Commit Graph

543 Commits

Author SHA1 Message Date
Martin Haye
0a077a83e2 Rebuilt plasma compiler for new features. 2017-08-04 08:26:46 -07:00
Martin Haye
f3f070bcba Pack clock and compass icons into global tileset in addition to avatars. 2017-08-04 06:58:17 -07:00
David Schmenk
6b8e02db98 PLASMA compiler update 2017-08-03 12:15:24 -07:00
Martin Haye
5efd81102f Fixed CB opcode (again) 2017-08-02 10:20:22 -07:00
David Schmenk
7b8637b773 Fix CFFB BIT operation with CB 2017-08-02 09:31:10 -07:00
Martin Haye
efc524c659 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-07-31 09:20:16 -07:00
Martin Haye
60a6269b19 Temporary fix for disk detection logic in ProRWTS. 2017-07-31 09:20:08 -07:00
David Schmenk
131bcddcc4 Add new CFFB opcode in anticipation of new compiler optimizations 2017-07-29 07:38:41 -07:00
Martin Haye
1ecddcf190 Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%. 2017-07-16 12:34:24 -07:00
Martin Haye
729758ab0f Making good progress on loot hand-outs. 2017-07-16 10:49:27 -07:00
Martin Haye
64fb24bd90 Fixed healing salve. 2017-07-16 08:09:54 -07:00
Martin Haye
926ba84665 Cleanup of ammo giving. 2017-07-16 07:38:47 -07:00
Martin Haye
e2b0d2d51d Coded ammo consumption and reloading. Now to test test test. 2017-07-15 11:41:29 -07:00
Martin Haye
4d9516901e Reworked skills/attributes screen so you can revise your decisions. 2017-07-14 08:41:10 -07:00
Martin Haye
e4030334a1 Fixed some combat bugs; added initial equipping 2017-07-11 08:56:14 -07:00
Martin Haye
2da46eacb4 Recompiled PLASMA to pick up Dave's recent fix. 2017-07-10 10:19:34 -07:00
Dave Schmenk
176a602bfa Fix dereference off of array 2017-07-10 10:09:25 -07:00
Martin Haye
30a5881f24 Implemented initial character naming, gender assignment, and XP/SP init. 2017-07-08 16:36:08 -07:00
Martin Haye
ce31c5bda8 Fixed cat locket problem. 2017-07-07 10:18:20 -07:00
Martin Haye
3b15ff0e48 Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys. 2017-07-04 09:15:50 -07:00
Martin Haye
4a44aee1f8 Some fixes on the inv/stat screens. 2017-06-30 09:30:29 -07:00
Martin Haye
4774b07d30 Fix to avoid immediately leveling up on new game. 2017-06-25 07:20:11 -07:00
Martin Haye
a52c9cc039 Fleshing out the skills/stats display. 2017-06-24 11:43:16 -07:00
Martin Haye
b972aa34b6 Adding some more XP/leveling stuff. 2017-06-16 11:31:42 -07:00
Martin Haye
6fdc16cd88 Crawling ahead with level up logic. 2017-06-14 09:22:05 -07:00
Martin Haye
90d9238002 Adding level, XP, SP, etc. 2017-06-13 10:07:03 -07:00
Martin Haye
2585a84553 Some argument count fixes. 2017-06-11 08:55:03 -07:00
Martin Haye
7c9f7138d9 Finally added all function prototypes. Now for bug hunting. 2017-06-11 08:25:15 -07:00
Martin Haye
eea4767a51 More prototypes. 2017-06-10 07:32:31 -07:00
Martin Haye
3ac73e7165 Adding more function prototypes. 2017-06-10 07:21:58 -07:00
Martin Haye
94c3b50cc6 Stop suppressing PLASMA warnings. 2017-06-09 07:43:52 -07:00
Martin Haye
5e7ae1dc58 Turned on PLASMA optimizer - saves 4.2k\! 2017-06-09 07:17:37 -07:00
Martin Haye
f56fb140d0 Jar'd new version of PLASMA. 2017-06-09 06:57:49 -07:00
Martin Haye
7ba5bcb3e7 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-09 06:44:10 -07:00
Dave Schmenk
1cb302f75d Fix predef and asm with parameters & multiple predefs per line 2017-06-07 19:28:13 -07:00
