
Martin Haye
3eb021aad8 Switched over to ACME for raycaster. Also made output of packer more brief. 2014-02-09 14:59:43 -08:00
Martin Haye
83f0e24afa No longer need to include raycaster binaries as separate files, since they're in the partition file now. 2014-01-26 16:53:19 -08:00
Martin Haye
21088c8f90 Texture header for maps. 2014-01-24 10:51:11 -08:00
Martin Haye
b2f49bad25 Working on actual disk loading. 2014-01-12 09:53:45 -08:00
Martin Haye
1315c387c4 Centralized debug code, fixed stack print and FATAL_ERROR code in mem mgr. 2014-01-02 15:27:31 -08:00
Martin Haye
af12b3862e Now handles variable sized maps, and many textures. 2013-09-06 14:52:52 -07:00
Martin Haye
906018b6cc Tested and fixed the DDA algorithm, cool\! 2013-08-25 18:31:01 -07:00
Martin Haye
73b51d1b26 Fixes to the Apple II build system; step mode and proper ProDOS quit in render demo. 2013-08-21 10:07:13 -07:00
Martin Haye
d435c2a94e Added README for Apple II build. 2013-08-12 07:12:17 -07:00
Martin Haye
57cf76357b Tentative build process for the Apple II. 2013-08-12 06:34:37 -07:00