Martin Haye
|
1ea4cfd65c
|
Slighly clearer item display for weapons with multiple attacks
|
2021-10-19 07:59:00 -07:00 |
|
Martin Haye
|
5fda98a742
|
Made god-mode flag editor more compact since we have so many flags
|
2021-10-19 07:58:43 -07:00 |
|
Martin Haye
|
805cfbea02
|
Null ptr check when comparing strings
|
2021-10-19 07:58:11 -07:00 |
|
Martin Haye
|
5ae48fa4fb
|
Fix taking a pluralizable item away from the party
|
2021-10-19 07:57:47 -07:00 |
|
Martin Haye
|
69d24b0b8c
|
Fix null ptr bug when checking quest triggers
|
2021-10-19 07:57:14 -07:00 |
|
Martin Haye
|
bc20789c64
|
Back to underlap of 3, and always checking it.
|
2021-10-18 06:08:49 -07:00 |
|
Martin Haye
|
87ab80deb5
|
Disable sound in record mode, for quick playbacks.
|
2021-10-18 06:08:32 -07:00 |
|
Martin Haye
|
60a7dfc129
|
Added combat noise for explosive weapon.
|
2021-10-13 10:49:11 -07:00 |
|
Martin Haye
|
24b35d0472
|
Fixed up re-integration of text corrections
|
2021-10-13 10:48:48 -07:00 |
|
Martin Haye
|
3fda48bbc0
|
Added Y/N confirmation when buying or selling items at stores.
|
2021-10-13 06:47:20 -07:00 |
|
Martin Haye
|
435e8e1473
|
Added an 'Emu credit' line on the title screen, which only displays when running in Jace.
|
2021-10-13 06:21:01 -07:00 |
|
Martin Haye
|
32bf57e103
|
Added a couple of combat sounds.
|
2021-10-12 09:10:34 -07:00 |
|
Martin Haye
|
7523320bce
|
Replaced beep with low-pitch bonk
|
2021-10-12 08:45:49 -07:00 |
|
Martin Haye
|
248bc1ad6c
|
New script to start Jace with current 2mg on Martin's mac.
|
2021-10-12 08:45:41 -07:00 |
|
Martin Haye
|
e6aae21937
|
Added sound generator, and a godmode tester for it.
|
2021-10-10 09:30:40 -07:00 |
|
Martin Haye
|
8851d88415
|
Adjusted story window to leave more space on left.
|
2021-10-10 09:30:11 -07:00 |
|
Martin Haye
|
760d46f4a4
|
Extra newline so first debug print shows after reset
|
2021-09-27 09:03:31 -07:00 |
|
Martin Haye
|
90b0c11f1a
|
Fixed advance code to be consistently reversible (for being forced back out of a square)
|
2021-09-27 09:00:41 -07:00 |
|
Martin Haye
|
10ba5d8a8d
|
Better display for melee combat.
|
2021-09-15 07:59:37 -07:00 |
|
Martin Haye
|
591369b7fb
|
Fairly extensive change to how stats work: get-stat now has a context; if using a skill, it's just that player's stat; otherwise, it's the max stat for anyone in the party.
|
2021-09-14 08:24:16 -07:00 |
|
Martin Haye
|
9e7606e669
|
Fix giving of ammo to default to store amount rather than zero.
|
2021-09-12 10:05:40 -07:00 |
|
Martin Haye
|
2b354a1371
|
Fix lamp glitching - was due to adding anim buf header but not accounting for it here.
|
2021-09-12 10:05:04 -07:00 |
|
Martin Haye
|
55dd3693a0
|
Increase level cap to 11.
|
2021-09-09 10:26:48 -07:00 |
|
Martin Haye
|
a5fce9a28e
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-09-07 09:08:35 -07:00 |
|
Martin Haye
|
7443487a7d
|
Resume map music when exiting combat.
|
2021-09-07 09:08:28 -07:00 |
|
Martin Haye
|
56934116fd
|
Suppress spurious output when using kill-all godmode command in combat.
|
2021-09-07 09:08:17 -07:00 |
|
Brendan Robert
|
e6113e2ac6
|
Update music score and added resume mode to song playback for wilderness
|
2021-09-05 09:46:47 -05:00 |
|
Martin Haye
|
026e1c2e5d
|
Fixed XP gaining for party. Improvements to melee weapon combat, and to hand-to-hand combat
|
2021-09-04 08:05:13 -07:00 |
|
Martin Haye
|
4e1fb075e5
|
Disable drop of value-zero (=special) items
|
2021-09-04 08:04:34 -07:00 |
|
Martin Haye
|
02ec4842ba
|
Avoid ending screens on disk 1 - this saves a lot of space overall due to increased shared portraits. Allow diskLimit=8 to mean 'no limit' (zero also works). Fix problems with stat getting. Fix extra UI frame image when switching full screens.
