Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|
Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
|
2016-02-16 09:33:16 -08:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
|
Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
|
Martin Haye
|
291d529d5a
|
Added incremental build of map scripts.
|
2016-02-09 08:39:52 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
042450d4ce
|
Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
|
2016-02-03 08:50:22 -08:00 |
|
Martin Haye
|
8439e6840d
|
PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
|
2016-02-01 08:07:12 -08:00 |
|
Martin Haye
|
4f6ca7ed34
|
Added cache to speed up packing.
|
2016-01-24 17:00:40 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
4caf8033b7
|
More progress building PLASMA code.
|
2016-01-18 18:23:02 -08:00 |
|
Martin Haye
|
26bc00f3af
|
First steps getting PLASMA compiler to run inside PackPartitiions.
|
2016-01-18 17:59:54 -08:00 |
|
Martin Haye
|
4a410c8a07
|
Fixed circular dependencies at build time.
|
2016-01-18 17:00:31 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
f46aed43a6
|
Pick up animation flags properly.
|
2015-12-17 06:48:15 -08:00 |
|
Martin Haye
|
11464433be
|
Now packing animation sequences.
|
2015-12-12 07:22:15 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
90187c007c
|
Starting to work on translating enemy table to code.
|
2015-12-06 15:44:28 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
|
Martin Haye
|
5fa973ea7c
|
Added a 'get any key' block.
|
2015-06-03 07:56:19 -07:00 |
|
Martin Haye
|
6b51dff8b9
|
Added move_backward blockly block.
|
2015-05-31 19:03:38 -07:00 |
|
Martin Haye
|
57462b7638
|
Moved scenario script strings to aux mem.
|
2015-05-31 11:19:03 -07:00 |
|
Martin Haye
|
f1dfcccff3
|
Added Blockly blocks for showing portraits.
|
2015-05-28 08:14:01 -07:00 |
|
Martin Haye
|
a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
|
2015-05-27 08:13:09 -07:00 |
|
Martin Haye
|
2069140e31
|
Fixed for broken scripting after loading new map sections.
|
2015-05-21 07:19:22 -07:00 |
|
Martin Haye
|
907666c716
|
Now able to script transitions from 2D to 3D and back.
|
2015-05-20 09:47:35 -07:00 |
|
Martin Haye
|
80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
|
2015-05-15 08:19:18 -07:00 |
|