Martin Haye
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1aebcb1fa9
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-01-02 10:45:15 -08:00 |
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Martin Haye
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f5ea5f01b1
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Added emulator flag to signal story mode.
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2020-01-02 10:44:58 -08:00 |
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Brendan Robert
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19c68edadb
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Updated Jace emulator to allow HD images as well as 800kb floppy images
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2020-01-01 18:56:30 -06:00 |
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Martin Haye
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b73e1c53aa
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Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
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2019-12-28 11:43:12 -08:00 |
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Martin Haye
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41efac1db0
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Combat now paying attention to group selection.
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2019-12-19 09:38:14 -08:00 |
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Martin Haye
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386494b8db
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Progress on group selection in combat.
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2019-12-04 10:12:43 -08:00 |
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Martin Haye
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2043deeb70
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More progress on gang combat, plus other misc fixes.
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2019-11-14 09:36:39 -08:00 |
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Martin Haye
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04495cf36e
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Moved tools into their own dir.
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2019-11-14 06:42:08 -08:00 |
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Martin Haye
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cbf17851b3
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Good progress on gang combat.
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2019-11-07 12:01:46 -08:00 |
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Martin Haye
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12d02919ab
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Making progress on combat gangs.
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2019-10-10 09:48:21 -07:00 |
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Martin Haye
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a2425e0751
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Added a new 'promptAnyKey' block to save space and time.
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2019-09-12 07:21:09 -07:00 |
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Martin Haye
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cda4387507
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Added ability to reload weapon from inventory screen. Added auto-reload after combat.
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2019-09-12 07:20:54 -07:00 |
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Martin Haye
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37af866d24
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Fixed floppy version of story mode.
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2019-08-08 09:45:01 -07:00 |
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Martin Haye
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f1fa25da1c
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Several fixes to quest display logic.
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2019-08-08 08:03:57 -07:00 |
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Martin Haye
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b97c5f6d6a
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Remapped keys for quest log and map pos.
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2019-08-01 08:11:42 -07:00 |
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Martin Haye
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bb4be7a173
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Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
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2019-08-01 08:11:28 -07:00 |
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Martin Haye
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c13776bd8e
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numberGameFlags wasn't finding flags in subsequent blocks.
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2019-07-22 15:38:27 -07:00 |
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Martin Haye
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4965f80b58
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Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
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2019-07-18 16:28:39 -05:00 |
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Martin Haye
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0f79aba535
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Moved some more 3d-only stuff to util3d.
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2019-07-16 13:03:40 -05:00 |
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Martin Haye
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377d7c21f4
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Added (press any key) to story mode screens.
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2019-07-16 13:03:31 -05:00 |
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Martin Haye
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ad6e72af67
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Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
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2019-07-15 10:49:25 -07:00 |
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Martin Haye
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f2da9203e0
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Forgot the new code.
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2019-07-15 10:49:03 -07:00 |
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Martin Haye
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317fa2c890
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Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
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2019-07-15 10:21:12 -07:00 |
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Martin Haye
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995907da95
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Added null pointer checking to PLASMA runtime.
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2019-07-15 10:20:27 -07:00 |
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Martin Haye
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c93418510e
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Implemented switchable move mode: default -> fast -> classic
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2019-06-27 08:59:17 -07:00 |
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Martin Haye
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1efc0d3630
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Fix portrait debug switching in god mode.
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2019-06-20 08:41:47 -07:00 |
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Martin Haye
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706fec214b
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Take advantage of wider text wrapping for help mode and story mode.
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2019-06-20 07:38:44 -07:00 |
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Martin Haye
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54bb6f453f
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Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
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2019-06-20 07:38:32 -07:00 |
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Martin Haye
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68de768e39
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Split out itemutils to save memory during store interactions (didn't need all the party stuff).
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2019-06-14 09:45:15 -07:00 |
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Martin Haye
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63a6d7c3eb
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Blink cursor while story mode waits for a key.
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2019-06-13 10:08:20 -07:00 |
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Martin Haye
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7f6d3752c0
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Story mode fully working now.
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2019-06-13 09:50:11 -07:00 |
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Martin Haye
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65ba8a454f
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Lots of additions and fixes for story mode. Mostly working now.
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2019-06-13 08:52:54 -07:00 |
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Martin Haye
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4d80243d8f
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Check automap marks first thing when making game, in case using incompatible file.
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2019-06-13 08:52:30 -07:00 |
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Martin Haye
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f7a166ed41
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Another record mode fix.
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2019-06-13 08:51:49 -07:00 |
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Martin Haye
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6c22417d4a
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More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
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2019-06-13 08:50:38 -07:00 |
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Martin Haye
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929d884e41
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Better recording.
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2019-05-02 09:24:19 -07:00 |
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Martin Haye
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79e3867a21
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Playback of recordings now working.
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2019-05-02 08:06:36 -07:00 |
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Martin Haye
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7a38fa534d
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First recording made.
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2019-04-30 06:35:41 -07:00 |
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Martin Haye
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49ade7b345
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Optimized rand16
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2019-04-24 09:22:44 -07:00 |
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Martin Haye
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32021f42fa
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Replaced random number generator. Made good progress on record mode.
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2019-04-24 06:33:18 -07:00 |
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Martin Haye
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ff6c08b9d7
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Working on record mode (required refactoring buildString to save cswl/cswh)
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2019-04-12 07:21:57 -07:00 |
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Martin Haye
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027d988171
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Story loading now works.
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2019-02-21 09:23:34 -08:00 |
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Martin Haye
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023c33218f
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Implemented scroll-lock mode in font engine, in support of story mode.
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2019-01-24 09:51:56 -08:00 |
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Martin Haye
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0139adca30
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Progress on story mode.
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2019-01-24 08:52:02 -08:00 |
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Martin Haye
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63f40d60b5
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Basics of storybook packing now operational.
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2019-01-10 09:45:40 -08:00 |
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Martin Haye
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6455a56f30
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Final sprint to get display of quest target coords (or nearest exit when applicable).
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2019-01-07 11:38:57 -08:00 |
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Martin Haye
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046141958a
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Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
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2018-11-20 08:29:19 -08:00 |
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Martin Haye
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a208b5b4a0
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More work on quest log locations.
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2018-11-20 06:54:52 -08:00 |
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Martin Haye
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e1bc8de7f6
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Lots of progress making automap target work.
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2018-11-15 09:00:20 -08:00 |
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Martin Haye
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44a3aadf86
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Fix for proper reload after player death.
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2018-09-29 10:10:25 -07:00 |
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