Martin Haye
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681faa7187
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Made pack_report.txt more compact and clear.
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2018-04-28 07:22:41 -07:00 |
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Martin Haye
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28b7a97add
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Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
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2018-04-27 09:23:24 -07:00 |
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Martin Haye
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b487223783
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Generating map sizes for diskops checking.
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2018-04-16 07:46:54 -07:00 |
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Martin Haye
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f4062d506a
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Lots of work on automap marks.
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2018-04-16 05:35:40 -07:00 |
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Martin Haye
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1e9813ba2a
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Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
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2018-04-08 10:08:50 -07:00 |
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Martin Haye
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0248c70646
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Automap mark saving working for 3D maps.
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2018-04-05 08:30:04 -07:00 |
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Martin Haye
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6fae3b6ea8
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More groundwork for automap mark cache/flush.
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2018-03-29 10:12:22 -07:00 |
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Martin Haye
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faa5270a0c
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Improved song conversion and playback.
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2018-03-26 13:48:10 -07:00 |
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Martin Haye
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820fba95e3
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Now correctly sequencing the test song.
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2018-03-20 10:43:20 -07:00 |
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Martin Haye
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0c20264a9b
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More work integrating sound - it makes a tone now.
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2018-03-20 08:35:19 -07:00 |
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Martin Haye
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0693ea2fec
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Working on integrating music.
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2018-03-20 07:58:59 -07:00 |
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Martin Haye
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a0b02c7177
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Fixed art town texture bug. Fixed some automap bugs.
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2018-03-16 10:15:49 -07:00 |
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Martin Haye
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cf03ab7f60
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Fixes for PLASMA 1.1
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2018-03-15 08:02:21 -07:00 |
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Martin Haye
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073457d56d
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Major automap improvements. Fixes for lamp.
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2018-03-14 09:28:57 -07:00 |
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Martin Haye
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a82cef30cc
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Moving forward on generalizing automap display.
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2018-03-11 11:54:38 -07:00 |
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Martin Haye
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1e6a12fd4c
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Improved look and consistency of automap size reduction.
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2018-03-10 15:45:17 -08:00 |
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Martin Haye
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a245855a5e
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First very basic automap display.
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2018-03-10 08:31:09 -08:00 |
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Martin Haye
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07c810e294
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Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
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2018-03-07 08:49:21 -08:00 |
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Martin Haye
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eaf266f828
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Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
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2018-03-05 07:37:42 -08:00 |
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Martin Haye
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7b9522d6d6
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Added automap-compatible 2D tiles to 3D maps.
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2018-02-24 10:20:01 -08:00 |
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Martin Haye
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f971e79512
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No longer need to pack clock and compass icons; but do need to pack lamp icons.
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2018-02-14 09:43:11 -08:00 |
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Martin Haye
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1de7a61344
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Freed up old script hint flag, so I can use it for automap marking instead.
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2018-02-14 08:58:22 -08:00 |
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Martin Haye
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459f5037af
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Can now get and set the time (as an hour, 0-23).
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2018-01-16 09:15:52 -08:00 |
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Martin Haye
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1f0e96bd00
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Now identifies and runs time scripts; handles sky and ground color changes better.
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2018-01-10 08:47:20 -08:00 |
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Martin Haye
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f6069c576d
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Integrated new PLASMA compiler, including delicious ternary operator.
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2017-11-29 09:21:24 -08:00 |
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Martin Haye
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5e91ea175b
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Fix to get proper parent dir from relative file.
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2017-11-10 12:08:43 -08:00 |
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Martin Haye
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0086c6645e
|
Some resources needed duping across disks; we were just lucky with LL.
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2017-11-09 10:00:20 -08:00 |
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Martin Haye
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77b222dfa6
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Version number fix. Added ability to put font.bin alongside world.xml.
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2017-11-09 07:41:41 -08:00 |
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Martin Haye
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b25224558c
|
No longer need tossStrings() workaround.
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2017-09-19 08:49:00 -07:00 |
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Martin Haye
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52f42d7fcf
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Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
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2017-09-19 08:32:25 -07:00 |
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Martin Haye
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ef251e479a
|
More progress on pack limits.
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2017-09-14 09:53:01 -07:00 |
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Martin Haye
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a34c54fdcd
|
Working on pack limits, and some fixes to inv screen.
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2017-09-14 08:09:21 -07:00 |
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Martin Haye
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05d96b1243
|
Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
|
Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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b723a25bef
|
Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
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2017-09-03 09:28:46 -07:00 |
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Martin Haye
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805a1e426a
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Added god-mode cheat to edit game flags.