David Schmenk
1f6ed64793 Optimize NOT before branch true/false 2017-06-07 17:43:28 -07:00
David Schmenk
082f10424e Branch optimizations 2017-06-07 16:20:08 -07:00
David Schmenk
4343292057 Add warning for all mismatched funtion parameter counts 2017-06-07 10:16:13 -07:00
David Schmenk
7ee5a3d524 Implement better constant string management 2017-06-07 10:07:14 -07:00
Martin Haye
9d5acd1006 Updated PLASMA compiler and VM. 2017-06-07 07:01:50 -07:00
Martin Haye
b69be27f84 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-07 06:54:51 -07:00
David Schmenk
3f880ecb67 Fix pointer, pointer constructs and quoted string scan_rewind 2017-06-06 12:54:19 -07:00
Martin Haye
7a43bf0d95 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-05 08:36:49 -07:00
dschmenk
1e031d6de0 Update PLASMA VM and compler to pre-1.0 2017-06-04 07:33:44 -07:00
dschmenk
52ec55babe Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-04 07:26:05 -07:00
dschmenk
640b305401 VM updates for 1.0 2017-06-04 07:25:20 -07:00
David Schmenk
a38667e704 Update PLASMA VM and compiler to pre-1.0 2017-06-03 15:51:48 -07:00
Martin Haye
2c50d19c48 Outlaw-configurable combat and enemy intro text now working. 2017-06-02 08:25:29 -07:00
Martin Haye
1d0b205d48 Making progress on customizable global functions for leveling and combat messages. 2017-05-30 11:18:37 -07:00
Martin Haye
17c94cff7e Marking a map with negative order now causes it to be replicated on every data disk. 2017-04-10 08:35:27 -07:00
Martin Haye
1215e12e07 Lots of work on selling especially, but also plural item display on inventory screen. 2017-04-03 08:22:32 -07:00
Martin Haye
4c0b02931d Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script. 2017-04-02 09:25:11 -07:00
Martin Haye
1cc3d8b67a Can now buy items. 2017-03-29 09:36:14 -07:00
Martin Haye
8fdaf7b237 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-03-29 07:36:30 -07:00
dschmenk
be928b081d Check for existing string in pool before copying CS string from aux mem 2017-03-27 08:53:01 -07:00
Martin Haye
121753c45d Fixed warning display. 2017-03-23 07:07:29 -07:00
Martin Haye
142f50a695 Oversized window for buy and sell. 2017-03-22 09:46:17 -07:00
Martin Haye
3611b8ebb5 Making progress on store buying. 2017-03-17 17:18:40 -07:00
Martin Haye
4ee9116e82 Added floppy disk usage to pack_report.txt 2017-03-15 07:46:27 -07:00
Martin Haye
60cc77a59e More groundwork for buy/sell from stores. 2017-03-04 08:20:01 -08:00
Martin Haye
ff1e31cd44 Adding buy/sell store logic. 2017-03-03 08:25:45 -08:00
Martin Haye
47d86a3dca Fix for number of fixups > 127 2017-02-25 11:56:27 -08:00
Martin Haye
6dee0388b1 Added ability to increase or decrease a stat for all party members. 2017-02-24 08:49:12 -08:00
Martin Haye
eb9691cb20 Proper dependencies for global funcs. Look for portrait on correct disk. 2017-02-20 07:42:23 -08:00
Martin Haye
d7d2ae3bbb Added a god-mode cheat for adding an NPC to the party. 2017-02-20 06:43:47 -08:00
Martin Haye
c29176722d Externalized godmode commands; only load when enabled. 2017-02-19 10:08:03 -08:00
Martin Haye
c7e336355a Made combat win and death portraits root deps. Commented out a bunch of debug prints. 2017-02-17 09:26:57 -08:00
Martin Haye
