Martin Haye
|
b718484d7d
|
Added story log output to pack_report.txt, and some story sanity checking.
|
2020-10-17 07:47:59 -07:00 |
|
Martin Haye
|
63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
|
2020-08-24 09:55:27 -07:00 |
|
Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7f0c920e5e
|
Better messaging when a required sheet like 'Armor' is missing.
|
2020-08-21 07:57:41 -07:00 |
|
Martin Haye
|
e6f16f608f
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-07-28 07:35:39 -07:00 |
|
Brendan Robert
|
fff0d74aa9
|
Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
|
2020-07-28 09:34:51 -05:00 |
|
Martin Haye
|
65069b932e
|
Added help prompt on load or new, and move mode prompt on new game.
|
2020-07-28 07:31:07 -07:00 |
|
Martin Haye
|
cd117aef7c
|
Don't crash on story display in disk-limited version.
|
2020-06-20 16:16:59 -07:00 |
|
Martin Haye
|
9b130326df
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-20 16:10:31 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Brendan Robert
|
7a03c7ab15
|
Fix ZPE on startup
|
2020-06-07 22:26:35 -05:00 |
|
Brendan Robert
|
deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
|
2020-06-06 02:05:28 -05:00 |
|
Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
|
2020-06-01 09:10:45 -05:00 |
|
Brendan Robert
|
a81852294b
|
Force lawless cheat module to load on start, fixes text color "glitch"
|
2020-06-01 09:10:00 -05:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
|
Martin Haye
|
db052ecf44
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-02-26 08:34:27 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
|
Brendan Robert
|
9060e27a22
|
Updating .gitignore so I don't accidentally check garbage in
|
2020-02-24 09:26:18 -06:00 |
|
Brendan Robert
|
6dd9c7e789
|
Various bug fixes and added story book mode
|
2020-02-24 09:06:24 -06:00 |
|
Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Brendan Robert
|
19c68edadb
|
Updated Jace emulator to allow HD images as well as 800kb floppy images
|
2020-01-01 18:56:30 -06:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
995907da95
|
Added null pointer checking to PLASMA runtime.
|
2019-07-15 10:20:27 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
|
Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
0139adca30
|
Progress on story mode.
|
2019-01-24 08:52:02 -08:00 |
|
Martin Haye
|
63f40d60b5
|
Basics of storybook packing now operational.
|
2019-01-10 09:45:40 -08:00 |
|
Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
|
2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
|
bca78c5040
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-09-29 09:46:27 -07:00 |
|
Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
|
2018-09-29 09:46:19 -07:00 |
|
Brendan Robert
|
e7c702136c
|
Reworking sound bits
|
2018-09-15 16:23:58 -05:00 |
|
Brendan Robert
|
1d793f640a
|
Emulator updates
|
2018-09-15 16:23:32 -05:00 |
|
Martin Haye
|
30405be0c2
|
Some fixes to quest log.
|
2018-09-13 08:27:57 -07:00 |
|
Martin Haye
|
6375b8aad1
|
Generating full quest data, I think.
|
2018-08-30 09:16:18 -07:00 |
|
Martin Haye
|
27c335444f
|
Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
|
2018-08-28 08:10:09 -07:00 |
|
Martin Haye
|
f35739aec9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-05-31 10:37:47 -07:00 |
|
Martin Haye
|
95d4415449
|
Added teleport cross-reference.
|
2018-05-31 10:37:44 -07:00 |
|
Brendan Robert
|
aaa234e278
|
Tweak startup behavior to prevent deadlocks on startup
|
2018-05-16 00:40:40 -05:00 |
|
Brendan Robert
|
99e57454d5
|
Updated configuration to synchronize access to child nodes to prevent concurrent modification exceptions
|
2018-05-16 00:40:01 -05:00 |
|
Brendan Robert
|
0af41844ca
|
Changed romLoaded to atomicBoolean
|
2018-05-16 00:37:56 -05:00 |
|
Brendan Robert
|
26ba3083ea
|
Fixed playback thread handling as well as isRunning detection to fix stuck threads
|
2018-05-16 00:37:25 -05:00 |
|
Martin Haye
|
4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
|
2018-05-12 07:58:27 -07:00 |
|
Martin Haye
|
cad2626221
|
Fixed name generation bug with plain items.
|
2018-05-10 07:40:06 -07:00 |
|
Martin Haye
|
66d95451c2
|
Keep automap icons simple - no dither processing.
|
2018-05-10 06:53:55 -07:00 |
|
Martin Haye
|
ba748eed52
|
Excellent progress on displaying map special icons.
|
2018-05-09 09:11:27 -07:00 |
|
Martin Haye
|
7ffc63db8e
|
Making progress on display of automap specials.
|
2018-05-06 09:25:42 -07:00 |
|
Martin Haye
|
f49a34434d
|
Generating mapSpecials table.
|
2018-05-03 08:38:35 -07:00 |
|
Martin Haye
|
54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
|
2018-04-28 09:38:24 -07:00 |
|
Martin Haye
|
681faa7187
|
Made pack_report.txt more compact and clear.
