Commit Graph

920 Commits

Author SHA1 Message Date
Martin Haye
ecfe070bd2 Good idea from Frank M: can now use 'M' key to exit map as well as enter. Took that idea to the quest log as well, so that 'Q' exits quest log. 2021-03-02 18:33:36 -08:00
Martin Haye
44dc06287e Inhibit interrupts when calling ProRWTS 2021-03-02 17:41:14 -08:00
Martin Haye
e9399116c7 Test that AUX RAM is available; if not complain that 128K IIe or later is required. 2021-03-02 17:28:04 -08:00
Martin Haye
7aacb2e2ce Fix crash on second access round to partition - need to save and restore ProRWTS 'istree' flag. 2021-03-02 05:45:40 -08:00
Martin Haye
57fee98909 Pulled in biggest speed optimization from https://github.com/badvision/lawless-legends/pull/32 that saves 8 cycles in log computation. Thoroughly tested. Thanks Peter. 2021-02-28 12:51:20 -08:00
Martin Haye
634f1dbbd5 Pulled in changes from https://github.com/badvision/lawless-legends/pull/32 that I deemed 99.9% safe and this requiring no testing. 2021-02-28 12:31:52 -08:00
Martin Haye
db1d043744 Echo record mode when it is turned on. 2021-02-27 09:28:12 -08:00
Martin Haye
83c3746ff7 Another fix for rewind in new rwts. 2021-02-27 08:57:42 -08:00
Martin Haye
fbf63e1c77 Turned off debug instrumentation for now. 2021-02-27 08:30:40 -08:00
Martin Haye
58f3091437 Update reseek for new rwts. 2021-02-27 08:26:56 -08:00
Martin Haye
e9c161b010 Fixed reseek to clear 5 bytes instead of 4; needed by new ProRWTS. Removed some obsolete debug code. 2021-02-27 07:02:03 -08:00
Martin Haye
5ba4e3518e Slightly better debug instrumentation 2021-02-26 06:31:10 -08:00
Martin Haye
0ec69fadef Additional debug output during ProRWTS integration. 2021-02-25 06:50:02 -08:00
Martin Haye
a2f4828f54 Debugging integration with new ProRWTS. 2021-02-24 06:50:20 -08:00
Martin Haye
20f604119d Improved loader debug mode. 2021-02-20 15:28:56 -08:00
Martin Haye
00d0f7391c Avoid IIgs meaningful locations for emulator signals. 2021-02-20 14:34:11 -08:00
Martin Haye
edd127ac49 Avoid trashing ProDOS until after ProRWTS inits. 2021-02-20 14:33:48 -08:00
Martin Haye
3762cc5edb Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight. 2021-01-25 07:06:24 -08:00
Martin Haye
8933f2ef38 Proper support for setting/increasing/decreasing stats by a variable amount. 2021-01-05 08:50:09 -08:00
Martin Haye
2fb2f3660f Added global bank balance stat. 2020-12-31 11:09:53 -08:00
Martin Haye
be2ca780ba Removed help prompt since Seth has it. Updated keys for automap scrolling. 2020-09-08 11:25:53 -07:00
Martin Haye
fe42c80a29 Stay on same quest when showing on map. 2020-08-25 08:42:44 -07:00
Martin Haye
2de27ed7e0 Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted. 2020-08-24 09:57:22 -07:00
Martin Haye
52837c1a35 Switched record mode key to just 'R' to save time. 2020-08-24 09:56:50 -07:00
Martin Haye
1d2ee3ad13 Made debug mode more compact in mem mgr. 2020-08-24 09:56:20 -07:00
Martin Haye
7e6308e994 Make BRK work correctly when in aux mem decompression. 2020-08-24 09:56:00 -07:00
Martin Haye
c81de67a6f Improved auto-reload messaging to avoid printing when there's nothing to do. 2020-08-22 11:15:21 -07:00
Martin Haye
91be4d56bf Implemented auto-save, and sped up saving in general. Fixes for the improved help screen. 2020-08-22 10:50:45 -07:00
Martin Haye
7b9a9b4eb6 Remapped some keys to make them more obvious for help screen. 2020-08-21 08:06:19 -07:00
Martin Haye
65069b932e Added help prompt on load or new, and move mode prompt on new game. 2020-07-28 07:31:07 -07:00
Martin Haye
a76db77e93 Added emusig flag for title screen text area. 2020-07-28 07:30:21 -07:00
Martin Haye
a520c90646 Advance time a little after combat. 2020-07-07 09:13:59 -07:00
Martin Haye
7c911c34c3 Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time. 2020-07-07 08:33:59 -07:00
Martin Haye
05f922aa87 Show 'Blocked' instead of beeping when you can't move to a square. 2020-06-20 16:09:20 -07:00
Martin Haye
7cc3852670 Improved layout of title screen text. 2020-06-20 12:52:25 -07:00
Martin Haye
d9e2011671 More reworking of title screen. Finished initial version of disk limiting. 2020-06-17 12:42:43 -07:00
Martin Haye
72f9827229 Adding disk limit and copyright message. Also fixed some plural matching problems. 2020-06-15 07:21:37 -07:00
Martin Haye
0e5ce285fe Memory rejigger to leave more room for title screen. 2020-06-07 10:14:43 -07:00
Martin Haye
4f696da1fa Better pause to see whole title screen. 2020-06-07 10:14:32 -07:00
Martin Haye
ccd7f269b1 Don't call flipToPage1 until renderer is loaded. 2020-06-05 13:18:16 -07:00
Martin Haye
9e93360d11 Save memory during automap display by packing small tilesets separately from regular tilesets. 2020-05-25 13:32:51 -07:00
Martin Haye
18031e182d Fixed bug: pModUtil3d was hanging around after memory reset. 2020-05-22 14:35:25 -07:00
Martin Haye
d114e8de8d Minor fix in automap clear 2020-05-06 06:40:49 -07:00
Martin Haye
8160a2e78c Take animation header into account in automap display. 2020-05-06 06:40:22 -07:00
Martin Haye
cf6b5d2b31 Fix hard-to-find return-to-different-world bug. 2020-03-15 12:33:21 -07:00
Martin Haye
b04e2c6f15 Strafe left/right were reversed. 2020-03-05 09:11:56 -08:00
Martin Haye
74f81a89a5 Fix animation showing over inventory screen. Fix mini powder keg in combat. 2020-03-05 07:22:22 -08:00
Martin Haye
a1558fd0f8 Animated 2D tiles now working. 2020-02-26 08:34:22 -08:00
Martin Haye
a134b1cde7 Centralized the complex logic of giving an item to the party. Fixed selling of countable items. 2020-02-13 08:01:27 -08:00
Martin Haye
dd9690ad82 Multiple loot groups per enemy now fully implemented. 2020-02-13 06:58:23 -08:00