ad6b3f5ef8 Lots of fixes, related to reseek and resource lookup. 2017-02-17 09:01:35 -08:00
Martin Haye
eb2710865f Now using resource index... not right, but using it. 2017-02-06 10:01:00 -08:00
Martin Haye
826176f344 Work around AppleCommander last-block bug. Add resource map to disk 1. 2017-02-06 07:49:00 -08:00
Martin Haye
c4898ef65f Now calculating exact disk sizes. 2017-02-05 11:49:23 -08:00
Martin Haye
87926d1584 Trying to get exact sizes now. 2017-02-05 11:20:13 -08:00
Martin Haye
3c49a6c7ce Fixed some disk split bugs. 2017-02-05 11:05:26 -08:00
Martin Haye
c060bf31d4 Lots of progress on disk split allocation. 2017-02-05 09:45:34 -08:00
Martin Haye
30dd953d44 Made some progress on disk splitting... lots left though. 2017-02-02 10:20:39 -08:00
Martin Haye
2b78f31b5a I think I'm now tracking all the dependencies needed for proper disk splitting. 2017-01-29 10:47:58 -08:00
Martin Haye
6bf9889488 A couple little comments. 2017-01-29 09:43:02 -08:00
Martin Haye
cd090db01f Split long lines to making editing easier. 2017-01-29 09:40:14 -08:00
Martin Haye
9d313d5176 Added order field to maps. Fixed some loader bugs. 2017-01-29 09:23:58 -08:00
Martin Haye
32656bd6fc Removed dependency on lz4, since we have our own compression algorithm now. 2017-01-25 07:48:20 -08:00
Martin Haye
a143026583 Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer. 2017-01-24 10:47:01 -08:00
Martin Haye
12760c330b Read XML file only once. 2017-01-22 14:45:41 -08:00
Martin Haye
9e5e955fbe Realized I could use simple PLASMA extern for global heap pointer. 2017-01-22 08:44:10 -08:00
Martin Haye
421807719b Slightly more readable. 2017-01-18 09:59:00 -08:00
Martin Haye
a8126a1c75 New disk polling code. 2017-01-18 09:29:26 -08:00
Martin Haye
7056e09458 Properly retain previous game save when rebuilding image. 2017-01-18 08:24:09 -08:00
Martin Haye
7fb830793c Doing some speed testing. 2017-01-15 09:10:43 -08:00
Martin Haye
4b9f2c9a85 Create proper save file on all disks. Updated memory map. 2017-01-12 07:30:54 -08:00
Martin Haye
99f9f9f35c Now supporting multi-floppy mode. 2017-01-11 19:02:31 -08:00
Martin Haye
6e47f62e84 Now building multiple floppies. 2017-01-11 16:22:31 -08:00
Martin Haye
6b52149938 Fixed copy/paste errors in ProRWTS floppy driver. 2017-01-11 16:00:24 -08:00
Martin Haye
094d4ca8da Smaller 140k image, now with ProBoot. 2017-01-11 15:32:32 -08:00
Martin Haye
2404025654 Working on floppy generation. 2017-01-11 15:20:22 -08:00
Martin Haye
d0ca62eb53 Adding ProBoot and floppy version. 2017-01-11 09:54:58 -08:00
Martin Haye
3c6814e7af Refactored disk images to slim down main 800k image. 2017-01-11 07:36:59 -08:00
Martin Haye
545538c5d0 Initial version of ProBoot (untested as of yet). 2017-01-11 07:14:16 -08:00
Martin Haye
994388940a Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully. 2017-01-09 07:47:51 -08:00
Martin Haye
6e8089d3a3 Made decompression slightly faster. 2017-01-09 06:57:39 -08:00
Martin Haye
ae4210a050 Temporary workarounds. 2017-01-07 11:25:01 -08:00
Martin Haye
845239c2cf Got decompression working, yay\! 2017-01-06 17:49:51 -08:00
Martin Haye
bf179182b0 Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem. 2017-01-06 11:09:01 -08:00
Martin Haye
