Martin Haye
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459f5037af
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Can now get and set the time (as an hour, 0-23).
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2018-01-16 09:15:52 -08:00 |
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Martin Haye
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1f0e96bd00
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Now identifies and runs time scripts; handles sky and ground color changes better.
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2018-01-10 08:47:20 -08:00 |
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Martin Haye
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f6069c576d
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Integrated new PLASMA compiler, including delicious ternary operator.
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2017-11-29 09:21:24 -08:00 |
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Martin Haye
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5e91ea175b
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Fix to get proper parent dir from relative file.
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2017-11-10 12:08:43 -08:00 |
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Martin Haye
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0086c6645e
|
Some resources needed duping across disks; we were just lucky with LL.
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2017-11-09 10:00:20 -08:00 |
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Martin Haye
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77b222dfa6
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Version number fix. Added ability to put font.bin alongside world.xml.
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2017-11-09 07:41:41 -08:00 |
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Martin Haye
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b25224558c
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No longer need tossStrings() workaround.
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2017-09-19 08:49:00 -07:00 |
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Martin Haye
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52f42d7fcf
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Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
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2017-09-19 08:32:25 -07:00 |
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Martin Haye
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ef251e479a
|
More progress on pack limits.
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2017-09-14 09:53:01 -07:00 |
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Martin Haye
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a34c54fdcd
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Working on pack limits, and some fixes to inv screen.
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2017-09-14 08:09:21 -07:00 |
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Martin Haye
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05d96b1243
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Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
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Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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b723a25bef
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Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
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2017-09-03 09:28:46 -07:00 |
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Martin Haye
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805a1e426a
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Added god-mode cheat to edit game flags.
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2017-09-02 11:09:49 -07:00 |
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Martin Haye
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dbc94d707c
|
Coding done on big item and flag refactor. Now for testing.
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2017-08-29 09:06:53 -07:00 |
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Martin Haye
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ffa1bb9afe
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Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
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2017-08-15 10:01:28 -07:00 |
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Martin Haye
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9c45ed0fb5
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Added import-game function.
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2017-08-14 08:01:31 -07:00 |
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Martin Haye
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8cd36fad17
|
Added version stamp (encoded engine time, plus scenario differential)
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2017-08-11 11:17:38 -07:00 |
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Martin Haye
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4589d6ec66
|
Added support for logic_negate
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2017-08-10 09:56:33 -07:00 |
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Martin Haye
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c02f9f8f83
|
Allow scripts to add skills and XP.
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2017-08-06 11:23:40 -07:00 |
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Martin Haye
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f3f070bcba
|
Pack clock and compass icons into global tileset in addition to avatars.
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2017-08-04 06:58:17 -07:00 |
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Martin Haye
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1ecddcf190
|
Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
|
2017-07-16 12:34:24 -07:00 |
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Martin Haye
|
729758ab0f
|
Making good progress on loot hand-outs.
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2017-07-16 10:49:27 -07:00 |
|
Martin Haye
|
64fb24bd90
|
Fixed healing salve.
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2017-07-16 08:09:54 -07:00 |
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Martin Haye
|
926ba84665
|
Cleanup of ammo giving.
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2017-07-16 07:38:47 -07:00 |
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Martin Haye
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e2b0d2d51d
|
Coded ammo consumption and reloading. Now to test test test.
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2017-07-15 11:41:29 -07:00 |
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Martin Haye
|
4d9516901e
|
Reworked skills/attributes screen so you can revise your decisions.
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2017-07-14 08:41:10 -07:00 |
|
Martin Haye
|
e4030334a1
|
Fixed some combat bugs; added initial equipping
|
2017-07-11 08:56:14 -07:00 |
|
Martin Haye
|
30a5881f24
|
Implemented initial character naming, gender assignment, and XP/SP init.
|
2017-07-08 16:36:08 -07:00 |
|
Martin Haye
|
ce31c5bda8
|
Fixed cat locket problem.
|
2017-07-07 10:18:20 -07:00 |
|
Martin Haye
|
3b15ff0e48
|
Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
|
2017-07-04 09:15:50 -07:00 |
|
Martin Haye
|
4774b07d30
|
Fix to avoid immediately leveling up on new game.
|
2017-06-25 07:20:11 -07:00 |
|
Martin Haye
|
a52c9cc039
|
Fleshing out the skills/stats display.
|
2017-06-24 11:43:16 -07:00 |
|
Martin Haye
|
b972aa34b6
|
Adding some more XP/leveling stuff.
|
2017-06-16 11:31:42 -07:00 |
|
Martin Haye
|
6fdc16cd88
|
Crawling ahead with level up logic.
|
2017-06-14 09:22:05 -07:00 |
|
Martin Haye
|
90d9238002
|
Adding level, XP, SP, etc.
|
2017-06-13 10:07:03 -07:00 |
|
Martin Haye
|
2585a84553
|
Some argument count fixes.
|
2017-06-11 08:55:03 -07:00 |
|
Martin Haye
|
7c9f7138d9
|
Finally added all function prototypes. Now for bug hunting.
|
2017-06-11 08:25:15 -07:00 |
|
Martin Haye
|
eea4767a51
|
More prototypes.
|
2017-06-10 07:32:31 -07:00 |
|
Martin Haye
|
3ac73e7165
|
Adding more function prototypes.
|
2017-06-10 07:21:58 -07:00 |
|
Martin Haye
|
94c3b50cc6
|
Stop suppressing PLASMA warnings.
|
2017-06-09 07:43:52 -07:00 |
|
Martin Haye
|
5e7ae1dc58
|
Turned on PLASMA optimizer - saves 4.2k\!
|
2017-06-09 07:17:37 -07:00 |
|
Martin Haye
|
9d5acd1006
|
Updated PLASMA compiler and VM.
|
2017-06-07 07:01:50 -07:00 |
|
Martin Haye
|
2c50d19c48
|
Outlaw-configurable combat and enemy intro text now working.
|
2017-06-02 08:25:29 -07:00 |
|
Martin Haye
|
1d0b205d48
|
Making progress on customizable global functions for leveling and combat messages.
|
2017-05-30 11:18:37 -07:00 |
|
Martin Haye
|
17c94cff7e
|
Marking a map with negative order now causes it to be replicated on every data disk.
|
2017-04-10 08:35:27 -07:00 |
|
Martin Haye
|
1215e12e07
|
Lots of work on selling especially, but also plural item display on inventory screen.
|
2017-04-03 08:22:32 -07:00 |
|
Martin Haye
|
4c0b02931d
|
Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script.
|
2017-04-02 09:25:11 -07:00 |
|
Martin Haye
|
121753c45d
|
Fixed warning display.
|
2017-03-23 07:07:29 -07:00 |
|
Martin Haye
|
142f50a695
|
Oversized window for buy and sell.
|
2017-03-22 09:46:17 -07:00 |
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