Commit Graph

742 Commits

Author SHA1 Message Date
Martin Haye
39c37c2517 Made API for garbage collector (now called heap system) 2015-08-18 09:39:05 -07:00
Martin Haye
a6c2b46a92 Merged in GC code. 2015-08-18 07:11:59 -07:00
Martin Haye
56163b41d6 More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes. 2015-08-18 06:58:13 -07:00
Martin Haye
7ebf23f4f0 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-08-17 07:20:53 -07:00
Brendan Robert
ceee2361dc Fixed edit to not happen twice in a row and also updated listviews after edits 2015-08-10 18:13:22 -05:00
Brendan Robert
24028d2d69 NTSC bleed-over is now an optional rendering feature, disabled for now 2015-08-08 20:03:08 -05:00
Brendan Robert
31c14d8d4c Maps are now sorted alphabetically 2015-08-08 20:02:45 -05:00
Brendan Robert
55023ceb79 Added cloning for user types 2015-08-08 20:02:15 -05:00
Martin Haye
d347093dee Added moveFast mode for demos. 2015-08-06 08:43:41 -07:00
Martin Haye
fef4595e9a Using new font engine HTAB code now. 2015-07-11 08:58:00 -07:00
Martin Haye
5c95954cee Fix bug where text prompt on 3D maps was displayed on non-visible page. 2015-07-11 07:39:57 -07:00
Brendan Robert
006ed04ad0 Fixed NPE caused by unitalized Scripts object 2015-07-08 15:21:20 -05:00
Brendan Robert
ffb848f386 Added some patch code to restore lost script names from the recent data model change 2015-07-07 00:20:26 -05:00
Martin Haye
e3b9387719 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-07-06 17:09:30 -07:00
Martin Haye
45c993d610 Modified for new XSD place for script names. Also, added new Tab code from Andrew. 2015-07-06 17:09:15 -07:00
Brendan Robert
d2f4766e51 Put "init" as the topmost item in the sort again 2015-07-05 22:59:28 -05:00
Brendan Robert
736ab81061 Custom user types are now working, and a few other cleanups in the code were made along the way to support this massive change. 2015-07-05 22:54:23 -05:00
Martin Haye
195decd122 Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts. 2015-07-04 10:02:49 -07:00
Martin Haye
1becc7d61b Added clamping on 2d map, so player never sees the black area outside the map. 2015-07-01 10:04:19 -07:00
Martin Haye
c3a7d2fa5e Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-06-30 09:27:18 -07:00
Martin Haye
a6876e8d39 Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section. 2015-06-30 09:27:10 -07:00
Martin Haye
03e0117537 Fixed bug with center scroll eventually overflowing. 2015-06-29 08:47:42 -07:00
Brendan Robert
bc0e0b1217 Global variables can be created and used in scripts now 2015-06-28 23:19:29 -05:00
Martin Haye
cf55e06347 Fixed fake character text; added support for control codes in packer. 2015-06-28 10:07:50 -07:00
Martin Haye
7cf8cbeb0e Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-06-28 09:27:02 -07:00
Martin Haye
0c4aac3da9 Added aux mem check, and fixed bug in CROSS_WEST. 2015-06-28 09:26:52 -07:00
Martin Haye
6ddc105fd8 Made progress on garbage collection. 2015-06-23 18:33:58 -07:00
Brendan Robert
314102bba7 Global and Local functions are now working! All underlying functionality for global/local variables is also in place but untested until variable UI is hooked up 2015-06-23 17:07:19 -05:00
Brendan Robert
050613781d Abstracted Map and Global to both be scopes and share common constructs. 2015-06-23 16:31:37 -05:00
Brendan Robert
e41e515014 Global functions now have proper return and non-return variant calls and full parameter support! 2015-06-23 01:37:39 -05:00
Brendan Robert
f94e2beeb7 Global functions now show up!! 2015-06-22 02:14:12 -05:00
Brendan Robert
2cb2135810 Big step forward in supporting user-defined types, global functions and global variables (still in progress). This has all the new XML/bean support and most of the Blockly glue to make things work. 2015-06-22 01:40:07 -05:00
Martin Haye
f4e7586c13 Fix for null category, and new font from Seth. 2015-06-19 12:40:41 -07:00
Martin Haye
9e2c0fc3fe New font from Seth, and fixed a few font engine bugs that I introduced. 2015-06-11 11:02:02 -07:00
Martin Haye
f586bc6066 Seth's first tweak of the font. 2015-06-11 05:31:13 -07:00
Martin Haye
81a34f9a61 Checking in Andrew's original font. 2015-06-11 05:30:56 -07:00
Martin Haye
9e64a6df38 Andrew's shiny new proportional font engine is working! 2015-06-08 08:11:39 -07:00
Martin Haye
edc1e7d410 Andrew's shiny new font engine is working! 2015-06-08 08:07:37 -07:00
Martin Haye
0077d9ea05 Working on code to set font window boundaries. Also ported Andrew's word-break parser. 2015-06-07 15:50:06 -07:00
Martin Haye
9991cc1dc4 Displayed first chars from new font engine\! 2015-06-07 13:40:04 -07:00
Martin Haye
edf0433f07 Minor fixes. 2015-06-06 15:19:23 -07:00
Martin Haye
05a6f5390f Proportional font engine now assembles. 2015-06-06 14:57:42 -07:00
Martin Haye
e70280df73 Merge branch 'master' into pfont 2015-06-06 14:23:08 -07:00
Martin Haye
a92f2e1da9 Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem. 2015-06-06 09:37:04 -07:00
Martin Haye
9d19b46cb1 Memory manager now working fully in LC ram. 2015-06-06 09:32:42 -07:00
Martin Haye
bd1274448d Moving memory manager up into Language Card RAM. 2015-06-06 09:25:04 -07:00
Martin Haye
cd68312dc6 Finished rearranging debug code. 2015-06-06 07:48:21 -07:00
Martin Haye
5b8f75ecd1 Refactored debug macro support to be always present, and provided by the memory manager. 2015-06-05 07:54:09 -07:00
Martin Haye
16509b9942 Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP. 2015-06-04 10:21:04 -07:00
Martin Haye
a8e501c51b Now can actually make use of the RAM freed by moving ProDOS. 2015-06-04 10:11:38 -07:00