485e9e7430 Added decompression underlap verification. 2017-01-06 09:04:29 -08:00
Martin Haye
3123bdd903 Moved ProRWTS to aux LC. Also getting further in boot seq now. 2017-01-05 14:27:44 -08:00
Martin Haye
410ba2238f Slightly better build wrapper scripts. 2017-01-05 08:54:19 -08:00
Martin Haye
efc8a84396 Yay, I can reach the title screen now. 2017-01-04 17:57:18 -08:00
Martin Haye
e21f6cb423 More progress on ProRWTS. 2017-01-04 15:05:43 -08:00
Martin Haye
dd061c37c3 Making slow progress integrating ProRWTS with mem mgr. 2017-01-04 13:15:39 -08:00
Martin Haye
8ff169d1e6 Now loading and successfully relocating ProRWTS and PLASMA. 2017-01-04 09:17:13 -08:00
Martin Haye
d9786058d8 Adding ProRWTS. 2017-01-02 14:08:33 -08:00
Martin Haye
2f35ee17f0 Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader. 2017-01-02 13:52:35 -08:00
Martin Haye
c67a4ea718 I think decompressor is written now. 2017-01-02 11:14:59 -08:00
Martin Haye
917a6561f7 Better encoding of offset=64 2017-01-02 09:06:11 -08:00
Martin Haye
0e4c7df743 More efficient coding of zero-length lits results in even better compression, and faster decomp as well. 2017-01-02 07:44:48 -08:00
Martin Haye
7d8c562ffa Rearranged gamma scheme for faster decomp. 2017-01-01 08:59:35 -08:00
Martin Haye
05a63b3e54 Optimized code pair encoding for faster decompression. 2016-12-30 18:06:17 -08:00
Martin Haye
cff4b79931 Refactored into code pairs. 2016-12-30 17:56:11 -08:00
Martin Haye
ac70c14f31 Refactored into code pairs. 2016-12-30 17:46:21 -08:00
Martin Haye
cd17eb873e Fixed comment 2016-12-30 17:42:35 -08:00
Martin Haye
e8ea2e9f87 Fixed comment. 2016-12-30 08:33:46 -08:00
Martin Haye
77e2a7c3cf Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes. 2016-12-30 07:59:26 -08:00
Martin Haye
9d04090881 Backed off a little bit so that all elias encoding is 8-bits or less. 2016-12-29 17:42:10 -08:00
Martin Haye
908eb71927 Parameterized offset exp. 2016-12-29 17:19:15 -08:00
Martin Haye
a761056723 Parameterized offset exp. 2016-12-29 17:18:53 -08:00
Martin Haye
b5ca1d32aa Fixed a bug, and fixed a big counting error. 2016-12-29 16:06:16 -08:00
Martin Haye
64bc3117f0 More efficient encoding of literal lengths. 2016-12-29 12:48:11 -08:00
Martin Haye
014abce085 Committing to gammas for offsets. 2016-12-29 08:23:36 -08:00
Martin Haye
5804cde556 Best compression yet, messing with offset encoding. 2016-12-29 08:19:11 -08:00
Martin Haye
77b55bbd14 Offsets with gamma. 2016-12-29 08:06:23 -08:00
Martin Haye
1d421aacf2 More experimentation. 2016-12-28 08:00:28 -08:00
Martin Haye
ccdbbb970b Now checking zx7 by decompressing. 2016-12-27 21:01:48 -08:00
Martin Haye
bfa91285a6 Some progress on decompressing lx47 2016-12-27 08:44:00 -08:00
Martin Haye
52d2b877f5 Got compressor working, but unverified. 2016-12-26 10:21:53 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00
Martin Haye
652673ea01 Now supports 0..3 args on global funcs. 2016-12-08 07:05:28 -08:00
Martin Haye
9d849736e2 More fleshing out of global function calling. 2016-12-06 09:38:24 -08:00
Martin Haye
4d414bd6ce Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc. 2016-12-05 09:23:00 -08:00
Martin Haye
075778b3a2 Fixed bug with tilesets becoming too large. 2016-11-18 12:03:37 -08:00
Martin Haye
