Martin Haye
|
297d0a4c4a
|
Implementing bank-switching in debug macros, in prep for clearing .FFF9.
|
2016-08-05 09:28:29 -07:00 |
|
Martin Haye
|
3d06158a04
|
Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
|
2016-08-05 09:27:11 -07:00 |
|
Martin Haye
|
8f2a5ada3d
|
Packer now outputs a file with memory use of 3D maps, and warns for high usage.
|
2016-08-04 09:26:13 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
50c78621e6
|
Fix problem that expander didn't get re-split when it was re-loaded.
|
2016-08-04 07:16:47 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
2817f1b25e
|
Forgot a raycaster file.
|
2016-08-03 08:40:42 -07:00 |
|
Martin Haye
|
40f27ef4eb
|
Better memory management handling of split expander.
|
2016-08-03 08:05:54 -07:00 |
|
Martin Haye
|
7df3e2ced2
|
Raycaster with split-expander working now.
|
2016-08-03 07:54:14 -07:00 |
|
Martin Haye
|
0e6c20cffe
|
Making some progress splitting the raycasting expander.
|
2016-08-01 09:45:09 -07:00 |
|
Martin Haye
|
8babf8c388
|
Add memory dump whenever out-of-mem occurs.
|
2016-07-30 11:31:21 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
e71bdea1fe
|
Fixed avatar packing problem, and turned caching back on.
|
2016-07-26 07:40:01 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
c85334e22e
|
Add messages back to combat death.
|
2016-07-18 16:55:49 -07:00 |
|
Martin Haye
|
d034b0530d
|
Really reload game when player dies. Also, they can now be killed by a script.
|
2016-07-18 16:47:49 -07:00 |
|
David Schmenk
|
ae119a1240
|
Equipped items all get a '*'
|
2016-07-18 10:02:46 -07:00 |
|
David Schmenk
|
e9c79ab589
|
Fists do 1d4+hand2hand skill damage
|
2016-07-18 09:51:14 -07:00 |
|
Martin Haye
|
e376e9c505
|
A few fixes for compatibility with Lawless Legends scenario.
|
2016-07-17 19:16:32 -07:00 |
|
David Schmenk
|
4506c27bc4
|
Disable weapn change during combat and fix initialization needed when we do
|
2016-07-17 14:28:36 -07:00 |
|
David Schmenk
|
aab1a74698
|
Group Gold now just Gold
|
2016-07-17 12:17:00 -07:00 |
|
David Schmenk
|
1ba785cc0d
|
Implement Change weapon during combat
|
2016-07-17 12:13:41 -07:00 |
|
David Schmenk
|
f4598db758
|
party health status sometimes shows up in wrong windows using displayf2
|
2016-07-17 06:56:07 -07:00 |
|
David Schmenk
|
da809614bb
|
Show player health/max health and weapon damage in stats
|
2016-07-16 21:34:31 -07:00 |
|
David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
|
2016-07-16 10:46:41 -07:00 |
|
David Schmenk
|
0e4b8ca8f8
|
Add godmode setting.
|
2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
|
2016-07-16 05:39:22 -07:00 |
|
Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-16 05:09:24 -07:00 |
|
Martin Haye
|
43fa3101a3
|
Slow progress getting packer to run as a plugin.
|
2016-07-16 05:09:21 -07:00 |
|
David Schmenk
|
8433dab3b7
|
Clean up more strings during Drop
|
2016-07-15 15:19:54 -07:00 |
|
David Schmenk
|
ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
|
2016-07-15 15:04:02 -07:00 |
|
David Schmenk
|
e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
|
2016-07-15 14:29:32 -07:00 |
|
Martin Haye
|
39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
|
2016-07-15 07:43:21 -07:00 |
|
David Schmenk
|
1f328ce1d8
|
Speed up inventory display
|
2016-07-15 07:09:05 -07:00 |
|
David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
David Schmenk
|
3ec8b61811
|
Unequip already equipped weapons
|
2016-07-14 18:42:33 -07:00 |
|
Martin Haye
|
95e4651123
|
Turned off caching in the packer as it's currently creating more problems than it solves.
|
2016-07-14 14:19:38 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
|
2016-07-14 14:01:54 -07:00 |
|
Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Martin Haye
|
a3ed0e93a2
|
More packer refactoring.
|
2016-07-13 08:05:07 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
Martin Haye
|
f38f76f1a8
|
Fixed dependency checking and empty script reporting.
|
2016-07-12 17:29:03 -07:00 |
|
Martin Haye
|
b5cf46d503
|
Made progress on alternate packaging of PackPartitions as a plugin for Outlaw.
