Martin Haye
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3123bdd903
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Moved ProRWTS to aux LC. Also getting further in boot seq now.
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2017-01-05 14:27:44 -08:00 |
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Martin Haye
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410ba2238f
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Slightly better build wrapper scripts.
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2017-01-05 08:54:19 -08:00 |
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Martin Haye
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efc8a84396
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Yay, I can reach the title screen now.
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2017-01-04 17:57:18 -08:00 |
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Martin Haye
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e21f6cb423
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More progress on ProRWTS.
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2017-01-04 15:05:43 -08:00 |
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Martin Haye
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dd061c37c3
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Making slow progress integrating ProRWTS with mem mgr.
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2017-01-04 13:15:39 -08:00 |
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Martin Haye
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8ff169d1e6
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Now loading and successfully relocating ProRWTS and PLASMA.
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2017-01-04 09:17:13 -08:00 |
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Martin Haye
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d9786058d8
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Adding ProRWTS.
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2017-01-02 14:08:33 -08:00 |
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Martin Haye
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2f35ee17f0
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Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader.
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2017-01-02 13:52:35 -08:00 |
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Martin Haye
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b62f4cbe53
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Better commenting of decompressor.
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2017-01-02 11:33:52 -08:00 |
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Martin Haye
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c67a4ea718
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I think decompressor is written now.
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2017-01-02 11:14:59 -08:00 |
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Martin Haye
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917a6561f7
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Better encoding of offset=64
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2017-01-02 09:06:11 -08:00 |
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Martin Haye
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0e4c7df743
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More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
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2017-01-02 07:44:48 -08:00 |
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Martin Haye
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7d8c562ffa
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Rearranged gamma scheme for faster decomp.
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2017-01-01 08:59:35 -08:00 |
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Martin Haye
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05a63b3e54
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Optimized code pair encoding for faster decompression.
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2016-12-30 18:06:17 -08:00 |
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Martin Haye
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cff4b79931
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Refactored into code pairs.
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2016-12-30 17:56:11 -08:00 |
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Martin Haye
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ac70c14f31
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Refactored into code pairs.
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2016-12-30 17:46:21 -08:00 |
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Martin Haye
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cd17eb873e
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Fixed comment
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2016-12-30 17:42:35 -08:00 |
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Martin Haye
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e8ea2e9f87
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Fixed comment.
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2016-12-30 08:33:46 -08:00 |
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Martin Haye
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77e2a7c3cf
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Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
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2016-12-30 07:59:26 -08:00 |
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Martin Haye
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9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
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2016-12-29 17:42:10 -08:00 |
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Martin Haye
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908eb71927
|
Parameterized offset exp.
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2016-12-29 17:19:15 -08:00 |
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Martin Haye
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a761056723
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Parameterized offset exp.
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2016-12-29 17:18:53 -08:00 |
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Martin Haye
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b5ca1d32aa
|
Fixed a bug, and fixed a big counting error.
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2016-12-29 16:06:16 -08:00 |
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Martin Haye
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64bc3117f0
|
More efficient encoding of literal lengths.
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2016-12-29 12:48:11 -08:00 |
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Martin Haye
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014abce085
|
Committing to gammas for offsets.
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2016-12-29 08:23:36 -08:00 |
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Martin Haye
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5804cde556
|
Best compression yet, messing with offset encoding.
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2016-12-29 08:19:11 -08:00 |
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Martin Haye
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77b55bbd14
|
Offsets with gamma.
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2016-12-29 08:06:23 -08:00 |
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Martin Haye
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1d421aacf2
|
More experimentation.
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2016-12-28 08:00:28 -08:00 |
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Martin Haye
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ccdbbb970b
|
Now checking zx7 by decompressing.
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2016-12-27 21:01:48 -08:00 |
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Martin Haye
|
bfa91285a6
|
Some progress on decompressing lx47
|
2016-12-27 08:44:00 -08:00 |
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Martin Haye
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52d2b877f5
|
Got compressor working, but unverified.
|
2016-12-26 10:21:53 -08:00 |
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Martin Haye
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5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
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2016-12-13 09:07:36 -08:00 |
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Martin Haye
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652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
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Martin Haye
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056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
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Martin Haye
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9d849736e2
|
More fleshing out of global function calling.
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2016-12-06 09:38:24 -08:00 |
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Martin Haye
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4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
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Martin Haye
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075778b3a2
|
Fixed bug with tilesets becoming too large.
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2016-11-18 12:03:37 -08:00 |
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Martin Haye
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3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
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2016-11-15 06:14:58 -08:00 |
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Martin Haye
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1f55dea477
|
Basics of benching/unbenching for players.
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2016-11-10 08:40:50 -08:00 |
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Martin Haye
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a4421e9882
|
Ignore player rows unless they have at least some basic data.
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2016-11-10 06:43:02 -08:00 |
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Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
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2016-11-08 08:39:18 -08:00 |
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Martin Haye
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e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
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Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
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2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
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