Commit Graph

574 Commits

Author SHA1 Message Date
Martin Haye
63a1935622 Updates for Java 9+ compatibility (tested on Java 14 - Windows). 2020-08-24 09:55:27 -07:00
Martin Haye
91be4d56bf Implemented auto-save, and sped up saving in general. Fixes for the improved help screen. 2020-08-22 10:50:45 -07:00
Martin Haye
7f0c920e5e Better messaging when a required sheet like 'Armor' is missing. 2020-08-21 07:57:41 -07:00
Martin Haye
e6f16f608f Merge branch 'master' of github.com:badvision/lawless-legends 2020-07-28 07:35:39 -07:00
Brendan Robert
fff0d74aa9 Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
2020-07-28 09:34:51 -05:00
Martin Haye
65069b932e Added help prompt on load or new, and move mode prompt on new game. 2020-07-28 07:31:07 -07:00
Martin Haye
cd117aef7c Don't crash on story display in disk-limited version. 2020-06-20 16:16:59 -07:00
Martin Haye
9b130326df Merge branch 'master' of github.com:badvision/lawless-legends 2020-06-20 16:10:31 -07:00
Martin Haye
7cc3852670 Improved layout of title screen text. 2020-06-20 12:52:25 -07:00
Martin Haye
d9e2011671 More reworking of title screen. Finished initial version of disk limiting. 2020-06-17 12:42:43 -07:00
Martin Haye
72f9827229 Adding disk limit and copyright message. Also fixed some plural matching problems. 2020-06-15 07:21:37 -07:00
Brendan Robert
7a03c7ab15 Fix ZPE on startup 2020-06-07 22:26:35 -05:00
Brendan Robert
deafd12267 * Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
2020-06-06 02:05:28 -05:00
Brendan Robert
68d12365d6 Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables. 2020-06-01 09:10:45 -05:00
Brendan Robert
a81852294b Force lawless cheat module to load on start, fixes text color "glitch" 2020-06-01 09:10:00 -05:00
Martin Haye
9e93360d11 Save memory during automap display by packing small tilesets separately from regular tilesets. 2020-05-25 13:32:51 -07:00
Martin Haye
db052ecf44 Merge branch 'master' of github.com:badvision/lawless-legends 2020-02-26 08:34:27 -08:00
Martin Haye
a1558fd0f8 Animated 2D tiles now working. 2020-02-26 08:34:22 -08:00
Brendan Robert
9060e27a22 Updating .gitignore so I don't accidentally check garbage in 2020-02-24 09:26:18 -06:00
Brendan Robert
6dd9c7e789 Various bug fixes and added story book mode 2020-02-24 09:06:24 -06:00
Martin Haye
3bc1bd6f65 Slow progress on tile animation prep. 2020-02-19 08:00:03 -08:00
Martin Haye
dd9690ad82 Multiple loot groups per enemy now fully implemented. 2020-02-13 06:58:23 -08:00
Martin Haye
562a1bf285 Finished the item-generation split refactor. 2020-01-22 09:44:18 -08:00
Martin Haye
691fc35c40 Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while. 2020-01-22 09:10:25 -08:00
Brendan Robert
19c68edadb Updated Jace emulator to allow HD images as well as 800kb floppy images 2020-01-01 18:56:30 -06:00
Martin Haye
cbf17851b3 Good progress on gang combat. 2019-11-07 12:01:46 -08:00
Martin Haye
12d02919ab Making progress on combat gangs. 2019-10-10 09:48:21 -07:00
Martin Haye
a2425e0751 Added a new 'promptAnyKey' block to save space and time. 2019-09-12 07:21:09 -07:00
Martin Haye
37af866d24 Fixed floppy version of story mode. 2019-08-08 09:45:01 -07:00
Martin Haye
bb4be7a173 Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b 2019-08-01 08:11:28 -07:00
Martin Haye
c13776bd8e numberGameFlags wasn't finding flags in subsequent blocks. 2019-07-22 15:38:27 -07:00
Martin Haye
4965f80b58 Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots. 2019-07-18 16:28:39 -05:00
Martin Haye
ad6e72af67 Translate curly quotes to regular quotes. Complain about other non-ASCII chars. 2019-07-15 10:49:25 -07:00
Martin Haye
317fa2c890 Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop. 2019-07-15 10:21:12 -07:00
Martin Haye
995907da95 Added null pointer checking to PLASMA runtime. 2019-07-15 10:20:27 -07:00
Martin Haye
68de768e39 Split out itemutils to save memory during store interactions (didn't need all the party stuff). 2019-06-14 09:45:15 -07:00
Martin Haye
65ba8a454f Lots of additions and fixes for story mode. Mostly working now. 2019-06-13 08:52:54 -07:00
Martin Haye
027d988171 Story loading now works. 2019-02-21 09:23:34 -08:00
Martin Haye
0139adca30 Progress on story mode. 2019-01-24 08:52:02 -08:00
Martin Haye
63f40d60b5 Basics of storybook packing now operational. 2019-01-10 09:45:40 -08:00
Martin Haye
6455a56f30 Final sprint to get display of quest target coords (or nearest exit when applicable). 2019-01-07 11:38:57 -08:00
Martin Haye
046141958a Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now. 2018-11-20 08:29:19 -08:00
Martin Haye
a208b5b4a0 More work on quest log locations. 2018-11-20 06:54:52 -08:00
Martin Haye
bca78c5040 Merge branch 'master' of github.com:badvision/lawless-legends 2018-09-29 09:46:27 -07:00
Martin Haye
2b6edd912a Refactored enemies table to make it smaller and split it in half. It was getting too big for memory. 2018-09-29 09:46:19 -07:00
Brendan Robert
e7c702136c Reworking sound bits 2018-09-15 16:23:58 -05:00
Brendan Robert
1d793f640a Emulator updates 2018-09-15 16:23:32 -05:00
Martin Haye
30405be0c2 Some fixes to quest log. 2018-09-13 08:27:57 -07:00
Martin Haye
6375b8aad1 Generating full quest data, I think. 2018-08-30 09:16:18 -07:00
Martin Haye
27c335444f Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values. 2018-08-28 08:10:09 -07:00