Commit Graph

272 Commits

Author SHA1 Message Date
Martin Haye
2f8de46d0e Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out. 2017-01-12 09:08:05 -08:00
Martin Haye
994388940a Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully. 2017-01-09 07:47:51 -08:00
Martin Haye
8dc84239e4 Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.) 2017-01-07 16:43:27 -08:00
Martin Haye
ae4210a050 Temporary workarounds. 2017-01-07 11:25:01 -08:00
Martin Haye
3123bdd903 Moved ProRWTS to aux LC. Also getting further in boot seq now. 2017-01-05 14:27:44 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00
Martin Haye
652673ea01 Now supports 0..3 args on global funcs. 2016-12-08 07:05:28 -08:00
Martin Haye
9d849736e2 More fleshing out of global function calling. 2016-12-06 09:38:24 -08:00
Martin Haye
4d414bd6ce Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc. 2016-12-05 09:23:00 -08:00
Martin Haye
1f55dea477 Basics of benching/unbenching for players. 2016-11-10 08:40:50 -08:00
Martin Haye
0313db8d1a Progress on intimate mode - text display now mostly working. 2016-11-08 08:39:18 -08:00
Martin Haye
e6bcc747bd Outlines of 'intimate mode' 2016-11-07 07:58:46 -08:00
Martin Haye
99606c623c Return to graphics mode when using an item (like TNT) per Seth's request. 2016-11-04 08:27:22 -07:00
Martin Haye
2aa9e342e7 Added tile swap for 3D mode. 2016-11-01 09:25:36 -07:00
Martin Haye
831c0cd822 Fixed memory corruption issue when party screen updated during combat. 2016-10-31 08:04:22 -07:00
Martin Haye
c6e46398c1 Prefix 'You have died' with a newline. 2016-10-26 08:13:06 -07:00
Martin Haye
72fe0986fd Fix for text display followed by animation in 3D mode. 2016-10-26 08:04:29 -07:00
Martin Haye
e363b01c60 Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to. 2016-10-26 07:45:47 -07:00
Martin Haye
65b5bf001e Fix for fwd/bkwd animations. 2016-10-26 07:38:07 -07:00
Martin Haye
048c09edf4 Fixed portraitNum bug (was relying on a specific Lawless Legends portrait) 2016-10-25 15:05:00 -07:00
Martin Haye
9dc84046c5 Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle. 2016-10-25 08:58:38 -07:00
Martin Haye
520fc7216e Now animating 3D textures. 2016-10-24 08:20:52 -07:00
Martin Haye
33d9f17503 New blocks for setting and clearing full-screen img. 2016-10-24 07:08:37 -07:00
Martin Haye
f3aaa7c6ad Now supports animating title screen and final win screen. 2016-10-23 10:42:11 -07:00
Martin Haye
ee16d7a0d6 Most animations working properly now. 2016-10-23 09:09:43 -07:00
Martin Haye
2ef692c537 Animation progress. 2016-10-22 08:46:37 -07:00
Martin Haye
a6f68275d6 Fix order of frame loading, and properly free temporary buffer. 2016-10-13 09:26:51 -07:00
Martin Haye
0095407c7e Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen. 2016-10-11 09:03:57 -07:00
Martin Haye
49d025a44c Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier. 2016-09-24 11:10:17 -07:00
Martin Haye
83a26c901b Made portrait test loop around. 2016-09-22 11:14:07 -07:00
Martin Haye
0fad632eee Better support for forcing combat, not backing up as far when fleeing / exiting a building. 2016-09-22 10:55:34 -07:00
Martin Haye
1d3b08204a Skip encounter check when backing up due to a script event or fleeing combat. 2016-09-22 08:13:17 -07:00
Martin Haye
1465bea426 Fixes for game load and save. 2016-09-22 08:04:24 -07:00
Martin Haye
9b6c00bebb Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity. 2016-09-22 07:51:07 -07:00
Martin Haye
cfadecc9f6 Optimized switching to and from render modes. 2016-09-22 07:32:54 -07:00
Martin Haye
ce7bf1d6cc Now processes 'leave' events on map scripts. 2016-09-20 06:15:49 -07:00
Martin Haye
a2c8008755 Initial infrastructure for event handling. 2016-09-15 11:08:43 -07:00
Martin Haye
c09142a164 Fixed so NPCs can attack now -- but only melee. 2016-09-08 09:34:02 -07:00
Martin Haye
51f73a8565 Finished cleanup of START_LOAD/FINISH_LOAD 2016-09-08 08:39:41 -07:00
Martin Haye
fe704379ce Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do. 2016-09-08 08:30:08 -07:00
Martin Haye
c103afd893 Fixed out-of-mem bug adding Sasquatch to party. 2016-08-31 08:17:02 -07:00
Martin Haye
4238f62520 Fix sequence error when adding npc. 2016-08-31 07:23:11 -07:00
Martin Haye
7ebe405c41 Fixed bugs with NPC creation, and made mem mgr debug slightly fancier. 2016-08-22 08:08:22 -07:00
Martin Haye
ecf76efde2 Mostly implemented ability to add/remove players, but got some debugging to do. 2016-08-17 08:09:14 -07:00
Martin Haye
243b6c362a Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.) 2016-08-12 19:39:36 -07:00
Martin Haye
71895ed546 Fixed a bug with module reloading, and one involving the new F8xx refactor. 2016-08-12 19:18:31 -07:00
Martin Haye
779b61f7c0 Continued F8 refactoring. 2016-08-08 08:09:46 -07:00
Martin Haye
6c9515b63c Lots of progress toward freeing up up. 2016-08-08 07:47:01 -07:00
Martin Haye
3d06158a04 Added compatibility checking when loading a save game - based on hashing the global structure offset tables. 2016-08-05 09:27:11 -07:00
Martin Haye
70ead12fb1 Added a god-mode command, '&', to print out the allocated memory blocks. 2016-08-03 08:41:36 -07:00