|
2021-09-03 08:46:24 -07:00 |
|
Martin Haye
|
dd62fd88dd
|
Fix bug when scanning to allocate a large block near the end of memory
|
2021-09-03 08:44:59 -07:00 |
|
Martin Haye
|
9918abef45
|
New adjustPartyStat method, used for XP and other things.
|
2021-09-02 09:22:17 -07:00 |
|
Martin Haye
|
25eb4915c8
|
Ignore new 'corrections' directory in git
|
2021-09-02 09:21:38 -07:00 |
|
Martin Haye
|
8d9f6fe627
|
processText now can re-integrate changes
|
2021-09-02 09:21:18 -07:00 |
|
Martin Haye
|
47a945a4f7
|
Now displays required skill for weapons.
|
2021-08-25 05:34:27 -07:00 |
|
Martin Haye
|
43bb694ee6
|
New tool to facilitate efficient read-throughs of the game text
|
2021-08-25 05:33:05 -07:00 |
|
Martin Haye
|
fa9afae0e1
|
Implemented whiteout in 3D renderer when sky is set to white
|
2021-08-17 07:59:22 -07:00 |
|
Martin Haye
|
2f5a615ba8
|
Fix text overwrite when displaying time
|
2021-08-17 07:59:07 -07:00 |
|
Martin Haye
|
118e0f6f09
|
Apply intelligence boost to all XP gains
|
2021-08-17 07:58:46 -07:00 |
|
Martin Haye
|
4d2111ec3f
|
Fix bug where non-required global scripts were still being placed on disk 1 (and runtime code couldn't find them)
|
2021-08-15 09:12:07 -07:00 |
|
Martin Haye
|
e2bf2ccfb1
|
Apply charisma bonus for buying/selling at stores.
|
2021-08-15 09:11:24 -07:00 |
|
Martin Haye
|
0baee6e4e5
|
Fixed a couple of automap crashes
|
2021-08-09 08:22:48 -07:00 |
|
Martin Haye
|
f8a26420c3
|
Properly enforce level cap, instead of going wild at level 10.
|
2021-08-07 09:36:26 -07:00 |
|
Martin Haye
|
cce4a4b60d
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-08-05 09:47:33 -07:00 |
|
Martin Haye
|
d39ef89c86
|
Stamina now immediately increases health. At level-up, stam/2 + 2d6 is added (instead of stam + 2d6)
|
2021-08-05 09:47:25 -07:00 |
|
Martin Haye
|
a6f974da33
|
Added number-of-attacks logic for high levels of hand-to-hand etc. Added stats cross-reference to pack report. Added more smart-quote translation to packer.
|
2021-08-02 08:24:28 -07:00 |
|
Brendan Robert
|
3f3a7c83ba
|
Memory handlers should be smarter about I/O page detection even with aux flag specified
|
2021-05-24 09:18:41 -05:00 |
|
Brendan Robert
|
0bcd1976f5
|
Build issues resolved due to signed jars
|
2021-05-24 09:16:51 -05:00 |
|
Brendan Robert
|
9781138ba8
|
Music player bugfixes
|
2021-05-24 09:16:21 -05:00 |
|
Martin Haye
|
5651578bbd
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-05-13 09:26:31 -07:00 |
|
Martin Haye
|
f102f9b2b3
|
Moved New Game script and resources (i.e. portraits) to disk 2
|
2021-05-13 09:26:25 -07:00 |
|
Brendan Robert
|
df04f4018e
|
Fixed bug in changing scores
|
2021-05-09 16:16:02 -05:00 |
|
Brendan Robert
|
2278344278
|
Completed music feature, added score selection and software-defined repeat mode for songs
|
2021-04-26 09:24:32 -05:00 |
|
Martin Haye
|
f47713b4e0
|
Added support for playing sounds via emulator.
|
2021-04-22 08:52:57 -07:00 |
|
Martin Haye
|
21312acdb8
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-04-20 08:02:33 -07:00 |
|
Martin Haye
|
9b1d929647
|
Updated doc for asmPlasm - was missing LC re-enable step
|
2021-04-17 07:59:32 -07:00 |
|
Martin Haye
|
c320e173cd
|
A few combat updates for better hand-to-hand and debugging.
