Martin Haye
|
ce7ae8fb1c
|
Embed timestamp explictly in the jar file, instead of relying on filesystem times.
|
2023-10-30 13:37:25 -07:00 |
|
Martin Haye
|
983ba84449
|
Script to automate bundling the packer for Windows
|
2023-10-16 11:59:19 -07:00 |
|
Martin Haye
|
b9bd377408
|
Fix use-after-free of trigger table after tile engine frees it
|
2023-10-15 12:44:53 -07:00 |
|
Martin Haye
|
208d4c01f0
|
Fix use-after-free of pCurMap after tile engine freed it.
|
2023-10-15 12:44:34 -07:00 |
|
Martin Haye
|
50ce87cd10
|
Fixed crash on esc from import option
|
2023-10-15 12:40:34 -07:00 |
|
Martin Haye
|
1aa55ab0c6
|
Removed debug print
|
2023-10-15 12:40:11 -07:00 |
|
Martin Haye
|
0a04372c3e
|
Fixed mark saving problem: was saving values during ProRWTS call but ProRWTS overwrote them.
|
2023-10-15 12:39:53 -07:00 |
|
Martin Haye
|
629aea0acd
|
Fixed up launch4j configuration
|
2023-08-13 08:29:54 -07:00 |
|
Martin Haye
|
aa04be5d90
|
Don't track world files
|
2023-07-23 09:48:02 -07:00 |
|
Martin Haye
|
aa41cb0cac
|
Don't allow trading of unique items (i.e. price==0). Don't double-unlink items if target pack is full
|
2023-07-23 09:45:16 -07:00 |
|
Martin Haye
|
77ea50ea54
|
Added note about how pack size limit gets initialized
|
2023-07-23 09:44:21 -07:00 |
|
Martin Haye
|
73211ae242
|
Nox import now working. Only todo is skills mapping
|
2022-06-23 10:28:14 -07:00 |
|
Martin Haye
|
cdbbb8fae9
|
Now actually importing Nox name.
|
2022-06-08 07:24:32 -07:00 |
|
Martin Haye
|
866292eb0f
|
Starting to be able to apply Nox attributes to new char
|
2022-06-01 09:08:22 -07:00 |
|
Martin Haye
|
d5ec398f92
|
Cleaned up debug messages in Nox detection
|
2022-06-01 08:46:12 -07:00 |
|
Martin Haye
|
346378da1a
|
Finally moving forward with Nox import. Now parsing name and some basic stats.
|
2022-06-01 08:36:31 -07:00 |
|
Martin Haye
|
e14b5e32bc
|
Refactoring nox code
|
2022-06-01 07:26:02 -07:00 |
|
Martin Haye
|
bfda8afef2
|
Lots of import logic fixes. LL import is now working again.
|
2022-05-18 08:50:24 -07:00 |
|
Martin Haye
|
ea456df778
|
Added launch4j configuration, so I can build a Windows EXE out of the jar.
|
2022-05-18 08:49:33 -07:00 |
|
Martin Haye
|
eb2ecf0d83
|
Initial import code. Very much not working.
|
2022-04-07 08:46:27 -07:00 |
|
Martin Haye
|
0c30fadee3
|
Had to increase decompression underlap back to 5. Don't really want to mess with it and figure out why. Also, changed invalid encounter chance from fatal error to just a warning, so Seth can fix them.
|
2022-01-28 08:16:05 -08:00 |
|
Martin Haye
|
accf0d42fe
|
More import refactoring
|
2022-01-14 09:10:14 -08:00 |
|
Martin Haye
|
89db793516
|
Factoring out import code.
|
2022-01-14 08:42:37 -08:00 |
|
Martin Haye
|
239761fcfd
|
Fixed ProRWTS when reading a long subdirectory. Added support for doing that, to facilitate importing Nox characters.
|
2022-01-14 08:22:26 -08:00 |
|
Martin Haye
|
206c3e7698
|
Widened inventory window to avoid font artifacts from items with long names.
