Martin Haye
|
0708cbda95
|
Took out some debug prints
|
2016-07-03 12:26:22 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
17793d011f
|
Preserve previous saved game if 2mg is present.
|
2016-06-21 08:17:18 -07:00 |
|
Martin Haye
|
b05e138400
|
Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
|
2016-06-21 07:42:36 -07:00 |
|
Martin Haye
|
6c49bb2025
|
Fix crash when traveling on 2D map.
|
2016-06-21 07:20:55 -07:00 |
|
Martin Haye
|
5f945863c8
|
Fix bug with game load.
|
2016-06-20 09:10:41 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|
Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
026f03ff76
|
Fixed instructions for placing scenario files correctly.
|
2016-05-31 08:32:41 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|
Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
|
2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
|
Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
|
2016-05-30 08:28:10 -07:00 |
|
Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
8ab5e66078
|
Merge branch 'peterferrie-master'
|
2016-04-28 07:45:10 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Martin Haye
|
d0100f94e6
|
Barf when strings get too long.
|
2016-04-28 07:30:59 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|
Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
|
2016-02-16 09:33:16 -08:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
|
Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
|
Martin Haye
|
291d529d5a
|
Added incremental build of map scripts.
|
2016-02-09 08:39:52 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
042450d4ce
|
Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
|
2016-02-03 08:50:22 -08:00 |
|
Martin Haye
|
c0e98cd6c4
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-02-01 08:07:19 -08:00 |
|
Martin Haye
|
8439e6840d
|
PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
|
2016-02-01 08:07:12 -08:00 |
|
dschmenk
|
d975768c62
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2016-01-29 13:46:03 -08:00 |
|
dschmenk
|
4efbe1bc23
|
Fix IDXW bug
|
2016-01-29 13:45:08 -08:00 |
|
Martin Haye
|
10db0b073a
|
Added hex character constants within strings.
|
2016-01-29 08:27:00 -08:00 |
|
Martin Haye
|
4f6ca7ed34
|
Added cache to speed up packing.
|
2016-01-24 17:00:40 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
4caf8033b7
|
More progress building PLASMA code.
|
2016-01-18 18:23:02 -08:00 |
|
Martin Haye
|
26bc00f3af
|
First steps getting PLASMA compiler to run inside PackPartitiions.
|
2016-01-18 17:59:54 -08:00 |
|
Martin Haye
|
4a410c8a07
|
Fixed circular dependencies at build time.
|
2016-01-18 17:00:31 -08:00 |
|
Martin Haye
|
79c30b84fc
|
Added PLASMA makefile rule to build plasm.jar
|
2016-01-18 13:11:43 -08:00 |
|
Martin Haye
|
db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
|
Martin Haye
|
b1eb16df92
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-07 11:29:33 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
|
2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
dschmenk
|
328b0b5a1c
|
Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
12a1427af6
|
Removed some gamelib functions that are better being only in the main module.
|
2015-12-28 10:52:57 -08:00 |
|
Martin Haye
|
c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
|
2015-12-28 10:20:28 -08:00 |
|
Martin Haye
|
d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
5fc03b6f55
|
Better debug for out-of-memory.
|
2015-12-23 15:59:11 -08:00 |
|
Martin Haye
|
df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
f46aed43a6
|
Pick up animation flags properly.
|
2015-12-17 06:48:15 -08:00 |
|
Martin Haye
|
11464433be
|
Now packing animation sequences.
|
2015-12-12 07:22:15 -08:00 |
|
Martin Haye
|
70174a3342
|
Forgot to check in some files from the combat refactor.
|
2015-12-11 06:48:00 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
90187c007c
|
Starting to work on translating enemy table to code.
|
2015-12-06 15:44:28 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
299b5aed2f
|
Enemies fight back\!
|
2015-12-05 15:01:44 -08:00 |
|
Martin Haye
|
d6c321b11a
|
Finally happy with combat pacing and spacing.