3d595608cc Fixed map numbering to handle multiple 2D maps. 2016-11-15 06:14:58 -08:00
Martin Haye
1f55dea477 Basics of benching/unbenching for players. 2016-11-10 08:40:50 -08:00
Martin Haye
a4421e9882 Ignore player rows unless they have at least some basic data. 2016-11-10 06:43:02 -08:00
Martin Haye
0313db8d1a Progress on intimate mode - text display now mostly working. 2016-11-08 08:39:18 -08:00
Martin Haye
e6bcc747bd Outlines of 'intimate mode' 2016-11-07 07:58:46 -08:00
Martin Haye
2aa9e342e7 Added tile swap for 3D mode. 2016-11-01 09:25:36 -07:00
Martin Haye
dcb8fd1eaa Clean up warning and error handling in packer, so mem reports aren't generated in those cases. 2016-10-25 09:16:01 -07:00
Martin Haye
4df31bea67 Fix hashing for images so we properly detect changes to ordering. 2016-10-25 08:08:41 -07:00
Martin Haye
4b674d20b7 Added cache version to packer, so we can force rebuild when necessary. 2016-10-24 08:26:48 -07:00
Martin Haye
520fc7216e Now animating 3D textures. 2016-10-24 08:20:52 -07:00
Martin Haye
33d9f17503 New blocks for setting and clearing full-screen img. 2016-10-24 07:08:37 -07:00
Martin Haye
f3aaa7c6ad Now supports animating title screen and final win screen. 2016-10-23 10:42:11 -07:00
Martin Haye
ee16d7a0d6 Most animations working properly now. 2016-10-23 09:09:43 -07:00
Martin Haye
2ef692c537 Animation progress. 2016-10-22 08:46:37 -07:00
Martin Haye
b2d0af04a8 Wrote the rest of anim unpacking code. 2016-10-19 09:58:09 -07:00
Martin Haye
0b0a849855 A new patching strategy. 2016-10-19 07:37:55 -07:00
Martin Haye
a2a3246b68 Maybe a wrong turn for anim patches. 2016-10-18 07:13:42 -07:00
Martin Haye
6a049d3e33 Adding support for animating all image resources. 2016-10-17 09:26:47 -07:00
Martin Haye
dce735786e Generate fancy new report showing how much each resource contributes to memory and disk usage. 2016-10-16 10:06:30 -07:00
Martin Haye
73c08b56dd Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments. 2016-10-16 08:16:45 -07:00
Martin Haye
4dd39aff55 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-10-11 09:04:03 -07:00
Martin Haye
0095407c7e Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen. 2016-10-11 09:03:57 -07:00
badvision
6d61e2a75d Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit. 2016-10-08 13:35:27 -05:00
Martin Haye
49d025a44c Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier. 2016-09-24 11:10:17 -07:00
Martin Haye
83a26c901b Made portrait test loop around. 2016-09-22 11:14:07 -07:00
Martin Haye
ce7bf1d6cc Now processes 'leave' events on map scripts. 2016-09-20 06:15:49 -07:00
Martin Haye
a2c8008755 Initial infrastructure for event handling. 2016-09-15 11:08:43 -07:00
Martin Haye
c5a319d904 Fixed super-long error message. 2016-08-25 08:49:38 -07:00
Martin Haye
7ebe405c41 Fixed bugs with NPC creation, and made mem mgr debug slightly fancier. 2016-08-22 08:08:22 -07:00
Martin Haye
ecf76efde2 Mostly implemented ability to add/remove players, but got some debugging to do. 2016-08-17 08:09:14 -07:00
Martin Haye
8f2a5ada3d Packer now outputs a file with memory use of 3D maps, and warns for high usage. 2016-08-04 09:26:13 -07:00
Martin Haye
d21b269843 Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead). 2016-08-04 08:30:39 -07:00
Martin Haye
