Martin Haye
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72f9827229
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Adding disk limit and copyright message. Also fixed some plural matching problems.
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2020-06-15 07:21:37 -07:00 |
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Brendan Robert
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7a03c7ab15
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Fix ZPE on startup
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2020-06-07 22:26:35 -05:00 |
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Martin Haye
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d3cfca29eb
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-06-07 10:14:54 -07:00 |
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Martin Haye
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0e5ce285fe
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Memory rejigger to leave more room for title screen.
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2020-06-07 10:14:43 -07:00 |
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Martin Haye
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4f696da1fa
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Better pause to see whole title screen.
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2020-06-07 10:14:32 -07:00 |
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Brendan Robert
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deafd12267
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* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
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2020-06-06 02:05:28 -05:00 |
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Martin Haye
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1ec5712553
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-06-05 13:18:22 -07:00 |
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Martin Haye
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ccd7f269b1
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Don't call flipToPage1 until renderer is loaded.
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2020-06-05 13:18:16 -07:00 |
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Brendan Robert
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68d12365d6
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Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
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2020-06-01 09:10:45 -05:00 |
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Brendan Robert
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a81852294b
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Force lawless cheat module to load on start, fixes text color "glitch"
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2020-06-01 09:10:00 -05:00 |
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Martin Haye
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9e93360d11
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Save memory during automap display by packing small tilesets separately from regular tilesets.
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2020-05-25 13:32:51 -07:00 |
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Martin Haye
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18031e182d
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Fixed bug: pModUtil3d was hanging around after memory reset.
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2020-05-22 14:35:25 -07:00 |
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Martin Haye
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5c8bbada56
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-05-06 06:40:59 -07:00 |
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Martin Haye
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d114e8de8d
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Minor fix in automap clear
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2020-05-06 06:40:49 -07:00 |
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Martin Haye
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8160a2e78c
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Take animation header into account in automap display.
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2020-05-06 06:40:22 -07:00 |
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Brendan Robert
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ce8056ef0a
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Implemented map cloning operation
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2020-04-27 13:18:58 -05:00 |
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Brendan Robert
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e421efc18d
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Fix for color selector when image zoom is active
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2020-04-09 09:57:51 -05:00 |
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Martin Haye
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cf6b5d2b31
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Fix hard-to-find return-to-different-world bug.
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2020-03-15 12:33:21 -07:00 |
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Martin Haye
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b04e2c6f15
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Strafe left/right were reversed.
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2020-03-05 09:11:56 -08:00 |
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Martin Haye
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74f81a89a5
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Fix animation showing over inventory screen. Fix mini powder keg in combat.
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2020-03-05 07:22:22 -08:00 |
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Martin Haye
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db052ecf44
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-02-26 08:34:27 -08:00 |
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Martin Haye
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a1558fd0f8
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Animated 2D tiles now working.
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2020-02-26 08:34:22 -08:00 |
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Brendan Robert
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9060e27a22
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Updating .gitignore so I don't accidentally check garbage in
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2020-02-24 09:26:18 -06:00 |
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Brendan Robert
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6dd9c7e789
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Various bug fixes and added story book mode
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2020-02-24 09:06:24 -06:00 |
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Brendan Robert
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3e025e405f
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Color pattern and brush type are now retained when switching between tiles
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2020-02-24 09:05:05 -06:00 |
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Brendan Robert
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6637e623fa
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Added better control over sort direction in sheet editor
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2020-02-24 09:04:19 -06:00 |
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Martin Haye
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3bc1bd6f65
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Slow progress on tile animation prep.
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2020-02-19 08:00:03 -08:00 |
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Martin Haye
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a134b1cde7
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Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
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2020-02-13 08:01:27 -08:00 |
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Martin Haye
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dd9690ad82
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Multiple loot groups per enemy now fully implemented.
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2020-02-13 06:58:23 -08:00 |
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Martin Haye
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562a1bf285
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Finished the item-generation split refactor.
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2020-01-22 09:44:18 -08:00 |
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Martin Haye
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691fc35c40
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Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
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2020-01-22 09:10:25 -08:00 |
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Martin Haye
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1aebcb1fa9
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-01-02 10:45:15 -08:00 |
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Martin Haye
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f5ea5f01b1
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Added emulator flag to signal story mode.
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2020-01-02 10:44:58 -08:00 |
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Brendan Robert
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6e87068b30
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Removing IDE configuration files
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2020-01-01 18:57:00 -06:00 |
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Brendan Robert
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19c68edadb
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Updated Jace emulator to allow HD images as well as 800kb floppy images
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2020-01-01 18:56:30 -06:00 |
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Martin Haye
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030049b986
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Merge branch 'master' of github.com:badvision/lawless-legends
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2019-12-28 11:44:40 -08:00 |
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Martin Haye
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b73e1c53aa
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Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
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2019-12-28 11:43:12 -08:00 |
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Martin Haye
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41efac1db0
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Combat now paying attention to group selection.
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2019-12-19 09:38:14 -08:00 |
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Martin Haye
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386494b8db
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Progress on group selection in combat.
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2019-12-04 10:12:43 -08:00 |
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David Schmenk
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0f8d46bd17
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Nevermind :-(
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2019-12-01 16:06:56 -08:00 |
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David Schmenk
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1d45c04792
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Adjust ENTER for simpler DINTRP
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2019-12-01 14:57:17 -08:00 |
|
David Schmenk
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6518b8b207
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Update plvm02.s
Simplify DINTERP (looks similar to return from CALL)
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2019-11-28 13:14:26 -08:00 |
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Martin Haye
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2043deeb70
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More progress on gang combat, plus other misc fixes.
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2019-11-14 09:36:39 -08:00 |
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Martin Haye
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04495cf36e
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Moved tools into their own dir.
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2019-11-14 06:42:08 -08:00 |
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Martin Haye
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cbf17851b3
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Good progress on gang combat.
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2019-11-07 12:01:46 -08:00 |
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Martin Haye
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12d02919ab
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Making progress on combat gangs.
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2019-10-10 09:48:21 -07:00 |
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Martin Haye
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a2425e0751
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Added a new 'promptAnyKey' block to save space and time.
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2019-09-12 07:21:09 -07:00 |
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Martin Haye
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cda4387507
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Added ability to reload weapon from inventory screen. Added auto-reload after combat.
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2019-09-12 07:20:54 -07:00 |
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Martin Haye
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37af866d24
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Fixed floppy version of story mode.
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2019-08-08 09:45:01 -07:00 |
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Martin Haye
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f1fa25da1c
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Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
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