Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
8dc84239e4
|
Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
|
2017-01-07 16:43:27 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
572beb65e7
|
Added memory map.
|
2017-01-05 16:01:25 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
d085707158
|
Fix bug - target addr wasn't being cleared by set heap.
|
2016-10-13 09:27:43 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
|