|
2016-07-12 17:01:36 -07:00 |
|
Martin Haye
|
7c297f757d
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-12 16:10:57 -07:00 |
|
Martin Haye
|
85e01abd95
|
Fix heap type of 'item' and 'stuff' when they are created.
|
2016-07-12 16:10:54 -07:00 |
|
David Schmenk
|
c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
|
abcc77d45f
|
Add al skill modifiers
|
2016-07-12 09:56:54 -07:00 |
|
David Schmenk
|
c3052373dd
|
Use strcmp for s_itemKind and clean up equip flag
|
2016-07-12 08:58:45 -07:00 |
|
David Schmenk
|
71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
d7e4c85e10
|
Fix for null scripts, and for avatar 0.
|
2016-07-11 08:03:29 -07:00 |
|
Martin Haye
|
504ad63907
|
Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
|
2016-07-10 17:37:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
44d51ebf82
|
Show Group Gold in inventory, cheat health +10
|
2016-07-04 10:10:19 -07:00 |
|
David Schmenk
|
0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
|
287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
|
2016-07-04 09:00:37 -07:00 |
|
Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
|
Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
|
Martin Haye
|
cb124995f4
|
Established some basics of the new A2Pack plugin.
|
2016-07-03 15:31:13 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
0708cbda95
|
Took out some debug prints
|
2016-07-03 12:26:22 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
17793d011f
|
Preserve previous saved game if 2mg is present.
|
2016-06-21 08:17:18 -07:00 |
|
Martin Haye
|
b05e138400
|
Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
|
2016-06-21 07:42:36 -07:00 |
|
Martin Haye
|
6c49bb2025
|
Fix crash when traveling on 2D map.
|
2016-06-21 07:20:55 -07:00 |
|
Martin Haye
|
5f945863c8
|
Fix bug with game load.
|
2016-06-20 09:10:41 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|
Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
026f03ff76
|
Fixed instructions for placing scenario files correctly.
|
2016-05-31 08:32:41 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|
Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
|
2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
|
Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
|
2016-05-30 08:28:10 -07:00 |
|
Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
8ab5e66078
|
Merge branch 'peterferrie-master'
|
2016-04-28 07:45:10 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Martin Haye
|
d0100f94e6
|
Barf when strings get too long.
|
2016-04-28 07:30:59 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|
Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
|
2016-02-16 09:33:16 -08:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
|
Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
|
Martin Haye
|
291d529d5a
|
Added incremental build of map scripts.
|
2016-02-09 08:39:52 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
042450d4ce
|
Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
|
2016-02-03 08:50:22 -08:00 |
|
Martin Haye
|
c0e98cd6c4
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-02-01 08:07:19 -08:00 |
|
Martin Haye
|
8439e6840d
|
PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
|
2016-02-01 08:07:12 -08:00 |
|
dschmenk
|
d975768c62
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2016-01-29 13:46:03 -08:00 |
|
dschmenk
|
4efbe1bc23
|
Fix IDXW bug
|
2016-01-29 13:45:08 -08:00 |
|
Martin Haye
|
10db0b073a
|
Added hex character constants within strings.
|
2016-01-29 08:27:00 -08:00 |
|
Martin Haye
|
4f6ca7ed34
|
Added cache to speed up packing.
|
2016-01-24 17:00:40 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
4caf8033b7
|
More progress building PLASMA code.
|
2016-01-18 18:23:02 -08:00 |
|
Martin Haye
|
26bc00f3af
|
First steps getting PLASMA compiler to run inside PackPartitiions.
|
2016-01-18 17:59:54 -08:00 |
|
Martin Haye
|
4a410c8a07
|
Fixed circular dependencies at build time.
|
2016-01-18 17:00:31 -08:00 |
|
Martin Haye
|
1c3c7c6f8a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-18 13:11:51 -08:00 |
|
Martin Haye
|
79c30b84fc
|
Added PLASMA makefile rule to build plasm.jar
|
2016-01-18 13:11:43 -08:00 |
|
BagoZonde
|
2695446070
|
C64: 2d proof of concept demo - fonts adjustment
|
2016-01-14 01:40:42 +00:00 |
|
BagoZonde
|
c4430864a5
|
C64: 2d proof of concept demo - fonts added
|
2016-01-14 01:36:11 +00:00 |
|
BagoZonde
|
f545d733d3
|
C64: 2d proof of concept demo - text displaying functionality, converting to ASCII
|
2016-01-14 00:57:19 +00:00 |
|
Martin Haye
|
db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
|
Martin Haye
|
b1eb16df92
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-07 11:29:33 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
|
2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
dschmenk
|
328b0b5a1c
|
Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|