Martin Haye
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4bf6d8204a
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Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
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2016-02-27 11:02:58 -08:00 |
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Martin Haye
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c845bf6587
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A few changes to support unibuild on Windows.
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2016-02-16 09:33:16 -08:00 |
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Martin Haye
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7d6393d9c8
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PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
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2016-02-15 16:25:24 -08:00 |
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Martin Haye
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e05a9691f9
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Further work on just-in-time copy to build dir.
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2016-02-15 14:43:25 -08:00 |
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Martin Haye
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ed21cb6d23
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Now doing a better job of packing if/else statements and variables.
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2016-02-15 13:58:30 -08:00 |
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Martin Haye
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5aeabcde51
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Use user-defined script names in generated PLASMA code.
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2016-02-10 04:58:14 -08:00 |
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Martin Haye
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291d529d5a
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Added incremental build of map scripts.
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2016-02-09 08:39:52 -08:00 |
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Martin Haye
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e12555531a
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Pure-PLASMA scripts from Outlaw now working.
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2016-02-09 08:23:25 -08:00 |
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Martin Haye
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042450d4ce
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Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
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2016-02-03 08:50:22 -08:00 |
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Martin Haye
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c0e98cd6c4
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-02-01 08:07:19 -08:00 |
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Martin Haye
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8439e6840d
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PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
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2016-02-01 08:07:12 -08:00 |
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dschmenk
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d975768c62
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Merge branch 'master' of http://github.com/badvision/lawless-legends
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2016-01-29 13:46:03 -08:00 |
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dschmenk
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4efbe1bc23
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Fix IDXW bug
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2016-01-29 13:45:08 -08:00 |
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Martin Haye
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10db0b073a
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Added hex character constants within strings.
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2016-01-29 08:27:00 -08:00 |
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Martin Haye
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4f6ca7ed34
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Added cache to speed up packing.
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2016-01-24 17:00:40 -08:00 |
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Martin Haye
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2851e6ca24
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Cleaned up texture divvy code.
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2016-01-24 13:11:35 -08:00 |
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Martin Haye
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c445c9808f
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Integrated disk image generation into PackPartitions.
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2016-01-24 12:37:11 -08:00 |
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Martin Haye
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f239bd4ac2
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PackPartitions now does everything itself: compile, assemble, pack.
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2016-01-18 19:55:36 -08:00 |
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Martin Haye
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d1558d67cf
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PackPartitions now calls ACME to assemble sources.
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2016-01-18 19:28:59 -08:00 |
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Martin Haye
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4caf8033b7
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More progress building PLASMA code.
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2016-01-18 18:23:02 -08:00 |
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Martin Haye
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26bc00f3af
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First steps getting PLASMA compiler to run inside PackPartitiions.
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2016-01-18 17:59:54 -08:00 |
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Martin Haye
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4a410c8a07
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Fixed circular dependencies at build time.
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2016-01-18 17:00:31 -08:00 |
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Martin Haye
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1c3c7c6f8a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-01-18 13:11:51 -08:00 |
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Martin Haye
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79c30b84fc
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Added PLASMA makefile rule to build plasm.jar
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2016-01-18 13:11:43 -08:00 |
|
BagoZonde
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2695446070
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C64: 2d proof of concept demo - fonts adjustment
|
2016-01-14 01:40:42 +00:00 |
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BagoZonde
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c4430864a5
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C64: 2d proof of concept demo - fonts added
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2016-01-14 01:36:11 +00:00 |
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BagoZonde
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f545d733d3
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C64: 2d proof of concept demo - text displaying functionality, converting to ASCII
|
2016-01-14 00:57:19 +00:00 |
|
Martin Haye
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db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
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Martin Haye
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b1eb16df92
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-01-07 11:29:33 -08:00 |
|
Martin Haye
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9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
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a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
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2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
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dschmenk
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328b0b5a1c
|
Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
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ecc9cc2016
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Fixed portrait confusion, and moved enemy selection code to combat module.
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2016-01-01 10:18:33 -08:00 |
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Martin Haye
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7e9bcabcc1
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Now generating enemies from table instead of hand coding them.
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2016-01-01 07:53:57 -08:00 |
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Martin Haye
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8c6c658ecf
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Making translating enemy table to code.
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2016-01-01 06:04:42 -08:00 |
|
Martin Haye
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55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
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Martin Haye
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9a1a1d0a0e
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Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
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Martin Haye
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c4e46238cd
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Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
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2015-12-29 08:59:13 -08:00 |
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Martin Haye
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12a1427af6
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Removed some gamelib functions that are better being only in the main module.
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2015-12-28 10:52:57 -08:00 |
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Martin Haye
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c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
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2015-12-28 10:20:28 -08:00 |
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Martin Haye
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d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
5fc03b6f55
|
Better debug for out-of-memory.
|
2015-12-23 15:59:11 -08:00 |
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Martin Haye
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df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
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604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
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a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
f46aed43a6
|
Pick up animation flags properly.
|
2015-12-17 06:48:15 -08:00 |
|
Martin Haye
|
11464433be
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Now packing animation sequences.
|
2015-12-12 07:22:15 -08:00 |
|
Martin Haye
|
70174a3342
|
Forgot to check in some files from the combat refactor.
|
2015-12-11 06:48:00 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
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