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2017-09-02 11:09:49 -07:00 |
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Martin Haye
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dbc94d707c
|
Coding done on big item and flag refactor. Now for testing.
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2017-08-29 09:06:53 -07:00 |
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Martin Haye
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ffa1bb9afe
|
Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
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2017-08-15 10:01:28 -07:00 |
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Martin Haye
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9c45ed0fb5
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Added import-game function.
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2017-08-14 08:01:31 -07:00 |
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Martin Haye
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8cd36fad17
|
Added version stamp (encoded engine time, plus scenario differential)
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2017-08-11 11:17:38 -07:00 |
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Martin Haye
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4589d6ec66
|
Added support for logic_negate
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2017-08-10 09:56:33 -07:00 |
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Martin Haye
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c02f9f8f83
|
Allow scripts to add skills and XP.
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2017-08-06 11:23:40 -07:00 |
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Martin Haye
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f3f070bcba
|
Pack clock and compass icons into global tileset in addition to avatars.
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2017-08-04 06:58:17 -07:00 |
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Martin Haye
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1ecddcf190
|
Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
|
2017-07-16 12:34:24 -07:00 |
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Martin Haye
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729758ab0f
|
Making good progress on loot hand-outs.
|
2017-07-16 10:49:27 -07:00 |
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Martin Haye
|
64fb24bd90
|
Fixed healing salve.
|
2017-07-16 08:09:54 -07:00 |
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Martin Haye
|
926ba84665
|
Cleanup of ammo giving.
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2017-07-16 07:38:47 -07:00 |
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Martin Haye
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e2b0d2d51d
|
Coded ammo consumption and reloading. Now to test test test.
|
2017-07-15 11:41:29 -07:00 |
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Martin Haye
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4d9516901e
|
Reworked skills/attributes screen so you can revise your decisions.
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2017-07-14 08:41:10 -07:00 |
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Martin Haye
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e4030334a1
|
Fixed some combat bugs; added initial equipping
|
2017-07-11 08:56:14 -07:00 |
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Martin Haye
|
30a5881f24
|
Implemented initial character naming, gender assignment, and XP/SP init.
|
2017-07-08 16:36:08 -07:00 |
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Martin Haye
|
ce31c5bda8
|
Fixed cat locket problem.
|
2017-07-07 10:18:20 -07:00 |
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Martin Haye
|
3b15ff0e48
|
Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
|
2017-07-04 09:15:50 -07:00 |
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Martin Haye
|
4774b07d30
|
Fix to avoid immediately leveling up on new game.
|
2017-06-25 07:20:11 -07:00 |
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Martin Haye
|
a52c9cc039
|
Fleshing out the skills/stats display.
|
2017-06-24 11:43:16 -07:00 |
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Martin Haye
|
b972aa34b6
|
Adding some more XP/leveling stuff.
|
2017-06-16 11:31:42 -07:00 |
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Martin Haye
|
6fdc16cd88
|
Crawling ahead with level up logic.
|
2017-06-14 09:22:05 -07:00 |
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Martin Haye
|
90d9238002
|
Adding level, XP, SP, etc.
|
2017-06-13 10:07:03 -07:00 |
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Martin Haye
|
2585a84553
|
Some argument count fixes.
|
2017-06-11 08:55:03 -07:00 |
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Martin Haye
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7c9f7138d9
|
Finally added all function prototypes. Now for bug hunting.
|
2017-06-11 08:25:15 -07:00 |
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Martin Haye
|
eea4767a51
|
More prototypes.
|
2017-06-10 07:32:31 -07:00 |
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Martin Haye
|
3ac73e7165
|
Adding more function prototypes.
|
2017-06-10 07:21:58 -07:00 |
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Martin Haye
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94c3b50cc6
|
Stop suppressing PLASMA warnings.
|
2017-06-09 07:43:52 -07:00 |
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Martin Haye
|
5e7ae1dc58
|
Turned on PLASMA optimizer - saves 4.2k\!
|
2017-06-09 07:17:37 -07:00 |
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Martin Haye
|
9d5acd1006
|
Updated PLASMA compiler and VM.
|
2017-06-07 07:01:50 -07:00 |
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Martin Haye
|
2c50d19c48
|
Outlaw-configurable combat and enemy intro text now working.
|
2017-06-02 08:25:29 -07:00 |
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Martin Haye
|
1d0b205d48
|
Making progress on customizable global functions for leveling and combat messages.
|
2017-05-30 11:18:37 -07:00 |
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Martin Haye
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17c94cff7e
|
Marking a map with negative order now causes it to be replicated on every data disk.