|
2018-04-28 07:22:41 -07:00 |
|
Martin Haye
|
28b7a97add
|
Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
|
2018-04-27 09:23:24 -07:00 |
|
Martin Haye
|
8a5a1e1a65
|
Modified ProRWTS to preserve scratchpad space in aux text screen area.
|
2018-04-25 08:57:47 -07:00 |
|
Martin Haye
|
b487223783
|
Generating map sizes for diskops checking.
|
2018-04-16 07:46:54 -07:00 |
|
Martin Haye
|
f4062d506a
|
Lots of work on automap marks.
|
2018-04-16 05:35:40 -07:00 |
|
Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
|
2018-04-08 10:08:50 -07:00 |
|
Martin Haye
|
0248c70646
|
Automap mark saving working for 3D maps.
|
2018-04-05 08:30:04 -07:00 |
|
Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
|
2018-03-29 10:12:22 -07:00 |
|
Martin Haye
|
1dbd41d79e
|
Workaround for PLASMA string thing.
|
2018-03-28 16:36:52 -07:00 |
|
Martin Haye
|
91d58fb584
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-28 16:21:35 -07:00 |
|
David Schmenk
|
1528d5f7aa
|
Always output ENTER/LEAVE for functions (no zero locals optimization)
|
2018-03-28 13:00:58 -07:00 |
|
David Schmenk
|
d6c870112c
|
Revert "Fix for strings in non ENTER/LEAVE functions"
This reverts commit fb0ef9848b .
|
2018-03-28 12:57:58 -07:00 |
|
Martin Haye
|
433eaf3f47
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-27 11:21:17 -07:00 |
|
David Schmenk
|
fb0ef9848b
|
Fix for strings in non ENTER/LEAVE functions
|
2018-03-27 10:31:28 -07:00 |
|
Martin Haye
|
faa5270a0c
|
Improved song conversion and playback.
|
2018-03-26 13:48:10 -07:00 |
|
Brendan Robert
|
e52d4016dd
|
Self-clocking mockingboard is no longer tied to the main emulator speed
|
2018-03-21 20:24:55 -05:00 |
|
Brendan Robert
|
e0bc6a797e
|
Used synchronized types to avoid race conditions
|
2018-03-21 20:24:55 -05:00 |
|
Brendan Robert
|
461fe41f79
|
Removed font speedup hacks -- we should just rely on transwarp softswitch for speedups.
|
2018-03-21 20:24:55 -05:00 |
|
Martin Haye
|
aa9a94b678
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 10:43:30 -07:00 |
|
Martin Haye
|
820fba95e3
|
Now correctly sequencing the test song.
|
2018-03-20 10:43:20 -07:00 |
|
Martin Haye
|
0c20264a9b
|
More work integrating sound - it makes a tone now.
|
2018-03-20 08:35:19 -07:00 |
|
Brendan Robert
|
55e7a87cc5
|
Turning off acceleration resets to the user-defined speed instead of 1mhz
|
2018-03-20 10:01:35 -05:00 |
|
Martin Haye
|
9a9464da3c
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 07:59:06 -07:00 |
|
Martin Haye
|
0693ea2fec
|
Working on integrating music.
|
2018-03-20 07:58:59 -07:00 |
|
Brendan Robert
|
dabf70c3cf
|
Updated RAM to use sets for listeners (it's more efficient) and added Zip/Transwarp emulation at a minimal level. That means programs can now selectively over-clock the emulator if desired.
|
2018-03-20 00:11:51 -05:00 |
|
Brendan Robert
|
356b1fad3e
|
Updated default speed to 2x instead of 1.5x and fixed issue that kept resetting speed to 1x every time the emulator is started
|
2018-03-19 00:55:37 -05:00 |
|
Brendan Robert
|
c9c91d2fe0
|
Updated color mode detection to use sofswitch method. Changed default emulator color mode and speed to 2x
|
2018-03-17 12:21:09 -05:00 |
|
Martin Haye
|
a0b02c7177
|
Fixed art town texture bug. Fixed some automap bugs.
|
2018-03-16 10:15:49 -07:00 |
|
Martin Haye
|
cf03ab7f60
|
Fixes for PLASMA 1.1
|
2018-03-15 08:02:21 -07:00 |
|
David Schmenk
|
a43083dac7
|
Make sure LC bank 2 is write enabked
|
2018-03-15 06:48:37 -07:00 |
|
David Schmenk
|
6205d1310f
|
Upgrade to PLASMA 1.1 compiler/VM
|
2018-03-14 13:58:23 -07:00 |
|
Martin Haye
|
073457d56d
|
Major automap improvements. Fixes for lamp.
|
2018-03-14 09:28:57 -07:00 |
|
Martin Haye
|
a82cef30cc
|
Moving forward on generalizing automap display.
|
2018-03-11 11:54:38 -07:00 |
|
Martin Haye
|
1e6a12fd4c
|
Improved look and consistency of automap size reduction.
|
2018-03-10 15:45:17 -08:00 |
|
Martin Haye
|
a245855a5e
|
First very basic automap display.
|
2018-03-10 08:31:09 -08:00 |
|
Martin Haye
|
07c810e294
|
Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
|
2018-03-07 08:49:21 -08:00 |
|