Martin Haye
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048c09edf4
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Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
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2016-10-25 15:05:00 -07:00 |
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Martin Haye
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8b1463d17f
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Merge pull request #22 from andrewschultz/master
Seth's update, to spaced dirnames instead of percent-20
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2016-10-25 15:04:16 -07:00 |
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Martin Haye
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dcb8fd1eaa
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Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
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2016-10-25 09:16:01 -07:00 |
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Martin Haye
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9dc84046c5
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Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
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2016-10-25 08:58:38 -07:00 |
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Martin Haye
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63d38e5498
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Reduce aux mem fragmentation by putting gameloop at end of it.
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2016-10-25 08:49:38 -07:00 |
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Martin Haye
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4df31bea67
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Fix hashing for images so we properly detect changes to ordering.
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2016-10-25 08:08:41 -07:00 |
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Martin Haye
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4b674d20b7
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Added cache version to packer, so we can force rebuild when necessary.
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2016-10-24 08:26:48 -07:00 |
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Martin Haye
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520fc7216e
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Now animating 3D textures.
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2016-10-24 08:20:52 -07:00 |
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Martin Haye
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33d9f17503
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New blocks for setting and clearing full-screen img.
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2016-10-24 07:08:37 -07:00 |
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Martin Haye
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f3aaa7c6ad
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Now supports animating title screen and final win screen.
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2016-10-23 10:42:11 -07:00 |
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Martin Haye
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ee16d7a0d6
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Most animations working properly now.
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2016-10-23 09:09:43 -07:00 |
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Martin Haye
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2ef692c537
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Animation progress.
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2016-10-22 08:46:37 -07:00 |
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Martin Haye
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466cd1923d
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Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
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2016-10-21 08:18:58 -07:00 |
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Martin Haye
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b2d0af04a8
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Wrote the rest of anim unpacking code.
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2016-10-19 09:58:09 -07:00 |
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Martin Haye
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0b0a849855
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A new patching strategy.
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2016-10-19 07:37:55 -07:00 |
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Martin Haye
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a2a3246b68
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Maybe a wrong turn for anim patches.
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2016-10-18 07:13:42 -07:00 |
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Martin Haye
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6a049d3e33
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Adding support for animating all image resources.
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2016-10-17 09:26:47 -07:00 |
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Martin Haye
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dce735786e
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Generate fancy new report showing how much each resource contributes to memory and disk usage.
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2016-10-16 10:06:30 -07:00 |
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Martin Haye
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73c08b56dd
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Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
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2016-10-16 08:16:45 -07:00 |
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Martin Haye
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d085707158
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Fix bug - target addr wasn't being cleared by set heap.
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2016-10-13 09:27:43 -07:00 |
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Martin Haye
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a6f68275d6
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Fix order of frame loading, and properly free temporary buffer.
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2016-10-13 09:26:51 -07:00 |
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Martin Haye
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4dd39aff55
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-10-11 09:04:03 -07:00 |
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Martin Haye
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0095407c7e
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Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
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2016-10-11 09:03:57 -07:00 |
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badvision
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0c0c989bf0
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Added USE_ITEM pre-connected block
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2016-10-08 14:05:22 -05:00 |
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badvision
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6d61e2a75d
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Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
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2016-10-08 13:35:27 -05:00 |
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Martin Haye
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49d025a44c
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Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
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2016-09-24 11:10:17 -07:00 |
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Martin Haye
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83a26c901b
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Made portrait test loop around.
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2016-09-22 11:14:07 -07:00 |
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Martin Haye
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0fad632eee
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Better support for forcing combat, not backing up as far when fleeing / exiting a building.
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2016-09-22 10:55:34 -07:00 |
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Martin Haye
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8dc394cf43
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The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
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2016-09-22 10:54:56 -07:00 |
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Martin Haye
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1d3b08204a
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Skip encounter check when backing up due to a script event or fleeing combat.
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2016-09-22 08:13:17 -07:00 |
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Martin Haye
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1465bea426
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Fixes for game load and save.
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2016-09-22 08:04:24 -07:00 |
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Martin Haye
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9b6c00bebb
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Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
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2016-09-22 07:51:07 -07:00 |
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Martin Haye
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cfadecc9f6
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Optimized switching to and from render modes.
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2016-09-22 07:32:54 -07:00 |
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Martin Haye
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ce7bf1d6cc
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Now processes 'leave' events on map scripts.
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2016-09-20 06:15:49 -07:00 |
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Martin Haye
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a2c8008755
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Initial infrastructure for event handling.
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2016-09-15 11:08:43 -07:00 |
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Martin Haye
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c09142a164
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Fixed so NPCs can attack now -- but only melee.
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2016-09-08 09:34:02 -07:00 |
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Martin Haye
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51f73a8565
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Finished cleanup of START_LOAD/FINISH_LOAD
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2016-09-08 08:39:41 -07:00 |
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Martin Haye
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fe704379ce
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Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
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2016-09-08 08:30:08 -07:00 |
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Martin Haye
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65b414a954
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Rearranged some things to make mem mgr more compact.
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2016-08-31 08:34:00 -07:00 |
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Martin Haye
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5c5f5ccf7a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-08-31 08:17:13 -07:00 |
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Martin Haye
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c103afd893
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Fixed out-of-mem bug adding Sasquatch to party.
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2016-08-31 08:17:02 -07:00 |
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Martin Haye
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4238f62520
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Fix sequence error when adding npc.
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2016-08-31 07:23:11 -07:00 |
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andrewschultz
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9843c88716
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Seth's update, to spaced dirnames instead of percent-20
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2016-08-29 17:18:31 -05:00 |
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8 Bit Weapon
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b132d8af03
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Add files via upload
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2016-08-28 13:15:08 -07:00 |
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Brendan Robert
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e09405b5cb
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Merge pull request #21 from doyousketch2/master
Update size of cursorAssistant when you zoom.
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2016-08-27 23:34:24 -05:00 |
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Doyousketch2
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30e9960ca5
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Update size of cursorAssistant when you zoom.
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2016-08-25 15:15:19 -04:00 |
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Martin Haye
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c5a319d904
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Fixed super-long error message.
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2016-08-25 08:49:38 -07:00 |
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Martin Haye
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7ebe405c41
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Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
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2016-08-22 08:08:22 -07:00 |
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Martin Haye
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ecf76efde2
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Mostly implemented ability to add/remove players, but got some debugging to do.
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2016-08-17 08:09:14 -07:00 |
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Martin Haye
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db41d2289f
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-08-12 19:39:45 -07:00 |
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