|
2015-12-05 11:40:27 -08:00 |
|
Martin Haye
|
c4a7e4fe6a
|
Cleaning up display of combat.
|
2015-12-05 11:13:35 -08:00 |
|
Martin Haye
|
98d9631a90
|
More combat.
|
2015-11-30 08:49:46 -08:00 |
|
Martin Haye
|
f342bb55c0
|
Fixed scrolling in combat window.
|
2015-11-30 08:02:32 -08:00 |
|
Martin Haye
|
305e79977d
|
Took out more debugging text.
|
2015-11-30 07:48:36 -08:00 |
|
Martin Haye
|
20576c9986
|
Turn off memory debugging when not needed.
|
2015-11-30 07:46:25 -08:00 |
|
Martin Haye
|
010570bca7
|
Added more combat mechanics; fixed totally-wrong structure numbers.
|
2015-11-30 07:46:05 -08:00 |
|
Martin Haye
|
da7356450c
|
Combat order determination implemented.
|
2015-11-29 09:21:03 -08:00 |
|
Martin Haye
|
4eafd97388
|
Added a few more messages at the start of combat.
|
2015-11-29 07:50:29 -08:00 |
|
Martin Haye
|
6b38c49ffd
|
Added fight/run logic.
|
2015-11-19 08:36:35 -08:00 |
|
Martin Haye
|
87cd0c3fd0
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Handle singular/plural and singular(s) forms in display strings.
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2015-11-19 08:27:04 -08:00 |
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Martin Haye
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ddaca82733
|
Now displaying start of combat.
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2015-11-11 08:55:16 -08:00 |
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Martin Haye
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6b3b0372fd
|
Now showing Hue's real data.
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2015-11-05 09:09:45 -08:00 |
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Martin Haye
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c1bcb8d187
|
A few minor fixes to game logic.
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2015-11-05 07:18:17 -08:00 |
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Martin Haye
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6e2187087f
|
Added enemy grouping.
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2015-10-01 10:04:01 -07:00 |
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Martin Haye
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679a9ae6fb
|
Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
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2015-10-01 08:34:49 -07:00 |
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Martin Haye
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9ff4aeb793
|
Forgot to commit this.
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2015-09-19 13:51:08 -07:00 |
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Martin Haye
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6ee122f942
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Cleaner initialization of test string table.
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2015-09-19 13:46:36 -07:00 |
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Martin Haye
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efe6525167
|
Tested and fixed heap intern of strings.
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2015-09-19 13:44:41 -07:00 |
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Martin Haye
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2f67d1c72f
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Reworked GC algorithm to share code better. Passes heap test again.
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2015-09-19 13:27:57 -07:00 |
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Martin Haye
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bd0426e622
|
Forgot to check in the actual player types.
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2015-09-19 08:30:52 -07:00 |
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Martin Haye
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698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
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2015-09-17 10:03:02 -07:00 |
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Martin Haye
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a1186596f9
|
Fix to allow blank lines and comments within struc definition.
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2015-09-15 07:27:16 -07:00 |
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Martin Haye
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fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
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2015-09-13 09:30:10 -07:00 |
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Martin Haye
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a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
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2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
4934a84128
|
Correct spelling error in build file.
|
2015-09-10 08:01:14 -07:00 |
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Martin Haye
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24bf2c9519
|
Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
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2015-09-09 07:52:10 -07:00 |
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Martin Haye
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f88866085f
|
Heap test now runs for a long, long time. I think the heap code is solid.
|
2015-09-09 07:31:30 -07:00 |
|
Martin Haye
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cc9b77f7e6
|
Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
|
2015-09-08 08:46:45 -07:00 |
|
Martin Haye
|
074befaca3
|
More heap testing and bug fixes.
|
2015-09-08 08:18:17 -07:00 |
|
Martin Haye
|
da6073fefa
|
More generic linked list support.