70ead12fb1 Added a god-mode command, '&', to print out the allocated memory blocks. 2016-08-03 08:41:36 -07:00
Martin Haye
b848882090 Fix avatar establishment on game start. 2016-07-28 09:46:38 -07:00
Martin Haye
e71bdea1fe Fixed avatar packing problem, and turned caching back on. 2016-07-26 07:40:01 -07:00
Martin Haye
747a17d6cb Fix for dice 3d6+n problem. Changed Mythos to LegendOS 2016-07-19 08:35:42 -05:00
Martin Haye
7e7c92dc8d Added hack for end-game screen; set sky color to 99 to trigger. 2016-07-19 08:21:34 -05:00
Martin Haye
e376e9c505 A few fixes for compatibility with Lawless Legends scenario. 2016-07-17 19:16:32 -07:00
Martin Haye
43fa3101a3 Slow progress getting packer to run as a plugin. 2016-07-16 05:09:21 -07:00
Martin Haye
95e4651123 Turned off caching in the packer as it's currently creating more problems than it solves. 2016-07-14 14:19:38 -07:00
Martin Haye
d4525a9571 Fix clearEncounterZones and setAvatar to be (more) persistent. 2016-07-14 13:52:23 -07:00
Martin Haye
a3ed0e93a2 More packer refactoring. 2016-07-13 08:05:07 -07:00
Martin Haye
f38f76f1a8 Fixed dependency checking and empty script reporting. 2016-07-12 17:29:03 -07:00
Martin Haye
b5cf46d503 Made progress on alternate packaging of PackPartitions as a plugin for Outlaw. 2016-07-12 17:01:36 -07:00
Martin Haye
85e01abd95 Fix heap type of 'item' and 'stuff' when they are created. 2016-07-12 16:10:54 -07:00
Martin Haye
d7e4c85e10 Fix for null scripts, and for avatar 0. 2016-07-11 08:03:29 -07:00
Martin Haye
be40d8f4f4 Added ability to clear all encounter zones, and to set the avatar tile. 2016-07-10 17:18:03 -07:00
Martin Haye
31bf216f6e Fix bug with Korak combat: strings still a bit too long. 2016-07-08 17:50:45 -07:00
Martin Haye
0837f4a360 Fleshed out new blocks for get/increase/decrease stats. 2016-07-07 17:02:44 -07:00
Martin Haye
df446bc38b Added support for arbitrary game flags, and most of stat increase/decrease. 2016-07-07 16:15:31 -07:00
Martin Haye
57c65f1c69 Added item-related Blocks. 2016-07-07 13:59:07 -07:00
Martin Haye
cb124995f4 Established some basics of the new A2Pack plugin. 2016-07-03 15:31:13 -07:00
Martin Haye
0fe5ef28ca Refactored to get rid of lib vectors, thanks to Dave. 2016-07-03 13:39:00 -07:00
Martin Haye
0708cbda95 Took out some debug prints 2016-07-03 12:26:22 -07:00
Martin Haye
29f6df5913 Making good progress on external symbol resolving. 2016-07-03 12:01:35 -07:00
Martin Haye
ea5800155f Got basics of new fixup mechanism working. 2016-07-03 07:33:12 -07:00
Martin Haye
bb0a9339fe Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme. 2016-07-01 17:19:12 -07:00
Martin Haye
30a9f15ae2 Added generation for generic items like amulets. 2016-07-01 16:57:24 -07:00
Martin Haye
d89d9dfbad Fixed so some enemies get a crack at you when you're fleeing. 2016-07-01 16:32:57 -07:00
Martin Haye
437471451b Now handles scripted combat on 2D maps as well, and handles fleeing correctly. 2016-06-30 09:31:29 -07:00
Martin Haye
02bbbf5ac7 Clean up what happens at the end of a combat script. 2016-06-30 08:47:30 -07:00
Martin Haye
f1fbd7bd8c Working on getting script to resume after combat. 2016-06-30 08:36:46 -07:00
Martin Haye
cf0c3d3ac1 Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display. 2016-06-29 07:42:58 -07:00