|
2021-04-17 07:59:00 -07:00 |
|
Martin Haye
|
d4551be85d
|
Updated doc for asmPlasmNoRet
|
2021-04-17 07:58:27 -07:00 |
|
Martin Haye
|
8e0c2d76c5
|
Fixed 'hand-to-hand' string to contain dashes.
|
2021-04-17 07:57:52 -07:00 |
|
Brendan Robert
|
5f8171500f
|
Adding music/sfx playback support
|
2021-04-13 00:22:24 -05:00 |
|
Brendan Robert
|
b727537457
|
Switch device list to unsynchronized and use Eclipse collections for speed
|
2021-04-02 16:46:26 -05:00 |
|
Brendan Robert
|
8fd831479d
|
Cache memory configurations and avoid rebuilding as often (small performance boost)
|
2021-04-02 16:45:51 -05:00 |
|
Brendan Robert
|
a8e76cd4f6
|
Removed 3rd party dependency for this test
|
2021-04-02 15:33:16 -05:00 |
|
Brendan Robert
|
5b9d95c2c2
|
Modernizing dependencies
|
2021-04-02 15:18:58 -05:00 |
|
Brendan Robert
|
6ede1e27ed
|
Minor performance improvements
|
2021-04-02 15:07:45 -05:00 |
|
Brendan Robert
|
d9061488f4
|
Updated to the new video model locations that do not conflict with Apple //gs IO locations from commit 00d0f7391c
|
2021-03-08 16:32:51 -06:00 |
|
Brendan Robert
|
24c6e82b7a
|
Replace icon set for menu and hide unnecessary items
|
2021-03-08 14:12:40 -06:00 |
|
Brendan Robert
|
ef39c438fb
|
Adjust text boundaries for main menu B&W region
|
2021-03-08 14:12:15 -06:00 |
|
Martin Haye
|
ecfe070bd2
|
Good idea from Frank M: can now use 'M' key to exit map as well as enter. Took that idea to the quest log as well, so that 'Q' exits quest log.
|
2021-03-02 18:33:36 -08:00 |
|
Martin Haye
|
44dc06287e
|
Inhibit interrupts when calling ProRWTS
|
2021-03-02 17:41:14 -08:00 |
|
Martin Haye
|
e9399116c7
|
Test that AUX RAM is available; if not complain that 128K IIe or later is required.
|
2021-03-02 17:28:04 -08:00 |
|
Martin Haye
|
3f405c84a6
|
Merged PR 41
|
2021-03-02 05:51:05 -08:00 |
|
Martin Haye
|
8ddcc88a2c
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2021-03-02 05:49:07 -08:00 |
|
Martin Haye
|
aed05ee348
|
Handy debugging of block data; commented out but avail if needed.
|
2021-03-02 05:48:54 -08:00 |
|
Martin Haye
|
7aacb2e2ce
|
Fix crash on second access round to partition - need to save and restore ProRWTS 'istree' flag.
|
2021-03-02 05:45:40 -08:00 |
|
Peter Ferrie
|
55735c9be3
|
always set status, always spin up if drive changed
|
2021-02-28 16:48:09 -08:00 |
|
Martin Haye
|
57fee98909
|
Pulled in biggest speed optimization from https://github.com/badvision/lawless-legends/pull/32 that saves 8 cycles in log computation. Thoroughly tested. Thanks Peter.
|
2021-02-28 12:51:20 -08:00 |
|
Martin Haye
|
634f1dbbd5
|
Pulled in changes from https://github.com/badvision/lawless-legends/pull/32 that I deemed 99.9% safe and this requiring no testing.
|
2021-02-28 12:31:52 -08:00 |
|
Martin Haye
|
766e544c71
|
Fix for rdwrfile on drive 2.
|
2021-02-28 09:30:53 -08:00 |
|
Martin Haye
|
013c113dba
|
Pull in most recent poll-with-timeout from Peter.
|
2021-02-28 06:28:43 -08:00 |
|
Peter Ferrie
|
9e94b0af1c
|
poll floppy with timeout
|
2021-02-27 18:22:25 -08:00 |
|
Martin Haye
|
b260002b4d
|
Patched to check for real drive data, so we don't spin forever waiting for disk 2.
|
2021-02-27 11:14:25 -08:00 |
|
Martin Haye
|
db1d043744
|
Echo record mode when it is turned on.
