Martin Haye
|
34b468adb5
|
Handle blank items in starting inventory
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2023-08-13 08:29:44 -07:00 |
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Martin Haye
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8fb12ed338
|
Upgraded Java and groovy
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2023-07-29 08:23:28 -07:00 |
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Martin Haye
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f1fead66f1
|
Properly track use of variables before setting them. Also, fix context which was popping from the wrong end of its stack
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2023-07-23 09:43:55 -07:00 |
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Martin Haye
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3f1fda27bf
|
Fixed some packer bugs: 1) syntax updates for new Groovy; 2) script names weren't always being properly length-mangled; 3) whacked the gen_flags.b decompression underlap thing again, this time by avoiding compressing that file entirely.
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2022-04-07 08:45:32 -07:00 |
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Martin Haye
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6d06ee9bf9
|
Upgraded to latest Groovy version
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2022-04-07 08:43:58 -07:00 |
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Martin Haye
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0c30fadee3
|
Had to increase decompression underlap back to 5. Don't really want to mess with it and figure out why. Also, changed invalid encounter chance from fatal error to just a warning, so Seth can fix them.
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2022-01-28 08:16:05 -08:00 |
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Martin Haye
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89db793516
|
Factoring out import code.
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2022-01-14 08:42:37 -08:00 |
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Martin Haye
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f21eb21c00
|
Fixed disk limiting code
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2022-01-14 08:23:39 -08:00 |
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Martin Haye
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6b6b511a77
|
Added log cross-reference
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2022-01-05 11:57:20 -08:00 |
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Martin Haye
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961940537d
|
Added new block for speaker sound effects.
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2021-10-25 08:14:00 -07:00 |
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Martin Haye
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5ae48fa4fb
|
Fix taking a pluralizable item away from the party
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2021-10-19 07:57:47 -07:00 |
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Martin Haye
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bc20789c64
|
Back to underlap of 3, and always checking it.
|
2021-10-18 06:08:49 -07:00 |
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Martin Haye
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435e8e1473
|
Added an 'Emu credit' line on the title screen, which only displays when running in Jace.
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2021-10-13 06:21:01 -07:00 |
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Martin Haye
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e6aae21937
|
Added sound generator, and a godmode tester for it.
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2021-10-10 09:30:40 -07:00 |
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Martin Haye
|
591369b7fb
|
Fairly extensive change to how stats work: get-stat now has a context; if using a skill, it's just that player's stat; otherwise, it's the max stat for anyone in the party.
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2021-09-14 08:24:16 -07:00 |
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Martin Haye
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026e1c2e5d
|
Fixed XP gaining for party. Improvements to melee weapon combat, and to hand-to-hand combat
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2021-09-04 08:05:13 -07:00 |
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Martin Haye
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02ec4842ba
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Avoid ending screens on disk 1 - this saves a lot of space overall due to increased shared portraits. Allow diskLimit=8 to mean 'no limit' (zero also works). Fix problems with stat getting. Fix extra UI frame image when switching full screens.
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2021-09-03 08:46:24 -07:00 |
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Martin Haye
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4d2111ec3f
|
Fix bug where non-required global scripts were still being placed on disk 1 (and runtime code couldn't find them)
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2021-08-15 09:12:07 -07:00 |
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Martin Haye
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a6f974da33
|
Added number-of-attacks logic for high levels of hand-to-hand etc. Added stats cross-reference to pack report. Added more smart-quote translation to packer.
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2021-08-02 08:24:28 -07:00 |
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Martin Haye
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f102f9b2b3
|
Moved New Game script and resources (i.e. portraits) to disk 2
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2021-05-13 09:26:25 -07:00 |
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Martin Haye
|
f47713b4e0
|
Added support for playing sounds via emulator.
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2021-04-22 08:52:57 -07:00 |
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Martin Haye
|
aed05ee348
|
Handy debugging of block data; commented out but avail if needed.
|
2021-03-02 05:48:54 -08:00 |
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Martin Haye
|
0b6f395781
|
When resetting save game, write non-zeros so that it doesn't end up sparse when copied to a hard drive.
|
2021-02-27 08:26:37 -08:00 |
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Martin Haye
|
f33325d159
|
Move most global scripts to disk 2 instead of 1.
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2021-02-20 14:27:21 -08:00 |
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Martin Haye
|
8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
|
2021-01-05 08:50:09 -08:00 |
|
Martin Haye
|
2fb2f3660f
|
Added global bank balance stat.
|
2020-12-31 11:09:53 -08:00 |
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Martin Haye
|
b718484d7d
|
Added story log output to pack_report.txt, and some story sanity checking.
|
2020-10-17 07:47:59 -07:00 |
|
Martin Haye
|
63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
|
2020-08-24 09:55:27 -07:00 |
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Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7f0c920e5e
|
Better messaging when a required sheet like 'Armor' is missing.
|
2020-08-21 07:57:41 -07:00 |
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Martin Haye
|
cd117aef7c
|
Don't crash on story display in disk-limited version.
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2020-06-20 16:16:59 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
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Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
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Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
|