|
2022-01-05 12:53:32 -08:00 |
|
Martin Haye
|
ff9072700b
|
Testing tool to boot over and over and capture Jace screen
|
2022-01-05 11:57:04 -08:00 |
|
Martin Haye
|
f2c9e83eb7
|
Patch to deal with random stack pointer on bootup.
|
2021-11-07 07:15:17 -08:00 |
|
Martin Haye
|
46f9cafa53
|
Fixed record mode so it functions on a system without a printer, enabling playback in Jace.
|
2021-11-05 09:55:36 -07:00 |
|
Martin Haye
|
bafb82464d
|
Shortened default gunshot sound
|
2021-10-25 08:13:47 -07:00 |
|
Martin Haye
|
6a2e1356e3
|
Re-added bonk sound when you hit a wall
|
2021-10-19 08:01:00 -07:00 |
|
Martin Haye
|
1ea4cfd65c
|
Slighly clearer item display for weapons with multiple attacks
|
2021-10-19 07:59:00 -07:00 |
|
Martin Haye
|
5fda98a742
|
Made god-mode flag editor more compact since we have so many flags
|
2021-10-19 07:58:43 -07:00 |
|
Martin Haye
|
805cfbea02
|
Null ptr check when comparing strings
|
2021-10-19 07:58:11 -07:00 |
|
Martin Haye
|
69d24b0b8c
|
Fix null ptr bug when checking quest triggers
|
2021-10-19 07:57:14 -07:00 |
|
Martin Haye
|
bc20789c64
|
Back to underlap of 3, and always checking it.
|
2021-10-18 06:08:49 -07:00 |
|
Martin Haye
|
87ab80deb5
|
Disable sound in record mode, for quick playbacks.
|
2021-10-18 06:08:32 -07:00 |
|
Martin Haye
|
60a7dfc129
|
Added combat noise for explosive weapon.
|
2021-10-13 10:49:11 -07:00 |
|
Martin Haye
|
24b35d0472
|
Fixed up re-integration of text corrections
|
2021-10-13 10:48:48 -07:00 |
|
Martin Haye
|
3fda48bbc0
|
Added Y/N confirmation when buying or selling items at stores.
|
2021-10-13 06:47:20 -07:00 |
|
Martin Haye
|
435e8e1473
|
Added an 'Emu credit' line on the title screen, which only displays when running in Jace.
|
2021-10-13 06:21:01 -07:00 |
|
Martin Haye
|
32bf57e103
|
Added a couple of combat sounds.
|
2021-10-12 09:10:34 -07:00 |
|
Martin Haye
|
7523320bce
|
Replaced beep with low-pitch bonk
|
2021-10-12 08:45:49 -07:00 |
|
Martin Haye
|
248bc1ad6c
|
New script to start Jace with current 2mg on Martin's mac.
|
2021-10-12 08:45:41 -07:00 |
|
Martin Haye
|
e6aae21937
|
Added sound generator, and a godmode tester for it.
|
2021-10-10 09:30:40 -07:00 |
|
Martin Haye
|
8851d88415
|
Adjusted story window to leave more space on left.
|
2021-10-10 09:30:11 -07:00 |
|
Martin Haye
|
760d46f4a4
|
Extra newline so first debug print shows after reset
|
2021-09-27 09:03:31 -07:00 |
|
Martin Haye
|
90b0c11f1a
|
Fixed advance code to be consistently reversible (for being forced back out of a square)
|
2021-09-27 09:00:41 -07:00 |
|
Martin Haye
|
10ba5d8a8d
|
Better display for melee combat.
|
2021-09-15 07:59:37 -07:00 |
|
Martin Haye
|
591369b7fb
|
Fairly extensive change to how stats work: get-stat now has a context; if using a skill, it's just that player's stat; otherwise, it's the max stat for anyone in the party.
|
2021-09-14 08:24:16 -07:00 |
|
Martin Haye
|
9e7606e669
|
Fix giving of ammo to default to store amount rather than zero.
|
2021-09-12 10:05:40 -07:00 |
|