|
2017-04-10 08:35:27 -07:00 |
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Martin Haye
|
1215e12e07
|
Lots of work on selling especially, but also plural item display on inventory screen.
|
2017-04-03 08:22:32 -07:00 |
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Martin Haye
|
4c0b02931d
|
Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script.
|
2017-04-02 09:25:11 -07:00 |
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Martin Haye
|
121753c45d
|
Fixed warning display.
|
2017-03-23 07:07:29 -07:00 |
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Martin Haye
|
142f50a695
|
Oversized window for buy and sell.
|
2017-03-22 09:46:17 -07:00 |
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Martin Haye
|
3611b8ebb5
|
Making progress on store buying.
|
2017-03-17 17:18:40 -07:00 |
|
Martin Haye
|
4ee9116e82
|
Added floppy disk usage to pack_report.txt
|
2017-03-15 07:46:27 -07:00 |
|
Martin Haye
|
60cc77a59e
|
More groundwork for buy/sell from stores.
|
2017-03-04 08:20:01 -08:00 |
|
Martin Haye
|
ff1e31cd44
|
Adding buy/sell store logic.
|
2017-03-03 08:25:45 -08:00 |
|
Martin Haye
|
47d86a3dca
|
Fix for number of fixups > 127
|
2017-02-25 11:56:27 -08:00 |
|
Martin Haye
|
6dee0388b1
|
Added ability to increase or decrease a stat for all party members.
|
2017-02-24 08:49:12 -08:00 |
|
Martin Haye
|
eb9691cb20
|
Proper dependencies for global funcs. Look for portrait on correct disk.
|
2017-02-20 07:42:23 -08:00 |
|
Martin Haye
|
d7d2ae3bbb
|
Added a god-mode cheat for adding an NPC to the party.
|
2017-02-20 06:43:47 -08:00 |
|
Martin Haye
|
c29176722d
|
Externalized godmode commands; only load when enabled.
|
2017-02-19 10:08:03 -08:00 |
|
Martin Haye
|
c7e336355a
|
Made combat win and death portraits root deps. Commented out a bunch of debug prints.
|
2017-02-17 09:26:57 -08:00 |
|
Martin Haye
|
ad6b3f5ef8
|
Lots of fixes, related to reseek and resource lookup.
|
2017-02-17 09:01:35 -08:00 |
|
Martin Haye
|
eb2710865f
|
Now using resource index... not right, but using it.
|
2017-02-06 10:01:00 -08:00 |
|
Martin Haye
|
826176f344
|
Work around AppleCommander last-block bug. Add resource map to disk 1.
|
2017-02-06 07:49:00 -08:00 |
|
Martin Haye
|
c4898ef65f
|
Now calculating exact disk sizes.
|
2017-02-05 11:49:23 -08:00 |
|
Martin Haye
|
87926d1584
|
Trying to get exact sizes now.
|
2017-02-05 11:20:13 -08:00 |
|
Martin Haye
|
3c49a6c7ce
|
Fixed some disk split bugs.
|
2017-02-05 11:05:26 -08:00 |
|
Martin Haye
|
c060bf31d4
|
Lots of progress on disk split allocation.
|
2017-02-05 09:45:34 -08:00 |
|
Martin Haye
|
30dd953d44
|
Made some progress on disk splitting... lots left though.
|
2017-02-02 10:20:39 -08:00 |
|
Martin Haye
|
2b78f31b5a
|
I think I'm now tracking all the dependencies needed for proper disk splitting.
|
2017-01-29 10:47:58 -08:00 |
|
Martin Haye
|
6bf9889488
|
A couple little comments.
|
2017-01-29 09:43:02 -08:00 |
|
Martin Haye
|
cd090db01f
|
Split long lines to making editing easier.
|
2017-01-29 09:40:14 -08:00 |
|
Martin Haye
|
9d313d5176
|
Added order field to maps. Fixed some loader bugs.
|
2017-01-29 09:23:58 -08:00 |
|
Martin Haye
|
32656bd6fc
|
Removed dependency on lz4, since we have our own compression algorithm now.
|
2017-01-25 07:48:20 -08:00 |
|
Martin Haye
|
a143026583
|
Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
|
2017-01-24 10:47:01 -08:00 |
|
Martin Haye
|
12760c330b
|
Read XML file only once.
|
2017-01-22 14:45:41 -08:00 |
|
Martin Haye
|
9e5e955fbe
|
Realized I could use simple PLASMA extern for global heap pointer.
|
2017-01-22 08:44:10 -08:00 |
|
Martin Haye
|
7056e09458
|
Properly retain previous game save when rebuilding image.
|
2017-01-18 08:24:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|