Martin Haye
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54735f5317
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Refined the resource index so that wilderness map really does fully function from any of the data disks.
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2018-04-28 09:38:24 -07:00 |
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Martin Haye
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28b7a97add
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Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
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2018-04-27 09:23:24 -07:00 |
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Martin Haye
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7e06ed5da7
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Updated memory map.
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2018-04-27 08:15:47 -07:00 |
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Martin Haye
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52ad5e43c7
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Changed memory manager allocation policy to best-fit.
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2018-04-27 08:03:21 -07:00 |
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Martin Haye
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3f73ebaf17
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Refactoring mem mgr scan loops.
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2018-04-26 09:55:57 -07:00 |
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Martin Haye
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8ab58e2ad1
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Moved expander down into aux 00.790
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2018-04-26 09:19:33 -07:00 |
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Martin Haye
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96f6529823
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Use new FIND_IN_MEM.
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2018-04-25 08:58:20 -07:00 |
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Martin Haye
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a94bd71ef6
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Removed some debug code.
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2018-04-25 08:58:09 -07:00 |
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Martin Haye
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d29ac7ffea
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Fixed bug causing NPCs to never be attacked in combat.
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2018-04-20 10:10:18 -07:00 |
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Martin Haye
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80bc9c277c
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Refactored godmode so it's not occupying memory most of the time.
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2018-04-20 09:21:52 -07:00 |
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Martin Haye
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c7dfbef4c6
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Fix bug when move backward called twice.
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2018-04-16 08:19:38 -07:00 |
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Martin Haye
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eb4701f0d4
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Working on marks verification and clearing.
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2018-04-16 08:19:30 -07:00 |
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Martin Haye
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b487223783
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Generating map sizes for diskops checking.
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2018-04-16 07:46:54 -07:00 |
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Martin Haye
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c1bca9e125
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Fixed bug in automap mark merging.
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2018-04-16 06:18:47 -07:00 |
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Martin Haye
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f4062d506a
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Lots of work on automap marks.
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2018-04-16 05:35:40 -07:00 |
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Martin Haye
|
df61fb6baa
|
Fix pluralization, and pave the way for multiple enemy groups.
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2018-04-16 05:35:25 -07:00 |
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Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
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2018-04-08 10:08:50 -07:00 |
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Martin Haye
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4964220863
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Added proper automap mark flushing.
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2018-04-08 07:46:53 -07:00 |
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Martin Haye
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3f77c7cade
|
Unload textures at proper moments.
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2018-04-08 07:46:26 -07:00 |
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Martin Haye
|
2db272f368
|
Slightly better debug messaging.
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2018-04-08 07:46:01 -07:00 |
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Martin Haye
|
b2eef925d8
|
Fixed several mark storage bugs.
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2018-04-08 07:32:46 -07:00 |
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Martin Haye
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0248c70646
|
Automap mark saving working for 3D maps.
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2018-04-05 08:30:04 -07:00 |
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Martin Haye
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94f5ab3a7e
|
Tested out mark queueing code.
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2018-04-01 07:55:13 -07:00 |
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Martin Haye
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fa6454fdfb
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Now loading mark queue/flush code into proper RAM bank.
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2018-03-30 09:54:39 -07:00 |
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Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
|
2018-03-29 10:12:22 -07:00 |
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Martin Haye
|
322fc7b1ba
|
No need for string workaround anymore -- yay\!
|
2018-03-28 16:42:42 -07:00 |
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Martin Haye
|
1dbd41d79e
|
Workaround for PLASMA string thing.
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2018-03-28 16:36:52 -07:00 |
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Martin Haye
|
add1c62f75
|
Fix for double-freeing.
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2018-03-28 16:36:37 -07:00 |
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Martin Haye
|
5d71d911a4
|
Massaging load/unload with an eye to automap flushing.
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2018-03-28 15:29:49 -07:00 |
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Martin Haye
|
7350c47b89
|
Better fix for return-to-2d from automap.
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2018-03-28 15:16:34 -07:00 |
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Martin Haye
|
ba46785fec
|
Fix return to 2D map from automap.
|
2018-03-28 14:48:43 -07:00 |
|
Martin Haye
|
6468c0fef1
|
I couldn't resist saving a few bytes.
|
2018-03-28 14:47:39 -07:00 |
|
Martin Haye
|
420db30768
|
Automap scrolling optimization.
|
2018-03-27 10:43:51 -07:00 |
|
Martin Haye
|
580a5126c5
|
Fix for adding countable things to inventory.
|
2018-03-27 10:01:40 -07:00 |
|
Martin Haye
|
314355e2ff
|
Speeding up automap display.
|
2018-03-27 10:01:03 -07:00 |
|
Martin Haye
|
8f3f60ede7
|
Some little optimizations for automap display.
|
2018-03-27 07:37:11 -07:00 |
|
Martin Haye
|
faa5270a0c
|
Improved song conversion and playback.
|
2018-03-26 13:48:10 -07:00 |
|
Martin Haye
|
c819c30b34
|
Added scrolling code to automap, in preparation for making everything faster.
|
2018-03-26 13:48:00 -07:00 |
|
Martin Haye
|
820fba95e3
|
Now correctly sequencing the test song.
|
2018-03-20 10:43:20 -07:00 |
|
Martin Haye
|
0c20264a9b
|
More work integrating sound - it makes a tone now.
|
2018-03-20 08:35:19 -07:00 |
|
Martin Haye
|
9a9464da3c
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 07:59:06 -07:00 |
|
Martin Haye
|
0693ea2fec
|
Working on integrating music.
|
2018-03-20 07:58:59 -07:00 |
|
David Schmenk
|
e163e709cf
|
music.pla is now sndseq.pla
|
2018-03-19 09:04:43 -07:00 |
|
David Schmenk
|
999a7d48ec
|
Initial check-in for music sequencer
|
2018-03-19 09:01:45 -07:00 |
|
David Schmenk
|
4cf8d7e8c4
|
Initial check-in for music sequencer
|
2018-03-19 09:00:57 -07:00 |
|
Martin Haye
|
ba18a6d290
|
Fixes for emulator signaling.
|
2018-03-17 10:04:10 -07:00 |
|
Martin Haye
|
be6fb14d6a
|
Added emulator signals so Jace can intelligently decolorize text. Fixed clock on return from engines.
|
2018-03-17 08:52:29 -07:00 |
|
Martin Haye
|
a0b02c7177
|
Fixed art town texture bug. Fixed some automap bugs.
|
2018-03-16 10:15:49 -07:00 |
|
Martin Haye
|
d398e3ea38
|
Added cursor and title to automap.
|
2018-03-15 09:14:49 -07:00 |
|
Martin Haye
|
cf03ab7f60
|
Fixes for PLASMA 1.1
|
2018-03-15 08:02:21 -07:00 |
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