|
2021-02-27 09:28:12 -08:00 |
|
Martin Haye
|
83c3746ff7
|
Another fix for rewind in new rwts.
|
2021-02-27 08:57:42 -08:00 |
|
Martin Haye
|
fbf63e1c77
|
Turned off debug instrumentation for now.
|
2021-02-27 08:30:40 -08:00 |
|
Martin Haye
|
58f3091437
|
Update reseek for new rwts.
|
2021-02-27 08:26:56 -08:00 |
|
Martin Haye
|
0b6f395781
|
When resetting save game, write non-zeros so that it doesn't end up sparse when copied to a hard drive.
|
2021-02-27 08:26:37 -08:00 |
|
Martin Haye
|
e9c161b010
|
Fixed reseek to clear 5 bytes instead of 4; needed by new ProRWTS. Removed some obsolete debug code.
|
2021-02-27 07:02:03 -08:00 |
|
Martin Haye
|
cd94468985
|
Moved blkidx so it can be easily cleared by reseek.
|
2021-02-27 07:01:23 -08:00 |
|
Martin Haye
|
5ba4e3518e
|
Slightly better debug instrumentation
|
2021-02-26 06:31:10 -08:00 |
|
Martin Haye
|
0ec69fadef
|
Additional debug output during ProRWTS integration.
|
2021-02-25 06:50:02 -08:00 |
|
Martin Haye
|
1740394588
|
Peter found this: fast_subindex needs to be on in ProRWTS.
|
2021-02-25 06:49:31 -08:00 |
|
Martin Haye
|
a2f4828f54
|
Debugging integration with new ProRWTS.
|
2021-02-24 06:50:20 -08:00 |
|
Martin Haye
|
618429add9
|
Added back ver_02 header so that prorwts2.s assembles.
|
2021-02-23 06:28:04 -08:00 |
|
Peter Ferrie
|
c0006406be
|
newer ProRWTS2
|
2021-02-22 12:21:16 -08:00 |
|
Martin Haye
|
20f604119d
|
Improved loader debug mode.
|
2021-02-20 15:28:56 -08:00 |
|
Martin Haye
|
e0a29b59ba
|
Don't overwrite page DF in plasma vm, as loader needs decomp to temporarily live there.
|
2021-02-20 15:28:38 -08:00 |
|
Martin Haye
|
00d0f7391c
|
Avoid IIgs meaningful locations for emulator signals.
|
2021-02-20 14:34:11 -08:00 |
|
Martin Haye
|
edd127ac49
|
Avoid trashing ProDOS until after ProRWTS inits.
|
2021-02-20 14:33:48 -08:00 |
|
Martin Haye
|
fd259f8f7e
|
Patch no longer needed, since the problem was really that the loader was partially trashing ProDOS before initting ProRWTS.
|
2021-02-20 14:32:47 -08:00 |
|
Martin Haye
|
f33325d159
|
Move most global scripts to disk 2 instead of 1.
|
2021-02-20 14:27:21 -08:00 |
|
Martin Haye
|
ff315e79ed
|
Patch ProRWTS to avoid uninitialized value if GET_PREFIX fails.
|
2021-02-20 12:01:12 -08:00 |
|
Martin Haye
|
3762cc5edb
|
Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight.
|
2021-01-25 07:06:24 -08:00 |
|
Martin Haye
|
8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
|
2021-01-05 08:50:09 -08:00 |
|
Martin Haye
|
2fb2f3660f
|
Added global bank balance stat.
|
2020-12-31 11:09:53 -08:00 |
|
Martin Haye
|
b718484d7d
|
Added story log output to pack_report.txt, and some story sanity checking.
|
2020-10-17 07:47:59 -07:00 |
|
Martin Haye
|
be2ca780ba
|
Removed help prompt since Seth has it. Updated keys for automap scrolling.
|
2020-09-08 11:25:53 -07:00 |
|
Martin Haye
|
fe42c80a29
|
Stay on same quest when showing on map.
|
2020-08-25 08:42:44 -07:00 |
|
Martin Haye
|
2de27ed7e0
|
Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
|
2020-08-24 09:57:22 -07:00 |
|
Martin Haye
|
52837c1a35
|
Switched record mode key to just 'R' to save time.
|
2020-08-24 09:56:50 -07:00 |
|
Martin Haye
|
1d2ee3ad13
|
Made debug mode more compact in mem mgr.
|
2020-08-24 09:56:20 -07:00 |
|
Martin Haye
|
7e6308e994
|
Make BRK work correctly when in aux mem decompression.
