Martin Haye
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917a6561f7
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Better encoding of offset=64
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2017-01-02 09:06:11 -08:00 |
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Martin Haye
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0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
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2017-01-02 07:44:48 -08:00 |
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Martin Haye
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7d8c562ffa
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Rearranged gamma scheme for faster decomp.
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2017-01-01 08:59:35 -08:00 |
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Martin Haye
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05a63b3e54
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Optimized code pair encoding for faster decompression.
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2016-12-30 18:06:17 -08:00 |
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Martin Haye
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cff4b79931
|
Refactored into code pairs.
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2016-12-30 17:56:11 -08:00 |
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Martin Haye
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ac70c14f31
|
Refactored into code pairs.
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2016-12-30 17:46:21 -08:00 |
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Martin Haye
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cd17eb873e
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Fixed comment
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2016-12-30 17:42:35 -08:00 |
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Martin Haye
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e8ea2e9f87
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Fixed comment.
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2016-12-30 08:33:46 -08:00 |
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Martin Haye
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77e2a7c3cf
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Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
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2016-12-30 07:59:26 -08:00 |
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Martin Haye
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9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
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2016-12-29 17:42:10 -08:00 |
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Martin Haye
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908eb71927
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Parameterized offset exp.
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2016-12-29 17:19:15 -08:00 |
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Martin Haye
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a761056723
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Parameterized offset exp.
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2016-12-29 17:18:53 -08:00 |
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Martin Haye
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b5ca1d32aa
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Fixed a bug, and fixed a big counting error.
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2016-12-29 16:06:16 -08:00 |
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Martin Haye
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64bc3117f0
|
More efficient encoding of literal lengths.
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2016-12-29 12:48:11 -08:00 |
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Martin Haye
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014abce085
|
Committing to gammas for offsets.
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2016-12-29 08:23:36 -08:00 |
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Martin Haye
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5804cde556
|
Best compression yet, messing with offset encoding.
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2016-12-29 08:19:11 -08:00 |
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Martin Haye
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77b55bbd14
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Offsets with gamma.
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2016-12-29 08:06:23 -08:00 |
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Martin Haye
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1d421aacf2
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More experimentation.
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2016-12-28 08:00:28 -08:00 |
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Martin Haye
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ccdbbb970b
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Now checking zx7 by decompressing.
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2016-12-27 21:01:48 -08:00 |
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Martin Haye
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bfa91285a6
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Some progress on decompressing lx47
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2016-12-27 08:44:00 -08:00 |
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Martin Haye
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52d2b877f5
|
Got compressor working, but unverified.
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2016-12-26 10:21:53 -08:00 |
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Martin Haye
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5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
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2016-12-13 09:07:36 -08:00 |
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Martin Haye
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652673ea01
|
Now supports 0..3 args on global funcs.
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2016-12-08 07:05:28 -08:00 |
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Martin Haye
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9d849736e2
|
More fleshing out of global function calling.
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2016-12-06 09:38:24 -08:00 |
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Martin Haye
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4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
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2016-12-05 09:23:00 -08:00 |
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Martin Haye
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075778b3a2
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Fixed bug with tilesets becoming too large.
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2016-11-18 12:03:37 -08:00 |
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Martin Haye
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3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
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2016-11-15 06:14:58 -08:00 |
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Martin Haye
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1f55dea477
|
Basics of benching/unbenching for players.
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2016-11-10 08:40:50 -08:00 |
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Martin Haye
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a4421e9882
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Ignore player rows unless they have at least some basic data.
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2016-11-10 06:43:02 -08:00 |
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Martin Haye
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0313db8d1a
|
Progress on intimate mode - text display now mostly working.
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2016-11-08 08:39:18 -08:00 |
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Martin Haye
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e6bcc747bd
|
Outlines of 'intimate mode'
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2016-11-07 07:58:46 -08:00 |
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Martin Haye
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2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
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Martin Haye
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dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
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Martin Haye
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4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
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Martin Haye
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4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
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Martin Haye
|
520fc7216e
|
Now animating 3D textures.
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2016-10-24 08:20:52 -07:00 |
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Martin Haye
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33d9f17503
|
New blocks for setting and clearing full-screen img.
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2016-10-24 07:08:37 -07:00 |
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Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
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Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
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Martin Haye
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2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
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Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
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Martin Haye
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0b0a849855
|
A new patching strategy.
|
2016-10-19 07:37:55 -07:00 |
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Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
dce735786e
|
Generate fancy new report showing how much each resource contributes to memory and disk usage.
|
2016-10-16 10:06:30 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
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