Martin Haye
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0e4c7df743
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More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
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2017-01-02 07:44:48 -08:00 |
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Martin Haye
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7d8c562ffa
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Rearranged gamma scheme for faster decomp.
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2017-01-01 08:59:35 -08:00 |
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Martin Haye
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05a63b3e54
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Optimized code pair encoding for faster decompression.
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2016-12-30 18:06:17 -08:00 |
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Martin Haye
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cff4b79931
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Refactored into code pairs.
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2016-12-30 17:56:11 -08:00 |
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Martin Haye
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ac70c14f31
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Refactored into code pairs.
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2016-12-30 17:46:21 -08:00 |
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Martin Haye
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cd17eb873e
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Fixed comment
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2016-12-30 17:42:35 -08:00 |
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Martin Haye
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e8ea2e9f87
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Fixed comment.
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2016-12-30 08:33:46 -08:00 |
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Martin Haye
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77e2a7c3cf
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Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
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2016-12-30 07:59:26 -08:00 |
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Martin Haye
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9d04090881
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Backed off a little bit so that all elias encoding is 8-bits or less.
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2016-12-29 17:42:10 -08:00 |
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Martin Haye
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908eb71927
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Parameterized offset exp.
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2016-12-29 17:19:15 -08:00 |
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Martin Haye
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a761056723
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Parameterized offset exp.
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2016-12-29 17:18:53 -08:00 |
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Martin Haye
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b5ca1d32aa
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Fixed a bug, and fixed a big counting error.
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2016-12-29 16:06:16 -08:00 |
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Martin Haye
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64bc3117f0
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More efficient encoding of literal lengths.
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2016-12-29 12:48:11 -08:00 |
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Martin Haye
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014abce085
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Committing to gammas for offsets.
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2016-12-29 08:23:36 -08:00 |
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Martin Haye
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5804cde556
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Best compression yet, messing with offset encoding.
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2016-12-29 08:19:11 -08:00 |
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Martin Haye
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77b55bbd14
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Offsets with gamma.
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2016-12-29 08:06:23 -08:00 |
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Martin Haye
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1d421aacf2
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More experimentation.
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2016-12-28 08:00:28 -08:00 |
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Martin Haye
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ccdbbb970b
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Now checking zx7 by decompressing.
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2016-12-27 21:01:48 -08:00 |
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Martin Haye
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bfa91285a6
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Some progress on decompressing lx47
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2016-12-27 08:44:00 -08:00 |
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Martin Haye
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52d2b877f5
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Got compressor working, but unverified.
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2016-12-26 10:21:53 -08:00 |
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badvision
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93729ba77a
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Script painter
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2016-12-24 16:01:05 -06:00 |
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badvision
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707bfd15cd
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Refactored map clearing code to make things more readable.
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2016-12-24 15:24:13 -06:00 |
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badvision
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fc00a1febe
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Accidentally left important canvas clear logic commented out.
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2016-12-24 15:04:49 -06:00 |
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badvision
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d39b61399d
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Updated redraw logic to be more efficient.
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2016-12-24 15:02:08 -06:00 |
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badvision
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5c05c342d5
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Fixed some UI issues with map navigation controls
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2016-12-24 15:00:45 -06:00 |
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badvision
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eee5be69db
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Updated build to use proper maven packager and support netbeans profiling
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2016-12-18 12:48:46 -06:00 |
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badvision
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ca1ffed529
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Fixed issue with spreadsheet editor; clone and delete were not updating the backing data object
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2016-12-17 01:45:06 -06:00 |
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Martin Haye
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5f53550df2
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Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
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2016-12-13 09:07:36 -08:00 |
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Martin Haye
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652673ea01
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Now supports 0..3 args on global funcs.
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2016-12-08 07:05:28 -08:00 |
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Martin Haye
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056fb3857e
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Removing old script no longer needed.
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2016-12-08 06:05:02 -08:00 |
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Martin Haye
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9d849736e2
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More fleshing out of global function calling.
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2016-12-06 09:38:24 -08:00 |
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Martin Haye
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4d414bd6ce
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Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
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2016-12-05 09:23:00 -08:00 |
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Martin Haye
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075778b3a2
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Fixed bug with tilesets becoming too large.
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2016-11-18 12:03:37 -08:00 |
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Martin Haye
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3d595608cc
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Fixed map numbering to handle multiple 2D maps.
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2016-11-15 06:14:58 -08:00 |
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Martin Haye
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1f55dea477
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Basics of benching/unbenching for players.
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2016-11-10 08:40:50 -08:00 |
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Martin Haye
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a4421e9882
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Ignore player rows unless they have at least some basic data.
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2016-11-10 06:43:02 -08:00 |
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Martin Haye
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0313db8d1a
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Progress on intimate mode - text display now mostly working.
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2016-11-08 08:39:18 -08:00 |
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Martin Haye
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e6bcc747bd
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Outlines of 'intimate mode'
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2016-11-07 07:58:46 -08:00 |
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Martin Haye
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99606c623c
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Return to graphics mode when using an item (like TNT) per Seth's request.
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2016-11-04 08:27:22 -07:00 |
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Martin Haye
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b556041713
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Fix for Ancient Legends boss battles (needed re-packing).
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2016-11-01 09:32:08 -07:00 |
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Martin Haye
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2aa9e342e7
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Added tile swap for 3D mode.
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2016-11-01 09:25:36 -07:00 |
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Martin Haye
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831c0cd822
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Fixed memory corruption issue when party screen updated during combat.
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2016-10-31 08:04:22 -07:00 |
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Martin Haye
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c6e46398c1
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Prefix 'You have died' with a newline.
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2016-10-26 08:13:06 -07:00 |
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Martin Haye
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72fe0986fd
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Fix for text display followed by animation in 3D mode.
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2016-10-26 08:04:29 -07:00 |
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Martin Haye
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72cb83c415
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Exit inventory once an item is used.
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2016-10-26 07:50:13 -07:00 |
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Martin Haye
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e363b01c60
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Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
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2016-10-26 07:45:47 -07:00 |
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Martin Haye
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65b5bf001e
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Fix for fwd/bkwd animations.
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2016-10-26 07:38:07 -07:00 |
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Martin Haye
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cd544b2b66
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Updated to version 1.6 of Ancient Legends.
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2016-10-25 15:19:53 -07:00 |
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Martin Haye
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356c0a4651
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-10-25 15:05:10 -07:00 |
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Martin Haye
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048c09edf4
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Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
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2016-10-25 15:05:00 -07:00 |
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