|
2015-09-07 08:46:17 -07:00 |
|
Martin Haye
|
6d61a0073f
|
First time free-and-collect works right.
|
2015-09-06 11:06:01 -07:00 |
|
Martin Haye
|
1f324ea547
|
Lots of heap debugging and fixes.
|
2015-09-05 11:01:45 -07:00 |
|
Martin Haye
|
b5eb726b25
|
Heap testing going well.
|
2015-09-02 10:16:39 -07:00 |
|
Martin Haye
|
7aee4a37f7
|
Now allocating players and items; starting GC debugging.
|
2015-09-02 09:55:21 -07:00 |
|
Martin Haye
|
95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
|
2015-09-02 07:54:41 -07:00 |
|
Martin Haye
|
868837d040
|
More work on small-object heap testing.
|
2015-08-28 14:24:16 -07:00 |
|
Martin Haye
|
e7ec609e24
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-08-28 14:04:11 -07:00 |
|
Martin Haye
|
159f956bf7
|
More heap testing.
|
2015-08-28 14:04:08 -07:00 |
|
dschmenk
|
64ab54dbf3
|
Thanks MArtin Haye for the removal of unneccesary ALTRD code!
|
2015-08-28 12:19:08 -07:00 |
|
Martin Haye
|
ec6368a10b
|
Fixed memory manager init that didn't properly copy heap code.
|
2015-08-28 08:24:21 -07:00 |
|
Martin Haye
|
f3b8b7b48d
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:40:53 -07:00 |
|
Martin Haye
|
9eb99c4dc5
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:28:57 -07:00 |
|
Martin Haye
|
50a7123381
|
Added random number generator.
|
2015-08-21 08:57:15 -07:00 |
|
Martin Haye
|
6cfbe817c2
|
More cleanup.
|
2015-08-21 08:03:08 -07:00 |
|
Martin Haye
|
d2e1c28575
|
Cleanup.
|
2015-08-21 07:59:03 -07:00 |
|
Martin Haye
|
a8a4fdefed
|
Working on implementing heap API.
|
2015-08-19 08:45:02 -07:00 |
|
Martin Haye
|
a8ec4fd42c
|
Cleaned up some inefficient memory manager code.
|
2015-08-19 07:53:08 -07:00 |
|
Martin Haye
|
2e4a992c75
|
Simplified calling sequence for memory manager.
|
2015-08-19 07:22:20 -07:00 |
|
Martin Haye
|
39c37c2517
|
Made API for garbage collector (now called heap system)
|
2015-08-18 09:39:05 -07:00 |
|
Martin Haye
|
a6c2b46a92
|
Merged in GC code.
|
2015-08-18 07:11:59 -07:00 |
|
Martin Haye
|
56163b41d6
|
More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
|
2015-08-18 06:58:13 -07:00 |
|
Martin Haye
|
d347093dee
|
Added moveFast mode for demos.
|
2015-08-06 08:43:41 -07:00 |
|
Martin Haye
|
fef4595e9a
|
Using new font engine HTAB code now.
|
2015-07-11 08:58:00 -07:00 |
|
Martin Haye
|
5c95954cee
|
Fix bug where text prompt on 3D maps was displayed on non-visible page.
|
2015-07-11 07:39:57 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
a6876e8d39
|
Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
|
2015-06-30 09:27:10 -07:00 |
|
Martin Haye
|
03e0117537
|
Fixed bug with center scroll eventually overflowing.
|
2015-06-29 08:47:42 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
0c4aac3da9
|
Added aux mem check, and fixed bug in CROSS_WEST.
|
2015-06-28 09:26:52 -07:00 |
|
Martin Haye
|
6ddc105fd8
|
Made progress on garbage collection.
|
2015-06-23 18:33:58 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
|
2015-06-11 11:02:02 -07:00 |
|
Martin Haye
|
f586bc6066
|
Seth's first tweak of the font.
|
2015-06-11 05:31:13 -07:00 |
|