Martin Haye
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c9300a20c9
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Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
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Martin Haye
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646d48d206
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Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
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4366daef8f
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Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
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944935c4a2
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Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
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1122108e75
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Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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a4eaeb5cf1
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Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
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David Schmenk
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4810c72423
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ProceI can update ame source
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2016-06-05 18:01:11 -07:00 |
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Brendan Robert
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9b5508a88c
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Ignore build messages from commit history
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2016-06-05 13:11:22 -05:00 |
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Martin Haye
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c4b973fabf
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Changed disk activity indicator to blue per Seth's preference.
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2016-06-03 09:42:28 -07:00 |
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Martin Haye
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64fa3c0ebb
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Made disk activity icon.
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2016-06-03 09:18:25 -07:00 |
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Martin Haye
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170c98508f
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Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
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3df106d6eb
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Unified build system, with new readme.
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2016-05-31 07:45:49 -07:00 |
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Martin Haye
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f1aab8572c
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Fix problems with cursor flash when inputting a string.
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2016-05-26 09:09:25 -07:00 |
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Martin Haye
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a1dad110dd
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Fix for 64-map chunk bug.
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2016-05-26 07:41:44 -07:00 |
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Martin Haye
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334c7e6d71
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Fix for missing hi-bits in text windows making characters look like they were cut off.
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2016-05-19 09:31:28 +02:00 |
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Martin Haye
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6ed1518520
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String management: break up long strings into plasma-size chunks; clear string pool after each.
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2016-05-10 07:13:22 +02:00 |
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Martin Haye
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0f2f2fa4ab
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Animations now run during combat pauses.
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2016-04-28 08:20:28 -07:00 |
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Martin Haye
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17772096f5
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2016-04-28 07:44:38 -07:00 |
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Peter Ferrie
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2822e6c184
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fix more typos
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2016-04-26 09:46:25 -07:00 |
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Martin Haye
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6745f5c556
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2016-04-26 06:40:11 -07:00 |
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Martin Haye
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9cdc68b0ee
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Improved messaging for errors.
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2016-04-26 06:39:44 -07:00 |
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Peter Ferrie
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e5cd2ce964
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fix typo
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2016-04-19 14:22:41 -07:00 |
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Peter Ferrie
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d8e235d753
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minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
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2016-04-12 16:54:00 -07:00 |
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Martin Haye
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312ee3a8a3
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Fixed problem clearing portrait after teleport.
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2016-04-07 07:35:28 -07:00 |
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Martin Haye
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ccc43368d4
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Encounter zones working now.
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2016-03-31 10:01:04 -07:00 |
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Martin Haye
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453d44b11a
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Speed things up a little.
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2016-03-29 15:22:31 -07:00 |
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Martin Haye
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d17ef502e3
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Good progress on implementing encounter zones.
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2016-03-29 15:17:42 -07:00 |
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Martin Haye
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44ef8798e7
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Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
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2016-03-24 09:45:07 -07:00 |
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Martin Haye
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99f5879993
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String response gathering and checking now working.
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2016-03-22 08:22:26 -07:00 |
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Martin Haye
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7d6393d9c8
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PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
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2016-02-15 16:25:24 -08:00 |
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Martin Haye
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e05a9691f9
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Further work on just-in-time copy to build dir.
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2016-02-15 14:43:25 -08:00 |
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Martin Haye
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e12555531a
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Pure-PLASMA scripts from Outlaw now working.
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2016-02-09 08:23:25 -08:00 |
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Martin Haye
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2851e6ca24
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Cleaned up texture divvy code.
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2016-01-24 13:11:35 -08:00 |
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Martin Haye
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c445c9808f
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Integrated disk image generation into PackPartitions.
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2016-01-24 12:37:11 -08:00 |
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Martin Haye
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f239bd4ac2
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PackPartitions now does everything itself: compile, assemble, pack.
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2016-01-18 19:55:36 -08:00 |
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Martin Haye
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d1558d67cf
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PackPartitions now calls ACME to assemble sources.
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2016-01-18 19:28:59 -08:00 |
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Martin Haye
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9883d292fc
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Start with first portrait for test mode.
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2016-01-07 11:29:31 -08:00 |
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Martin Haye
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a93db4ea66
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Took out some useless main/aux switching in decomp routine.
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2016-01-07 11:28:03 -08:00 |
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Martin Haye
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59106ae953
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Fixed nasty decompression bug having to do with match len multiple of 256.
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2016-01-07 11:23:46 -08:00 |
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Martin Haye
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ecc9cc2016
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Fixed portrait confusion, and moved enemy selection code to combat module.
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2016-01-01 10:18:33 -08:00 |
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Martin Haye
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7e9bcabcc1
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Now generating enemies from table instead of hand coding them.
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2016-01-01 07:53:57 -08:00 |
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Martin Haye
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8c6c658ecf
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Making translating enemy table to code.
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2016-01-01 06:04:42 -08:00 |
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Martin Haye
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55cd9892e3
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More efficient way to call global scripts.
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2015-12-31 09:56:50 -08:00 |
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Martin Haye
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9a1a1d0a0e
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Refactored global scripts into their own module.
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2015-12-29 11:22:14 -08:00 |
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Martin Haye
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c4e46238cd
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Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
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2015-12-29 08:59:13 -08:00 |
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Martin Haye
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12a1427af6
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Removed some gamelib functions that are better being only in the main module.
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2015-12-28 10:52:57 -08:00 |
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Martin Haye
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c4e88d3873
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Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
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2015-12-28 10:20:28 -08:00 |
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Martin Haye
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d5d30639d6
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Save map state to global vars.
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2015-12-28 09:13:18 -08:00 |
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Martin Haye
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5fc03b6f55
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Better debug for out-of-memory.
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2015-12-23 15:59:11 -08:00 |
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