|
2020-08-24 09:56:00 -07:00 |
|
Martin Haye
|
63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
|
2020-08-24 09:55:27 -07:00 |
|
Martin Haye
|
c81de67a6f
|
Improved auto-reload messaging to avoid printing when there's nothing to do.
|
2020-08-22 11:15:21 -07:00 |
|
Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7b9a9b4eb6
|
Remapped some keys to make them more obvious for help screen.
|
2020-08-21 08:06:19 -07:00 |
|
Martin Haye
|
7f0c920e5e
|
Better messaging when a required sheet like 'Armor' is missing.
|
2020-08-21 07:57:41 -07:00 |
|
Martin Haye
|
e6f16f608f
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-07-28 07:35:39 -07:00 |
|
Brendan Robert
|
fff0d74aa9
|
Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
|
2020-07-28 09:34:51 -05:00 |
|
Martin Haye
|
65069b932e
|
Added help prompt on load or new, and move mode prompt on new game.
|
2020-07-28 07:31:07 -07:00 |
|
Martin Haye
|
a76db77e93
|
Added emusig flag for title screen text area.
|
2020-07-28 07:30:21 -07:00 |
|
Martin Haye
|
a520c90646
|
Advance time a little after combat.
|
2020-07-07 09:13:59 -07:00 |
|
Martin Haye
|
7c911c34c3
|
Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
|
2020-07-07 08:33:59 -07:00 |
|
Martin Haye
|
cd117aef7c
|
Don't crash on story display in disk-limited version.
|
2020-06-20 16:16:59 -07:00 |
|
Martin Haye
|
9b130326df
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-20 16:10:31 -07:00 |
|
Martin Haye
|
05f922aa87
|
Show 'Blocked' instead of beeping when you can't move to a square.
|
2020-06-20 16:09:20 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Brendan Robert
|
7a03c7ab15
|
Fix ZPE on startup
|
2020-06-07 22:26:35 -05:00 |
|
Martin Haye
|
d3cfca29eb
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-07 10:14:54 -07:00 |
|
Martin Haye
|
0e5ce285fe
|
Memory rejigger to leave more room for title screen.
|
2020-06-07 10:14:43 -07:00 |
|
Martin Haye
|
4f696da1fa
|
Better pause to see whole title screen.
|
2020-06-07 10:14:32 -07:00 |
|
Brendan Robert
|
deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
|
2020-06-06 02:05:28 -05:00 |
|
Martin Haye
|
1ec5712553
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-05 13:18:22 -07:00 |
|
Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
|
2020-06-05 13:18:16 -07:00 |
|
Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
|
2020-06-01 09:10:45 -05:00 |
|
Brendan Robert
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a81852294b
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Force lawless cheat module to load on start, fixes text color "glitch"
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2020-06-01 09:10:00 -05:00 |
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Martin Haye
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9e93360d11
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Save memory during automap display by packing small tilesets separately from regular tilesets.
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2020-05-25 13:32:51 -07:00 |
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Martin Haye
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18031e182d
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Fixed bug: pModUtil3d was hanging around after memory reset.
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2020-05-22 14:35:25 -07:00 |
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Martin Haye
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d114e8de8d
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Minor fix in automap clear
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2020-05-06 06:40:49 -07:00 |
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Martin Haye
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8160a2e78c
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Take animation header into account in automap display.
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2020-05-06 06:40:22 -07:00 |
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Martin Haye
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cf6b5d2b31
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Fix hard-to-find return-to-different-world bug.
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2020-03-15 12:33:21 -07:00 |
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Martin Haye
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b04e2c6f15
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Strafe left/right were reversed.
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2020-03-05 09:11:56 -08:00 |
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Martin Haye
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74f81a89a5
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Fix animation showing over inventory screen. Fix mini powder keg in combat.
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2020-03-05 07:22:22 -08:00 |
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Martin Haye
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db052ecf44
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-02-26 08:34:27 -08:00 |
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Martin Haye
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a1558fd0f8
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Animated 2D tiles now working.
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2020-02-26 08:34:22 -08:00 |
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Brendan Robert
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9060e27a22
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Updating .gitignore so I don't accidentally check garbage in
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2020-02-24 09:26:18 -06:00 |
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Brendan Robert
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6dd9c7e789
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Various bug fixes and added story book mode
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2020-02-24 09:06:24 -06:00 |
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Martin Haye
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3bc1bd6f65
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Slow progress on tile animation prep.
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2020-02-19 08:00:03 -08:00 |
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